IP Library Granted Patent US 8,974,294
Granted Patent B2
US 8,974,294 · App. 14/263,988 · Granted Mar 10, 2015

Collective enabling elements for enriched game play environment (single and/or multiplayer) for casino applications

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Quick Facts
Patent No.
US 8,974,294
App. No.
14/263,988
Granted
Mar 10, 2015
Kind
B2
Abstract

Methods and systems for gaming are provided. A transpiring of a collective element in an entertainment game portion of a hybrid game is determined where the collective element is shared by two or more players of the entertainment portion of the hybrid, and where the hybrid game includes a gambling game portion and the entertainment game portion. A wager is triggered in the gambling game portion of the hybrid game based on the transpiring of the collective element in the entertainment game portion of the hybrid game. A real world credit gambling game result is distributed in the gambling game portion of the hybrid game between the two or more players. The distribution may be made on the basis of various parameters of the use of the shared collective element by the players. In addition, an allocation of an amount of a real world credit for the wager may also be based on various parameters of the players use of the shared collective element.

Claims (30)

1. A gaming system, comprising:

at least one processor configured as a real world engine constructed to:

accept triggering to trigger execution of a gambling game; and

generate a gambling outcome of real world credit for the gambling game;

at least one processor configured as an entertainment software engine constructed to:

provide a multi-player cooperative skill based entertainment game, played by a plurality of players;

receive player input from one or more of the plurality of players for the multi-player cooperative skill based entertainment game; and

determine accumulation of a collective element of the multi-player cooperative skill based entertainment game resulting from the player input from the one or more of the plurality of players, wherein the collective element is available for use by the plurality of players of the skill based entertainment game during play of the multi-player cooperative skill based entertainment game; and

at least one processor configured as a game world engine connected to the entertainment software engine by a network, wherein the game world engine is constructed to:

receive, via the network, from the entertainment software engine, data regarding the accumulation of the collective element;

trigger execution of the gambling game by the real world engine based on the accumulation of the collective element of the skill based entertainment game; and

distribute to the plurality of players of the skill based entertainment game, the gambling outcome of real world credit of the gambling game of the real world engine.

2. The gaming system of claim 1 , wherein the network is a local area network.

3. The gaming system of claim 1 , wherein the network is a wide area network.

4. The gaming system of claim 1 , wherein the at least one processor configured as the real world engine and the at least one processor configured as the game world engine are connected via the network.

5. The gaming system of claim 1 ,

wherein the accumulation of the collective element includes accumulation of a collective enabling element,

wherein the collective enabling element is an element of the multi-player cooperative skill based entertainment game used by one or more of the plurality of players during play of the skill based entertainment game, and

wherein the game world engine is further constructed to:

determine use of the collective enabling element by the one or more of the plurality of players; and

trigger execution of the gambling game by the real world engine based on the use of the collective enabling element.

6. The gaming system of claim 1 ,

wherein the accumulation of the collective element includes accumulation of a collective actionable element,

wherein the collective actionable element is an element of the multi-player cooperative skill based entertainment game acted upon by one or more of the plurality of players during play of the skill based entertainment game, and

wherein the game world engine is further constructed to:

determine that the collective actionable element was acted upon by the one or more of the plurality of players; and

trigger execution of the gambling game by the real world engine based on the action upon the collective actionable element of the multi-player cooperative skill based entertainment game.

7. The gaming system of claim 1 , further comprising a plurality of processors configured as a plurality of entertainment software engines, wherein the plurality of processors configured as the plurality of entertainment software engines are connected to the game world engine via the network.

8. The gaming system of claim 7 , wherein the plurality of processors configured as the plurality of entertainment software engines are connected to each other via the network.

9. The gaming system of claim 1 , wherein an amount of a wager made in the gambling game is allocated from each of the plurality of players based on each player's use of the collective element.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →