IP Library Granted Patent US 10,347,073
Granted Patent B2
US 10,347,073 · App. 14/291,685 · Granted Jul 9, 2019

Systems and methods for three dimensional games in gaming systems

Inventors: William George Amos (Moncton, CA); Vicky Leblanc (Moncton, CA)
Assignee: IGT CANADA SOLUTIONS ULC
G07F17/3213G07F17/326G07F17/3244G07F17/34
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Quick Facts
Patent No.
US 10,347,073
App. No.
14/291,685
Granted
Jul 9, 2019
Kind
B2
Abstract

An electronic gaming machine, an electronic gaming system, and a computer-implemented method for providing three dimensional selection games in a gaming system are disclosed. The electronic gaming machines includes: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as a first set of 3D game components on one or more of the at least two gaming surface representations in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto.

Claims (60)

1. An electronic gaming machine for providing a 3D selection game comprising:

at least one processor;

at least one persistent data store;

at least one receiver to receive game data for storage in the at least one persistent data store; and

a display device configured with a user interface to display: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as an initial set of 3D game components on the at least two gaming surface representations of the multi-faceted gaming surface in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto;

wherein the processor is configured to:

receive signals indicating at least two selected sets of 3D game components based on the initial set of 3D game components, each respective selected set of the at least two selected sets of 3D game components located on a respective one of the at least two gaming surface representations of the multi-faceted gaming surface;

display the at least two selected sets of 3D game components;

for each of the at least two gaming surface representations, determine a winning combination comprising one or more winning symbols; and

display one or more winning 3D game components that correspond to the one or more winning symbols,

wherein each of the at least two gaming surface representations of the multi-faceted gaming surface comprises at least two selection games and the processor is further configured to determine a winning combination for each of the at least two selection games of each of the at least two gaming surface representations.

2. The electronic gaming machine of claim 1 , wherein the multi-faceted gaming surface comprises at least four gaming surface representations, and each gaming surface representation comprises a face of the multi-faceted gaming surface.

3. The electronic gaming machine of claim 1 , wherein the at least two selection games on each of the at least two gaming surface representations is played based on the initial set of 3D game components and the at least two selected sets of 3D game components.

4. The electronic gaming machine of claim 3 , wherein the processor is further configured to determine a winning outcome or prize based on the one or more winning 3D game components that correspond to the one or more winning symbols.

5. The electronic gaming machine of claim 3 , wherein the processor is configured to display the at least two selected sets of 3D game components in a distinguishing manner which visually distinguishes the at least two selected sets of 3D game components from the initial set of 3D game components.

6. The electronic gaming machine of claim 5 , wherein the processor is configured to display the at least two selected sets of 3D game components in a distinguishing manner by:

determining a first set of visual characteristics associated with the initial set of 3D game components;

retrieving, from the persistent data store, a set of display rules;

determining, based on the set of display rules, a second set of visual characteristics; and

displaying the at least two selected sets of 3D game components in accordance with the second set of visual characteristics.

7. The electronic gaming machine of claim 6 , wherein the first or second set of visual characteristics comprise one or more of: shape, colour, depth level, spatial frequency, blackness level, brightness level, dynamic range, transfer function, duty cycle, and color gamut.

8. The electronic gaming machine of claim 3 , wherein the processor is further configured to generate and display a new game as a result of the one or more winning 3D game components that correspond to the one or more winning symbols.

9. The electronic gaming machine of claim 3 , wherein the signals indicating the at least two selected sets of 3D game components comprise at least one of user-input signals and machine-input signals.

10. An electronic gaming system for providing 3D selection game comprising:

a server comprising a transmitter for transmitting electronic data signals representing game data;

an electronic device comprising:

at least one processor;

at least one persistent data store;

at least one receiver to receive the electronic data signals representing game data for storage in the at least one persistent data store; and

a display device configured with a user interface to display: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as an initial set of 3D game components on the at least two gaming surface representations of a multi-faceted gaming surface in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto;

wherein the processor is configured to:

receive signals indicating at least two selected sets of 3D game components based on the initial set of 3D game components, each respective selected set of the at least two selected sets of 3D game components located on a respective one of the at least two gaming surface representations of the multi-faceted gaming surface;

display the at least two selected sets of 3D game components;

for each of the at least two gaming surface representations, determine a winning combination comprising one or more winning symbols; and

display one or more winning 3D game components that correspond to the one or more winning symbols,

wherein each of the at least two gaming surface representations of the multi-faceted gaming surface comprises at least two selection games and the processor is further configured to determine a winning combination for each of the at least two selection games of each of the at least two gaming surface representations.

11. The electronic gaming system of claim 10 , wherein the multi-faceted gaming surface comprises at least four gaming surface representations, and each gaming surface representation comprises a face of the multi-faceted gaming surface.

12. The electronic gaming system of claim 10 , wherein the at least two selection games on each of the at least two gaming surface representations is played based on the initial set of 3D game components and at least one of the at least two selected sets of 3D game components.

13. The electronic gaming system of claim 10 , wherein the processor is configured to display the at least two selected sets of 3D game components in a distinguishing manner which visually distinguishes the at least two selected sets of 3D game components from the initial set of 3D game components.

14. The electronic gaming system of claim 10 , wherein the processor is configured to display the at least two selected sets of 3D game components in a distinguishing manner by:

determining a first set of visual characteristics associated with the initial set of 3D game components;

retrieving, from the persistent data store, a set of display rules;

determining, based on the set of display rules, a second set of visual characteristics; and

displaying the at least two selected sets of 3D game components in accordance with the second set of visual characteristics.

15. A computer-implemented method for providing 3D selection game components comprising:

receiving, by a processor, game data for storage in at least one persistent data store;

displaying, using a display device: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as an initial set of 3D game components on the at least two gaming surface representations of a multi-faceted gaming surface in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto;

receiving signals, by the processor, indicating at least two selected sets of 3D game components based on the initial set of 3D game components, each respective selected set of the at least two selected sets of 3D game components located on a respective one of the at least two gaming surface representations of the multi-faceted gaming surface;

displaying, using a display device, the at least two selected sets of 3D game components;

determining for each of the at least two gaming surface representations, by the processor, a winning combination comprising one or more winning symbols; and

displaying, using a display device, one or more winning 3D game components that correspond to the one or more winning symbols,

wherein each of the at least two gaming surface representations of the multi-faceted gaming surface comprises at least two selection games and the processor is further configured to determine a winning combination for each of the at least two selection games of each of the at least two gaming surface representations.

16. The computer-implemented method of claim 15 , wherein the multi-faceted gaming surface comprises at least four gaming surface representations, and each gaming surface representation comprises a face of the multi-faceted gaming surface.

17. The computer-implemented method of claim 15 , wherein the at least two selection games on each of the at least two gaming surface representations is played based on the initial set of 3D game components and at least one of the at least two selected sets of 3D game components.

18. The computer-implemented method of claim 15 , further displaying the at least two selected sets of 3D game components in a distinguishing manner which visually distinguishes the at least two selected sets of 3D game components from the initial set of 3D game components.

19. The computer-implemented method of claim 18 , wherein displaying the at least two selected sets of 3D game components in a distinguishing manner comprises:

determining a first set of visual characteristics associated with the initial set of 3D game components;

retrieving, from the persistent data store, a set of display rules;

determining, based on the set of display rules, a second set of visual characteristics; and

displaying the at least two selected sets of 3D game components in accordance with the second set of visual characteristics.

Assignments (2)
CHANGE OF NAME Recorded Jan 26, 2016
From: GTECH CANADA ULC
To: IGT CANADA SOLUTIONS ULC
Reel/Frame 037594/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 12, 2015
From: AMOS, WILLIAM GEORGE; LEBLANC, VICKY
To: GTECH CANADA ULC
Reel/Frame 035616/0230 →
Continuity (1)
Related Publication 20150348360A1 · Dec 3, 2015