IP Library Granted Patent US 9,865,125
Granted Patent B2
US 9,865,125 · App. 14/256,409 · Granted Jan 9, 2018

System and method for augmented reality gaming

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Quick Facts
Patent No.
US 9,865,125
App. No.
14/256,409
Granted
Jan 9, 2018
Kind
B2
Abstract

Disclosed is a method for enabling a mobile augmented reality (AR) table betting system to facilitate game play with a table game and one or more players each using a mobile device. The method includes: enabling a player to register at an available betting spot on the table game using the player's mobile device; providing a dealer display that presents information to a dealer as game events occur on the player's associated mobile device; enabling a player to access funds from an electronic wallet associated with the player to place an initial bet at the table game; commencing game play at the table game; enabling a player to place an subsequent bet or game decision at the table game using the player's mobile device; in response to a winning table game outcome, transferring funds to the player; and in response to a losing table game outcome, transferring funds from the player.

Claims (54)

1. A method of enabling a mobile augmented reality (AR) table betting system to facilitate game play with a table game and one or more players each using a mobile device, the method comprising:

controlling a camera on the mobile device using the mobile AR table betting system;

enabling a player to capture a live camera image of a table hosting the table game via the camera;

identifying betting spots on the table game in the live camera image, wherein the betting spots on the table game are associated with QR codes that identify a betting spot, a table, and a gaming establishment;

enabling the player to register at an available betting spot on the table game using the player's mobile device and the mobile AR table betting system;

providing a dealer display that presents information to a dealer as events occur on the player's mobile device;

enabling the player to access wagering funds from an electronic wallet associated with the player to place an initial bet at the table game using the player's mobile device and the mobile AR table betting system;

commencing the game play at the table game;

enabling the player to place a subsequent bet or a game decision at the table game using the player's mobile device and the mobile AR table betting system, wherein the player's initial bet and subsequent bet, if any, combine to define a player's total bet;

in response to a winning table game outcome, transferring winning funds to the player according to the player's total bet and the winning table game outcome; and

in response to a losing table game outcome, transferring losing funds from the player according to the player's total bet and the losing table game outcome.

2. The method of claim 1 , wherein the table game uses physical chips that are viewable using the camera of the player's mobile device and the mobile AR table betting system.

3. The method of claim 1 , wherein the table game uses virtual chips that are only viewable using the camera of the player's mobile device and the mobile AR table betting system.

4. The method of claim 1 , wherein the subsequent bet includes back betting, back betting with dynamically calculated odds based on a player's dealt hand, and combination/parlay bets.

5. The method of claim 1 , wherein the mobile AR table betting system enables the one or more players to engage in the game play without being seated at the table game.

6. The method of claim 1 , wherein the mobile AR table betting system enables the one or more players to engage in the game play while seated at the table game concurrently with other players that are engaged in the game play without being seated at the table game.

7. The method of claim 1 , wherein the game decision at the table game includes a decision to hit or stand in a Black Jack game.

8. The method of claim 7 , wherein the game decision to hit is executed by sliding virtual chips across a screen into a bet area using the player's mobile device and the mobile AR table betting system.

9. The method of claim 7 , wherein the game decision to hit is executed by tapping a screen on the player's mobile device.

10. The method of claim 7 , wherein the game decision to hit is executed by tapping the player's mobile device against the table that is hosting the table game, wherein the player's mobile device includes accelerometers to register movement of the player's mobile device.

11. The method of claim 7 , wherein the game decision to stand is executed by waving the player's mobile device back and forth, wherein the player's mobile device includes accelerometers to register movement of the player's mobile device.

12. The method of claim 1 , wherein the table game is selected from a group consisting of Black Jack, Baccarat, and Roulette.

13. The method of claim 1 , wherein a number of players at the table hosting the table game is not limited by a number of physical seats at the table.

14. A method of enabling a mobile augmented reality (AR) table betting system to facilitate game play with a table game and one or more players each using a mobile device, the method comprising:

enabling a player to capture a live view of a table hosting the table game via a camera on the mobile device;

enabling the player to register at an available betting spot on the table game using the player's mobile device, wherein betting spots on the table game are associated with identification codes that identify the betting spots;

providing a dealer display that presents information to a dealer as game events occur on the player's mobile device;

enabling the player to access wagering funds from an electronic wallet associated with the player to place an initial bet at the table game;

commencing the game play at the table game;

enabling the player to place a subsequent bet or a game decision at the table game using the player's mobile device, wherein the player's initial bet and subsequent bet, if any, combine to define a player's total bet;

in response to a winning table game outcome, transferring winning funds to the player according to the player's total bet and the winning table game outcome; and

in response to a losing table game outcome, transferring losing funds from the player according to the player's total bet and the losing table game outcome.

15. The method of claim 14 , wherein the table game uses physical chips that are viewable using the camera of the player's mobile device and the mobile AR table betting system.

16. The method of claim 14 , wherein the table game uses virtual chips that are only viewable using the camera of the player's mobile device and the mobile AR table betting system.

17. The method of claim 14 , wherein the subsequent bet includes back betting, back betting with dynamically calculated odds based on a player's dealt hand, and combination/parlay bets.

18. The method of claim 14 , wherein the mobile AR table betting system enables the one or more players to engage in the game play without being seated at the table game.

19. The method of claim 14 , wherein the mobile AR table betting system enables the one or more players to engage in the game play while seated at the table game concurrently with other players that are engaged in the game play without being seated at the table game.

20. The method of claim 14 , wherein the game decision at the table game includes a decision to hit or stand in a Black Jack game.

21. The method of claim 20 , wherein the game decision to hit is executed by sliding virtual chips across a screen into a bet area using the player's mobile device and the mobile AR table betting system.

22. The method of claim 20 , wherein the game decision to hit is executed by tapping a screen on the player's mobile device.

23. The method of claim 20 , wherein the game decision to hit is executed by tapping the player's mobile device against the table that is hosting the table game, wherein the player's mobile device includes accelerometers to register a movement of the player's mobile device.

24. The method of claim 20 , wherein the game decision to stand is executed by waving the player's mobile device back and forth, wherein the player's mobile device includes accelerometers to register movement of the player's mobile device.

25. The method of claim 14 , wherein the dealer display indicates to the dealer how many physical chips to hand to the player.

26. The method of claim 14 , wherein the table game is selected from a group consisting of Black Jack, Baccarat, and Roulette.

27. The method of claim 14 , wherein a number of players at the table hosting the table game is not limited by a number of physical seats at the table.

28. A method of enabling a mobile augmented reality (AR) table betting system to facilitate game play with a table game and one or more players each using a mobile device, the method comprising:

enabling a player to capture a live view of a table hosting the table game via a camera on the mobile device;

enabling the player to register at an available betting spot on the table game using the player's mobile device;

providing a dealer display that presents information to a dealer as game events occur on the player's mobile device;

enabling the player to access wagering funds from an electronic wallet associated with the player to place an initial bet at the table game;

commencing the game play at the table game;

enabling the player to place a subsequent bet or a game decision at the table game using the player's mobile device, wherein a game decision to hit is executed by tapping the player's mobile device against the table that is hosting the table game, wherein the player's mobile device includes accelerometers to register a movement of the player's mobile device, wherein the player's initial bet and subsequent bet, if any, combine to define a player's total bet;

in response to a winning table game outcome, transferring winning funds to the player according to the player's total bet and the winning table game outcome; and

in response to a losing table game outcome, transferring losing funds from the player according to the player's total bet and the losing table game outcome.

Assignments (8)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 18, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051641/0820 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SUPPLEMENTAL SECURITY AGREEMENT Recorded Apr 10, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045967/0184 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 18, 2014
From: LYONS, MARTIN S.; MARTIN, SEAN C.
To: BALLY GAMING, INC.
Reel/Frame 032709/0109 →