ELECTRONIC GAMING DEVICE WITH PERSISTENT STATE GAMING FUNCTIONALITY
Examples disclosed herein relate to an electronic gaming device including a memory, a processor, and a plurality of reels. The memory may include one or more persistent state modules. A processor may generate one or more symbols to be located in the one or more areas. The processor may generate one or more persistent game play data. The processor may transfer the one or more persistent game play data.
1 . An electronic gaming device comprising:
a plurality of reels, the plurality of reels including one or more areas;
a memory, the memory including one or more persistent state modules;
a processor configured to generate one or more symbols to be located in the one or more areas, the processor configured to generate one or more persistent game play data and to transfer the one or more persistent game play data.
2 . The electronic gaming device of claim 1 , wherein the processor is further configured to generate a ticket which includes at least one of the one or more persistent game play data.
3 . The electronic gaming device of claim 2 , wherein the processor is further configured to restart game play at a saved state based on at least one of the one or more persistent game play data.
4 . The electronic gaming device of claim 1 , wherein processor is further configured to transfer at least one of the one or more persistent game play data to a magnetic card.
5 . The electronic gaming device of claim 4 , wherein the processor is further configured to restart game play at a predetermined phase based on at least one of the one or more persistent game play data.
6 . The electronic gaming device of claim 1 , wherein the processor is further configured transfer at least one of the one or more persistent game play data to a mobile device.
7 . The electronic gaming device of claim 6 , wherein the processor is further configured to initiate game play with a saved configuration based on at least one of the one or more persistent game play data.
8 . The electronic gaming device of claim 6 , wherein the processor is further configured to transfer game play data to a mobile device where the mobile device is configured to initiate a gaming session based on the transferred game play data.
9 . The electronic gaming device of claim 6 , wherein the processor is further configured to place the electronic gaming device into a reserved state based on the transferred persistent game play data.
10 . The electronic gaming device of claim 9 , wherein the processor is further configured to initiate a warning based on reserved state becoming unreserved within a predetermined time period.
11 . A method of providing game play via an electronic mobile device comprising:
generating via one or more processors one or more persistent game play data; and
transferring via the one or more processors the one or more persistent game play data.
12 . The method of claim 11 , further comprising generating a ticket which includes at least one of the one or more persistent game play data.
13 . The method of claim 12 , further comprising restarting game play at a saved state based on an insertion of the ticket which includes at least one of the one or more persistent game play data.
14 . The method of claim 11 , further comprising transferring at least one of the one or more persistent game play data to a magnetic card.
15 . The method of claim 14 , further comprising restarting game play at a predetermined phase based on an insertion of the magnetic card which includes at least one of the one or more persistent game play data.
16 . The method of claim 11 , further comprising transferring at least one of the one or more persistent game play data to a mobile device.
17 . An electronic gaming system comprising:
a server including a server processor and a server memory;
a display device including a plurality of reels, the plurality of reels including one or more areas;
the server memory including one or more persistent state structures; and
the server processor is configured to generate one or more symbols to be located in the one or more areas, the server processor configured to generate one or more persistent game play data and to transfer the one or more persistent game play data.
18 . The electronic gaming system of claim 17 , wherein the server processor is further configured to generate a ticket which includes at least one of the one or more persistent game play data.
19 . The electronic gaming system of claim 17 , wherein server processor is further configured to transfer at least one of the one or more persistent game play data to a magnetic card.
20 . The electronic gaming system of claim 17 , wherein the server processor is further configured transfer at least one of the one or more persistent game play data to a mobile device.