IP Library Granted Patent US 8,944,903
Granted Patent B2
US 8,944,903 · App. 14/258,608 · Granted Feb 3, 2015

Game providing device and system for providing a game including a moving object along a path

Inventors: Yuki Machida (Tokyo, JP); Ryosuke Abe (Tokyo, JP); Seiichiro Sumiyoshi (Tokyo, JP); Hikaru Baba (Tokyo, JP); Yudai Moteki (Tokyo, JP); Shinya Kasahara (Tokyo, JP)
Assignee: DeNA Co., Ltd.
A63F13/005A63F3/00
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Quick Facts
Patent No.
US 8,944,903
App. No.
14/258,608
Granted
Feb 3, 2015
Kind
B2
Abstract

A system according to an embodiment includes a game progress control unit configured to control progress of a game, a screen output unit configured to output a game screen containing a path area in which a path of a puzzle game is formed to a terminal device, a placement unit configured to place a path object that functions as part of the path on the basis of advancement of turns in the path area according to an instruction from the player, a moving unit configured to advance the turns to move the moving object according to a predetermined rule, and a determination unit configured to determine whether the moving object has reached a goal point.

Claims (44)

1. A game providing device that provides a player with a game in which a moving object moving along a path according to a predetermined rule is to be brought to a goal point, the game providing device comprising:

one or more processors configured to execute a predetermined program, wherein

the program includes:

a screen output module configured to output a game screen containing a path area in which the path is formed;

a placement module configured to place a path object that functions as part of the path on the basis of advancement of a time unit into the path area according to an instruction from the player;

a moving module configured to advance the time unit to move the moving object along the path according to the predetermined rule; and

a determination module configured to determine whether the moving object has reached the goal point, and

the path object functions as part of the path when a predetermined number of time units advance.

2. The game providing device according to claim 1 , wherein the placement module places multiple path objects, for which different predetermined numbers of time units are set, according to instructions from the player.

3. The game providing device according to claim 1 , wherein

the screen output module outputs the game screen containing, in addition to the path area, one or more path objects that can be placed by the player, and

the placement module places a path object selected by the player from the one or more path objects that can be placed contained in the game screen at a position in the path area specified by the player.

4. The game providing device according to claim 1 , wherein

the screen output module outputs the game screen containing, in addition to the path area, information that can specify an upper limit of a sum of the predetermined numbers of time units for the one or more path objects to be placed, and

the placement module sets a value within the upper limit specified by the player to be the predetermined number and places the one or more path objects.

5. The game providing device according to claim 1 , wherein

the path is constituted by multiple first path elements each connecting a starting point and an ending point, and a second path element connecting two of the first path elements,

the path object functions as the second path element on the basis of advancement of the time unit,

the goal point is set to any one of the ending points of the first path elements, and

the predetermined rule is a rule for a ghost leg lottery.

6. The game providing device according to claim 1 , wherein

the screen output module outputs the game screen on which the moving object is placed at a start point on the path and which contains the path area in which a goal point on the path is displayed, and

the moving module starts advancing the time unit according to an instruction from the player after placing the path object according to an instruction from the player.

7. The game providing device according to claim 1 , wherein the game is a game in which one or more moving objects are to be brought to the goal points set for the moving objects, respectively.

8. The game providing device according to claim 7 , wherein the moving objects include different types of moving objects that move for different distances each time the time unit advances.

9. The game providing device according to claim 7 , wherein the path object blocks a predetermined type of moving object among the moving object while functioning as part of the path.

10. The game providing device according to claim 1 , wherein the path object ceases to function as part of the path after the moving object passes therethrough.

11. The game providing device according to claim 1 , wherein

the game is a game in which the moving object is to be brought to the goal point passing through a predetermined point on the path, and

the determination module determines whether the moving object has passed the predetermined point before reaching the goal point.

12. A system that provides a player operating a terminal device connected via a communication network with a game in which a moving object moving along a path according to a predetermined rule is to be brought to a goal point, the system comprising:

one or more processors configured to execute a predetermined program, wherein

the program includes:

a screen output module configured to output a game screen containing a path area in which the path is formed to the terminal device;

a placement module configured to place a path object that functions as part of the path on the basis of advancement of a time unit into the path area according to an instruction from the player operating the terminal device;

a moving module configured to advance the time unit to move the moving object along the path according to the predetermined rule; and

a determination module configured to determine whether the moving object has reached the goal point, and

the path object functions as part of the path when a predetermined number of time units advance.

13. A non-transitory computer-readable storage medium storing a program causing a computer to function as a game providing device that provides a player with a game in which a moving object moving along a path according to a predetermined rule is to be brought to a goal point, the program comprising:

a screen output module configured to output a game screen containing a path area in which the path is formed;

a placement module configured to place a path object that functions as part of the path on the basis of advancement of a time unit into the path area according to an instruction from the player;

a moving module configured to advance the time unit to move the moving object along the path according to the predetermined rule; and

a determination module configured to determine whether the moving object has reached the goal point, and

the path object functions as part of the path when a predetermined number of time units advance.

Assignments (2)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 22, 2014
From: MACHIDA, YUKI; ABE, RYOSUKE; SUMIYOSHI, SEIICHIRO; BABA, HIKARU; MOTEKI, YUDAI; KASAHARA, SHINYA
To: DENA CO., LTD.
Reel/Frame 032729/0146 →
Priority Claims (1)
JP 2013-127143 · Jun 18, 2013 · national
Continuity (1)
Related Publication 20140370985A1 · Dec 18, 2014