HOCKEY THEMED HYBRID GAME
Systems and methods for operating a hockey themed hybrid game are disclosed. Hockey themed hybrid games can include a hybrid themed entertainment game in which a user controls a controllable element to maneuver a hockey puck into an opponent's goal. Events within the entertainment portion of the hockey themed entertainment game can trigger wagers in a real world game of chance. The outcome of the wagers can result in payouts of real world credit and can also affect gameplay within the hockey themed entertainment game.
1 . A hockey themed hybrid game, comprising:
a real world engine constructed to provide a randomly generated payout of game play resources from a wager of game play resources in a gambling game;
an entertainment software engine constructed to execute a hockey themed entertainment game providing outcomes based upon skillful execution of the hockey themed entertainment game to earn a payout of game world credits including maneuvering a controllable element within the hockey themed entertainment game to direct a virtual object into an opponent's goal;
a user interface that depicts a representation of the hockey themed entertainment game and receives instructions for controlling the controllable element within the hockey themed entertainment game; and
a game world engine constructed to:
monitor hockey themed entertainment game gameplay for one or more gambling event occurrences detected from the skillful execution of the hockey themed entertainment game in accordance with at least one gambling event occurrence rule, wherein the one or more gambling event occurrences include a passage of a period of time during hockey themed entertainment game gameplay;
communicate the gambling event occurrence to the real world engine, where the gambling event occurrence triggers a wager made in accordance with a wager execution rule within the gambling game executed by the real world engine to produce a wager payout as a randomly generated payout of gameplay resources from the wager; and
generate one or more entertainment game gameplay modifications that can be used to modify hockey themed entertainment game gameplay based upon the wager payout wherein the one or more entertainment game modifications include an addition of a period of time available for hockey themed entertainment game gameplay.
2 . The hockey themed hybrid game of claim 1 , wherein the one or more gambling event occurrences further include a final result within a hockey themed entertainment game gameplay session for a player associated with a player profile.
3 . The hockey themed hybrid game of claim 1 , wherein the one or more gambling event occurrences further include a controllable element within the hockey themed entertainment game directing a virtual object into an opponent's goal during a hockey themed entertainment game gameplay session.
4 . The hockey themed hybrid game of claim 1 , wherein the gameplay resources wagered in the wager comprise gameplay resources selected from the group consisting of: real world credits, game world credits and elements, where elements are a limited resource consumed within the hockey themed entertainment game to advance hockey themed entertainment game gameplay.
5 . The hockey themed hybrid game of claim 1 , wherein the payout of gameplay resources comprise gameplay resources selected from the group consisting of: real world credits, game world credits and elements, where elements are a limited resource consumed within the hockey themed entertainment game to advance hockey themed entertainment game gameplay.
6 . The hockey themed hybrid game of claim 1 , wherein a player of the hockey themed hybrid game is an electronic representation of interactions received at the user interface associated with a player profile of the hockey themed hybrid game.
7 . The hockey themed hybrid game of claim 1 , wherein the one or more gambling event occurrences further include a hockey related player action during hockey themed entertainment game gameplay performed by a player associated with a player profile.
8 . A method of operating a hockey themed hybrid game, comprising:
configuring one or more processors as a real world engine constructed to provide a randomly generated payout of game play resources from a wager of game play resources in a gambling game;
configuring one or more processors as an entertainment software engine constructed to execute a hockey themed entertainment game providing outcomes based upon skillful execution of the hockey themed entertainment game to earn a payout of game world credits including maneuvering a controllable element within the hockey themed entertainment game to direct a virtual object into an opponent's goal;
configuring one or more processors as a user interface that depicts a representation of the hockey themed entertainment game and receives instructions for controlling the controllable element within the hockey themed entertainment game; and
configuring one or more processors as a game world engine constructed to:
monitor hockey themed entertainment game gameplay for one or more gambling event occurrences detected from the skillful execution of the hockey themed entertainment game in accordance with at least one gambling event occurrence rule, wherein the one or more gambling event occurrences include a passage of a period of time during hockey themed entertainment game gameplay;
communicate the gambling event occurrence to the real world engine, where the gambling event occurrence triggers a wager made in accordance with a wager execution rule within the gambling game executed by the real world engine to produce a wager payout as a randomly generated payout of gameplay resources from the wager; and
generate one or more entertainment game gameplay modifications that can be used to modify hockey themed entertainment game gameplay based upon the wager payout wherein the one or more entertainment game modifications include an addition of a period of time available for hockey themed entertainment game gameplay.
9 . The method of a hockey themed hybrid game of claim 8 , wherein the one or more gambling event occurrences further include a final result within a hockey themed entertainment game gameplay session for a player associated with a player profile.
10 . The method of a hockey themed hybrid game of claim 8 , wherein the one or more gambling event occurrences further include a controllable element within the hockey themed entertainment game directing a virtual object into an opponent's goal during a hockey themed entertainment game gameplay session.
11 . The method of a hockey themed hybrid game of claim 8 , wherein the gameplay resources wagered in the wager comprise gameplay resources selected from the group consisting of: real world credits, game world credits and elements, where elements are a limited resource consumed within the hockey themed entertainment game to advance hockey themed entertainment game gameplay.
12 . The method of a hockey themed hybrid game of claim 8 , wherein the payout of gameplay resources comprise gameplay resources selected from the group consisting of: real world credits, game world credits and elements, where elements are a limited resource consumed within the hockey themed entertainment game to advance hockey themed entertainment game gameplay.
13 . The method of a hockey themed hybrid game of claim 8 , wherein a player of the hockey themed hybrid game is an electronic representation of interactions received at the user interface associated with a player profile of the hockey themed hybrid game.
14 . The method of a hockey themed hybrid game of claim 8 , wherein the one or more gambling event occurrences further include a hockey related player action during hockey themed entertainment game gameplay performed by a player associated with a player profile.
15 . A non-transitory machine-readable medium storing processor instructions, where execution of the instructions by one or more processors cause the one or more processors to perform a process for a hockey themed hybrid game comprising:
configuring one or more processors as a real world engine constructed to provide a randomly generated payout of game play resources from a wager of game play resources in a gambling game;
configuring one or more processors as an entertainment software engine constructed to execute a hockey themed entertainment game providing outcomes based upon skillful execution of the hockey themed entertainment game to earn a payout of game world credits including maneuvering a controllable element within the hockey themed entertainment game to direct a virtual object into an opponent's goal;
configuring one or more processors as a user interface that depicts a representation of the hockey themed entertainment game and receives instructions for controlling the controllable element within the hockey themed entertainment game; and
configuring one or more processors as a game world engine constructed to:
monitor hockey themed entertainment game gameplay for one or more gambling event occurrences detected from the skillful execution of the hockey themed entertainment game in accordance with at least one gambling event occurrence rule, wherein the one or more gambling event occurrences include a passage of a period of time during hockey themed entertainment game gameplay;
communicate the gambling event occurrence to the real world engine, where the gambling event occurrence triggers a wager made in accordance with a wager execution rule within the gambling game executed by the real world engine to produce a wager payout as a randomly generated payout of gameplay resources from the wager; and
generate one or more entertainment game gameplay modifications that can be used to modify hockey themed entertainment game gameplay based upon the wager payout wherein the one or more entertainment game modifications include an addition of a period of time available for hockey themed entertainment game gameplay.
16 . The non-transitory machine-readable medium of claim 15 , wherein the one or more gambling event occurrences further include a final result within a hockey themed entertainment game gameplay session for a player associated with a player profile.
17 . The non-transitory machine-readable medium of claim 15 , wherein the one or more gambling event occurrences further include a controllable element within the hockey themed entertainment game directing a virtual object into an opponent's goal during a hockey themed entertainment game gameplay session.
18 . The non-transitory machine-readable medium of claim 15 , wherein the gameplay resources wagered in the wager comprise gameplay resources selected from the group consisting of: real world credits, game world credits and elements, where elements are a limited resource consumed within the hockey themed entertainment game to advance hockey themed entertainment game gameplay.
19 . The non-transitory machine-readable medium of claim 15 , wherein a player of the hockey themed hybrid game is an electronic representation of interactions received at the user interface associated with a player profile of the hockey themed hybrid game.
20 . The non-transitory machine-readable medium of claim 15 , wherein the one or more gambling event occurrences further include a hockey related player action during hockey themed entertainment game gameplay performed by a player associated with a player profile.