IP Library Granted Patent US 9,418,512
Granted Patent B2
US 9,418,512 · App. 14/261,537 · Granted Aug 16, 2016

Perceived skill game and method

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Quick Facts
Patent No.
US 9,418,512
App. No.
14/261,537
Granted
Aug 16, 2016
Kind
B2
Abstract

Disclosed are a game device and method for providing a predetermined prize to a player of an apparent skill game. The player perception is that his skill in playing the device affects the outcome even though the win amount is predetermined. Even if the player does not play with optimum skill, the player will still win the predetermined amount. The perceived skill game may be played as part of a game including wagering or as part of an amusement-only game.

Claims (21)

1. A wagering gaming device comprising:

a processor;

one or more controls operable by a player;

a perceived skill game under control of the processor,

the game determining a predetermined credit award to be paid at the conclusion of the game, producing one or more player obstacles based on the predetermined credit award, and awarding a number of points to the player based on the skill with which the player may operate the controls;

a dynamically-produced payscale based on the number of points awarded to the player further comprising a plurality of possible credit awards including the predetermined credit award; and

an indicator configured to indicate the predetermined credit award on the payscale at the conclusion of the game.

2. A non-wagering amusement device comprising:

a processor;

one or more controls operable by a player;

a perceived skill game under control of the processor, the game determining a predetermined credit award to be paid at the conclusion of the game, producing one or more player obstacles based on the predetermined credit award, and awarding a number of points to the player based on the skill with which the player may operate the controls;

a dynamically-produced payscale based on the number of points awarded to the player further comprising a plurality of possible credit awards including the predetermined credit award; and

an indicator configured to indicate the predetermined credit award on the payscale at the conclusion of the game.

3. A method of providing a perceived skill game under control of a processor, the steps comprising:

predetermining a credit award payable for play of the perceived skill game;

producing one or more player obstacles based on the predetermined credit award;

awarding a number of points to a player based on the skill with which the player may operate controls coupled to the processor;

based on the number of points awarded to the player, dynamically producing a payscale comprising a plurality of possible credit awards including the predetermined credit award; and

indicating the predetermined credit award on the payscale at the conclusion of the game.

4. The method of claim 3 wherein the perceived skill game is playable as part of a wagering game.

5. The method of claim 3 , wherein the perceived skill game is playable as part of a non-wagering amusement game.

Assignments (3)
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0514 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →