IP Library Granted Patent US 9,111,414
Granted Patent B1
US 9,111,414 · App. 14/268,652 · Granted Aug 18, 2015

Spinning game

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Quick Facts
Patent No.
US 9,111,414
App. No.
14/268,652
Granted
Aug 18, 2015
Kind
B1
Abstract

Described herein are electronic game devices that display a center region, and circular-shaped regions surrounding the center region. The circular-shaped regions, as well as the center region, contain various symbols. The circular-shaped regions spin around the center region for various amounts of time such that the entirety of each circular-shaped region is visible while the circular-shaped regions spins. When the circular-shaped regions stop spinning, if the symbols are located in pre-determined winning positions, an action occurs such as a user winning points.

Claims (51)

1. A non-transitory computer-readable medium having stored therein instructions that, when executed by a computer, cause one or more processors on the computing system to perform a method, comprising:

displaying, on a display, a graphical user interface comprising a game structure that includes a center region having one section surrounded by a first circular-shaped region having a first group of sections of a first size, wherein each section consists of one symbol of a set of symbols;

receiving data indicative of a wager being placed by a user via an input device or via the graphical user interface;

receiving a user input via an input device or via the graphical user interface that causes the first circular-shaped region to begin rotating at a first time;

causing the first circular-shaped region to stop rotating at a second time;

determining that a winning combination of a set of winning combinations of symbols displayed in the game structure are in a pre-defined arrangement after the first circular-shaped region stops rotating; and

executing an action configured to inform the user when the winning combination of symbols are in the pre-defined arrangement.

2. The non-transitory computer-readable medium of claim 1 , wherein the center region and the first circular-shaped region are on a plane substantially parallel to a display screen.

3. The non-transitory computer-readable medium of claim 1 , wherein one of the symbols in the winning combination is included in the section in the center region.

4. The non-transitory computer-readable medium of claim 1 , wherein a second circular-shaped region surrounds the first circular-shaped region and a third circular-shaped region surrounds the second circular-shaped region, wherein the second circular-shaped region includes a second group of sections of a second size, and wherein the third circular-shaped region includes a third group of sections of a third size.

5. The non-transitory computer-readable medium of claim 4 , further comprising:

causing the second circular-shaped region to begin rotating at a third time;

causing the third circular-shaped region to begin rotating at a fourth time;

causing the second circular-shaped region to stop rotating at a fifth time; and

causing the third circular-shaped region to stop rotating at a sixth time.

6. The non-transitory computer-readable medium of claim 5 , wherein the first time, the third time, and the fourth time occur before the second time, the fifth time, and the sixth time.

7. The non-transitory computer-readable medium of claim 6 , wherein the first circular-shaped region, the second circular-shaped region and the third circular-shaped region rotate at different respective speeds.

8. The non-transitory computer-readable medium of claim 1 , wherein each section remains visible when rotating.

9. A computer-implemented method, comprising:

displaying, on a display under control of a computing device, a graphical user interface comprising a game structure that includes a center region having one section surrounded by one or more circular-shaped regions each having a plurality of sections, wherein each section consists of a symbol of a set of symbols;

receiving data indicative of a wager being placed by a user via an input device or via the graphical user interface;

receiving a user input via an input device or via the graphical user interface that triggers spinning at least one of the circular-shaped regions;

determining, by the computing device, that a winning combination of symbols of a set of winning combinations of symbols displayed in the game structure are in predefined arrangement after the at least one of the circular-shaped regions has stopped spinning; and

executing, by the computing device, an action configured to inform the user when the winning combination of symbols is in the pre-defined arrangement.

10. The computer-implemented method of claim 9 , wherein the center region and the one or more circular-shaped regions are on a plane substantially parallel to a display screen.

11. The computer-implemented method of claim 9 , wherein one of the symbols in the winning combination is included in the center region.

12. The computer-implemented method of claim 9 , wherein spinning the at least one of the circular-shaped regions comprises spinning at least three circular-shaped regions.

13. The computer-implemented method of claim 12 , further comprising:

causing the at least three circular-shaped regions to begin spinning at different times.

14. The computer-implemented method of claim 12 , further comprising:

causing the at least three circular-shaped regions to spin at different speeds.

15. The computer-implemented method of claim 14 , further comprising:

causing the at least three circular-shaped regions to spin for different lengths of time.

16. The computer-implemented method of claim 9 , wherein the symbols remain visible to a user while spinning.

17. A computing system comprising:

one or more processors;

a display; and

a memory device including instructions that, when executed by the one or more processors, cause the computing system to:

display a graphical user interface comprising a game structure that includes a center region having one section surrounded by one or more circular-shaped regions, each including a plurality of sections, wherein each section of the plurality of sections consists of a symbol;

receiving data indicative of a wager being placed by a user via an input device or via the graphical user interface;

receiving a user input via an input device or via the graphical interface that causes the one or more circular-shaped regions to rotate;

determine that a winning combination of the symbols are in a pre-defined arrangement in the game structure after the one or more circular-shaped regions have stopped rotating; and

execute an action configured to inform the user when the winning combination of symbols is in the pre-defined arrangement.

18. The computing system of claim 17 , wherein the display is on a first plane, wherein the center region and the one or more circular-shaped regions are on a second plane, and wherein the first plane and the second plane are substantially parallel.

19. The computing system of claim 17 , wherein one of the symbols in the winning combination is the symbol included in the section included in the center region.

20. The computing system of claim 17 , wherein the one or more circular-shaped regions comprises two or more circular-shaped regions, and wherein the processors further cause the computing system to:

rotate a first circular-shaped region of the two or more circular-shaped regions at a first speed; and

rotate a second circular-shaped region of the two or more circular-shaped regions at a second speed.

21. The computing system of claim 17 , wherein the one or more circular-shaped regions comprises two or more circular-shaped regions, and wherein the processors further cause the computing system to:

rotate a first circular-shaped region of the two or more circular-shaped regions for a first amount of time; and

rotate a second circular-shaped region of the two or more circular-shaped regions for a second amount of time.

Assignments (10)
PARTIAL RELEASE OF PATENT SECURITY AGREEMENT RECORDED AT R/F 045909/0513 Recorded Apr 5, 2022
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES, LLC
Reel/Frame 059595/0537 →
CHANGE OF NAME Recorded Apr 5, 2022
From: SCIENTIFIC GAMES, INC.
To: SCIENTIFIC GAMES, LLC
Reel/Frame 059596/0991 →
AMENDED AND RESTATED ASSIGNMENT Recorded Apr 5, 2022
From: SCIENTIFIC GAMES INTERNATIONAL, INC.
To: SCIENTIFIC GAMES, LLC
Reel/Frame 059597/0066 →
PARTIAL RELEASE OF PATENT SECURITY AGREEMENT RECORDED AT R/F 044889/0662 Recorded Apr 5, 2022
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES, LLC
Reel/Frame 059616/0483 →
SECURITY INTEREST Recorded Apr 5, 2022
From: SCIENTIFIC GAMES, LLC
To: DEUTSCHE BANK AG NEW YORK BRANCH
Reel/Frame 059852/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 30, 2021
From: SCIENTIFIC GAMES INTERNATIONAL, INC.
To: SCIENTIFIC GAMES, INC.
Reel/Frame 057970/0976 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 4, 2016
From: KARMA GAMING INTERNATIONAL, INC.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.
Reel/Frame 039337/0856 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 2, 2014
From: SIROIS, JEAN-LOUIS; MACLEOD, CHRISTOPHER
To: KARMA GAMING INTERNATIONAL INC.
Reel/Frame 032812/0921 →