IP Library Granted Patent US 9,620,028
Granted Patent B2
US 9,620,028 · App. 14/255,334 · Granted Apr 11, 2017

Method and system for developing process, project or problem-based learning systems within a semantic collaborative social network

Inventors: Linda Dozier (Mammoth Lakes, CA); Edmund J. Fish (Great Falls, VA); Miles R. Gilburne (Washington, DC); Nina Zolt (Washington, DC)
Assignee: Cricket Media, Inc.
G09B7/08G09B19/22
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Quick Facts
Patent No.
US 9,620,028
App. No.
14/255,334
Granted
Apr 11, 2017
Kind
B2
Abstract

The system provides a framework for developing process, project or problem-based learning systems that make use of social networking. The system provides a general purpose framework to create, manage, and deliver online instruction that supports learning methods consistent with social constructivist and experiential learning theories. The framework utilizes personal social software for collaboration, problem-solving, group work, and other activities consistent with those methods. The general framework, based on finite-state automata and other methods for determining similarity of learning objectives, provides individual creators the means to define, implement, and manage experiential instruction within a social network.

Claims (77)

1. A method for managing the interaction of participants in a social network utilizing computers having nodes, and storage comprising the steps of:

in a social network having linked computers, gathering information for at least two participants on the social network via at least one of the computers, and assigning each participant to a computer node;

identifying an original state for each computer node via at least another of the computers;

identifying similarly-situated participants by identifying similarly-situated computer nodes in the social network via the at least another of the computers;

managing interaction of the similarly-situated participants by managing the computer node assigned to each of the similarly-situated participants via at least one of the networks;

for each of the computer nodes having a new state at some point in time that is a change in state from the original state, identifying the new state for each of the computer nodes having the new state via at least another of the computers wherein the new state is different than the original state and indicates a state change;

identifying the change to the computer node's new state from the original state of each computer node that was assigned to each of the similarly-situated participants via the at least another of the computers after the state change; and

storing on the storage, information about the identified state change.

2. The method of claim 1 wherein the original state comprises an action of beginning to read a book.

3. The method of claim 1 wherein the new state comprises an action of finishing a book.

4. The method of claim 1 wherein the change from the original state to the new state comprises receiving a letter.

5. The method of claim 1 wherein the at least one of the computers comprises the at least another of the computers.

6. The method of claim 1 further comprising:

facilitating a learning relationship between a first of the participants and a second of the participants;

assessing a learning progression of the first participant; and

providing feedback regarding the learning progression to the first participant.

7. The method of claim 6 further comprising delivering dynamic updates based on the learning relationship.

8. The method of claim 6 further comprising weighting a first set of communications between the first and second participants differently than a second set of communications between the first participant and a third participant based on an existence of the learning relationship.

9. The method of claim 6 further comprising providing feedback regarding the learning progression to a third participant.

10. The method of claim 9 , wherein the third participant is a relative of the first participant.

11. The method of claim 9 , wherein the third participant is a teacher of the first participant.

12. The method of claim 1 further comprising providing a customized display to the first participant based on the information gathered for the first participant.

13. The method of claim 12 , wherein the information gathered for the first participant comprises a set of factors.

14. The method of claim 13 , wherein the set of factors comprise an age and an education level of the first participant.

15. The method of claim 1 further comprising the steps of identifying a role for a participant and managing the interaction of the similarly-situated participants based at least in part on the identified role.

16. The method of claim 1 further comprising the step of identifying a rule associated with a participant and managing the interaction of the similarly-situated participants based at least in part on the identified rule.

17. The method of claim 1 wherein the interaction is managed after the information about the state change is stored.

18. The method of claim 1 comprising the further step of storing on the storage, information about the similarly-situated participants after the state change.

19. The method of claim 1 wherein the identification of similarly-situated participants is based at least in part on the new state.

20. The method of claim 1 wherein the identification of similarly-situated participants is based at least in part on the change from the old state.

21. The method of claim 1 further providing tailoring a set of content to each participant based on the stored information.

22. A method for integrating collaborative activities amongst participants in a social network utilizing computers having nodes and storage comprising the steps of:

in a social network having linked computers, gathering information for at least two participants on the social network via at least one of the computers, and assigning each participant to a computer node;

identifying an original state for each computer node via at least another of the computers;

identifying similarly-situated participants by identifying similarly-situated computer nodes in the network via the at least another of the computers;

for each of the computer nodes having a new state at some point in time that is a change in state from the original state, identifying the new state for each of the computer nodes having the new state via at least another of the computers wherein the new state is different than the original state and indicates a state change;

identifying the change to the computer node's new state from the original state of each computer node that was identified for each of the similarly-situated participants via the at least another of the computers after the state change;

storing on the storage, information about the identified state change; and

managing collaboration of at least one similarly-situated participant assigned to a computer node via at least one of the networks.

23. The method of claim 22 further comprising the steps of identifying a role for a participant and managing the interaction of the similarly-situated participants based at least in part on the identified role.

24. The method of claim 22 further comprising the step of identifying a rule associated with a participant and managing the interaction of the similarly-situated participants based at least in part on the identified rule.

25. The method of claim 22 wherein the interaction is managed after the information about the state change is stored.

26. The method of claim 22 comprising the further step of storing on the storage, information about the similarly-situated participants after the state change.

27. The method of claim 22 wherein the identification of similarly-situated participants is based at least in part on the new state.

28. The method of claim 22 wherein the identification of similarly-situated participants is based at least in part on the change from the old state.

29. The method of claim 22 further providing tailoring a set of content to each participant based on the stored information.

30. The method of claim 22 wherein the managing collaboration comprises messaging a similarly-situated participant about collaborative activities based on the state change.

31. A method for grouping participants in a social network utilizing computers having nodes and storage comprising the steps of:

in a social network having linked computers, gathering information for at least two participants on the social network via at least one of the computers, and assigning each participant to a computer node;

identifying an original state for each computer node via at least another of the computers;

identifying similarly-situated participants by identifying similarly-situated computer nodes in the social network via the at least another of the computers;

for each of the computer nodes having a new state at some point in time that is a change in state from the original state, identifying the new state for each of the computer nodes having the new state via at least another of the computers wherein the new state is different than the original state and indicates a state change;

identifying the change to the computer node's new state from the original state of each computer node that was assigned to each of the similarly-situated participants via the at least another of the computers after the state change;

storing on the storage, information about the identified state change; and

grouping similarly-situated participants assigned to computer nodes into a group based at least in part on the state change.

32. The method of claim 31 further comprising the steps of identifying a role for a participant and managing the interaction of the similarly-situated participants based at least in part on the identified role.

33. The method of claim 31 further comprising the step of identifying a rule associated with a participant and managing the interaction of the similarly-situated participants based at least in part on the identified rule.

34. The method of claim 31 wherein the interaction is managed after the information about the state change is stored.

35. The method of claim 31 comprising the further step of storing on the storage, information about the similarly-situated participants after the state change.

36. The method of claim 31 wherein the identification of similarly-situated participants is based at least in part on the new state.

37. The method of claim 31 wherein the identification of similarly-situated participants is based at least in part on the change from the old state.

38. The method of claim 31 further providing tailoring a set of content to each participant based on the stored information.

39. A method for managing the interaction of participants in a social network utilizing computers having nodes and storage comprising the steps of:

in a social network having linked computers, gathering information for at least two participants on the social network via at least one of the computers, and assigning each participant to a computer node;

identifying an original state for each computer node via at least another of the computers;

identifying similarly-situated participants by identifying similarly-situated computer nodes in the social network via the at least another of the computers;

managing interaction of the similarly-situated participants by managing the computer node assigned to each of the similarly-situated participants via at least one of the networks;

for each of the computer nodes having a new state at some point in time that is a change in state from the original state, identifying the new state for each of the computer nodes having the new state via at least another of the computers wherein the new state is different than the original state and indicates a state change;

storing on the storage, information about the identified state change; and

providing an interface for sharing information about the original state, new state, or state change with plug-in tools, applets, or applications.

40. The method of claim 39 further comprising the steps of identifying a role for a participant and managing the interaction of the similarly-situated participants based at least in part on the identified role.

41. The method of claim 39 further comprising the step of identifying a rule associated with a participant and managing the interaction of the similarly-situated participants based at least in part on the identified rule.

42. The method of claim 39 wherein the interaction is managed after the information about the state change is stored.

43. The method of claim 39 comprising the further step of storing on the storage, information about the similarly-situated participants after the state change.

44. The method of claim 39 wherein the identification of similarly-situated participants is based at least in part on the new state.

45. The method of claim 39 wherein the identification of similarly-situated participants is based at least in part on the change from the old state.

46. The method of claim 39 further providing tailoring a set of content to each participant based on the stored information.

Assignments (10)
CHANGE OF NAME Recorded May 13, 2022
From: CRICKET MEDIA, INC.
To: CRICKET MEDIA SERVICES, INC.
Reel/Frame 060066/0235 →
CHANGE OF ASSIGNEE'S ADDRESS Recorded Mar 21, 2017
From: CRICKET MEDIA, INC.
To: CRICKET MEDIA, INC.
Reel/Frame 042051/0233 →
SECURITY INTEREST Recorded May 13, 2016
From: CRICKET MEDIA, INC.
To: COMPUTERSHARE TRUST COMPANY OF CANADA
Reel/Frame 038583/0569 →
SECURITY INTEREST Recorded Mar 2, 2016
From: EPALS, INC.; CARUS PUBLISHING COMPANY
To: OLYMPIA TRANSFER SERVICES INC.
Reel/Frame 037976/0538 →
SECURITY INTEREST Recorded Mar 2, 2016
From: EPALS, INC.; CARUS PUBLISHING COMPANY; EPALS-NEXIFY, INC.; EPALS CLASSROOM EXCHANGE, INC.
To: OLYMPIA TRANSFER SERVICES INC.
Reel/Frame 037976/0711 →
SECURITY INTEREST Recorded Sep 11, 2015
From: CRICKET MEDIA, INC.
To: ZG VENTURES, LLC, AS BRIDGE JUNIOR TRANCHE AGENT
Reel/Frame 036540/0174 →
SECURITY INTEREST Recorded Sep 11, 2015
From: CRICKET MEDIA, INC.
To: ZG VENTURES, LLC, AS BRIDGE SENIOR TRANCHE AGENT
Reel/Frame 036540/0157 →
SECURITY INTEREST Recorded Sep 11, 2015
From: CRICKET MEDIA, INC.
To: ZG VENTURES, LLC, AS BRIDGE JUNIOR TRANCHE II AGENT
Reel/Frame 036540/0226 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 31, 2015
From: DOZIER, LINDA; ZOLT, NINA; FISH, EDMUND; GILBURNE, MILES
To: EPALS, INC.
Reel/Frame 035299/0504 →
CHANGE OF NAME Recorded Aug 7, 2014
From: EPALS, INC.
To: CRICKET MEDIA, INC.
Reel/Frame 033493/0791 →
Continuity (5)
Continuation 11937499 · Nov 8, 2007
Provisional Application 60857560 · Nov 8, 2006
Provisional Application 60857570 · Nov 8, 2006
Provisional Application 60857583 · Nov 8, 2006
Related Publication 20140356839A1 · Dec 4, 2014