IP Library Granted Patent US 9,792,760
Granted Patent B2
US 9,792,760 · App. 14/295,112 · Granted Oct 17, 2017

Controlling interactivity for gaming and social-communication applications

Inventors: Brian J. Barclay (Atlanta, GA); Andrew C. Guinn (Chicago, IL)
Assignee: BALLY GAMING, INC.
G07F17/3225G07F17/3281
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Quick Facts
Patent No.
US 9,792,760
App. No.
14/295,112
Granted
Oct 17, 2017
Kind
B2
Abstract

A wagering game system and its operations are described herein. In embodiments, the operations can include detecting a trigger in a wagering game associated with a first application. In some instances, the operations can further include causing a portion of wagering game content for the wagering game to become selectable. Further, in some examples, the operations can include selecting the portion of the wagering game content in response to one or more user inputs received via one or more input devices associated with a wagering game machine. The operations can further include transferring an element representing the selected portion from the wagering game to a second application different from the first application.

Claims (47)

1. A method of operating a wagering game machine, said method comprising:

detecting a trigger in a casino wagering game associated with a wagering game application, wherein the casino wagering game is presented via an output device of the wagering game machine, wherein the wagering game machine includes a value input device configured to receive at least one form of physical money to increase a credit balance to make one or more wagers on the casino wagering game, and wherein the wagering game machine includes a cash-out device that provides a payout from the credit balance;

in response to the trigger, causing a portion of wagering game content of the casino wagering game to become selectable via one or more input devices associated with the wagering game machine;

after causing the portion of the wagering game content to become selectable, selecting, via at least one of one or more processors, the portion of the wagering game content in response to one or more user inputs received via the one or more input devices;

after the selecting the portion of the wagering game content, transferring, via at least one of the one or more processors, an element representing the selected portion of the wagering game content from the casino wagering game to a social communication application, wherein the social communication application is independently executed, via at least one of the one or more processors, from the wagering game application; and

performing a social communication function within the social communication application after the transferring the element to the social communication application, wherein the social communication function uses the element representing the selected portion of the wagering game content.

2. The method of claim 1 , wherein the detecting the trigger in the casino wagering game comprises one or more of detecting that a threshold amount of money has been wagered in the casino wagering game and detecting that a specific game outcome occurs in the casino wagering game.

3. The method of claim 1 , wherein the social communication application comprises at least one member of the group consisting of a chat application, instant messaging application, text messaging application, email application, social network website application and file sharing application.

4. The method of claim 1 , wherein the causing the portion of the wagering game content to become selectable comprises superimposing a graphical indicator over the wagering game content, the graphical indicator representing at least the portion of the wagering game content, and wherein the selecting the portion of the wagering game content in response to the one or more user inputs comprises selecting the graphical indicator.

5. The method of claim 4 , wherein the transferring includes moving the graphical indicator beyond a first user interface of the wagering game application to a second interface of the social communication application.

6. The method of claim 5 further comprising:

in response to the selecting the graphical indicator, making a copy of the portion of the wagering game content, and

wherein the moving the graphical indicator beyond the first user interface of the wagering game application to the second interface of the social communication application comprises,

detecting that the graphical indicator coincides graphically with a boundary of the first user interface, and

transferring the copy of the portion of the wagering game content to the social communication application in response to the detecting that graphical indicator coincides graphically with the boundary of the first user interface.

7. A wagering game system configured to play one or more regulated casino wagering games comprising:

one or more display devices configured to present a depiction of wagering game content from a regulated casino wagering game;

one or more input devices configured to detect user input associated with the regulated casino wagering game;

a value input device configured to receive at least one form of physical money to increase a credit balance to make one or more wagers on the regulated casino wagering game;

a cash-out device that provides a payout from the credit balance;

one or more processing units; and

one or more memory storage devices configured to store instructions, which when executed by at least one of the one or more processing units, cause the wagering game system to perform operations to

detect a trigger in the regulated casino wagering game, wherein the regulated casino wagering game is associated with a wagering game application, and wherein the regulated casino wagering game is presented via the one or more display devices,

in response to the trigger, cause a portion of the depiction of the wagering game content to become selectable via the one or more input devices,

after causing the portion of the depiction of the wagering game content to become selectable, select the portion of the wagering game content in response to one or more user inputs received via the one or more input devices,

after the portion of the depiction of the wagering game content is selected, transfer an element representing the selected portion of the depiction of the wagering game content from the wagering game application to a social communication application independently executed, via at least one of the one or more processing units, from the wagering game application, and

perform a social communication function via the social communication application in response to the element being transferred to the social communication application, wherein the social communication function uses the element representing the selected portion of the wagering game content.

8. The wagering game system of claim 7 , wherein the instructions to detect the trigger in the regulated casino wagering game includes instructions, which when executed by at least one of the one or more processing units, cause the wagering game system to perform operations to determine that a player account associated with the regulated casino wagering game has obtained a threshold status level.

9. The wagering game system of claim 7 , wherein the social communication application comprises at least one member of the group consisting of a chat application, instant messaging application, text messaging application, email application, social network website application and file sharing application.

10. The wagering game system of claim 7 , wherein the instructions to cause the portion of the depiction of the wagering game content to become selectable includes instructions, which when executed by at least one of the one or more processing units, cause the wagering game system to perform operations to superimpose a graphical indicator over the wagering game content, the graphical indicator representing at least the portion of the depiction of the wagering game content, and wherein the instructions to select the portion of the depiction of the wagering game content includes instructions, which when executed by at least one of the one or more processing units, cause the wagering game system to perform operations to select the graphical indicator in response to the one or more user inputs.

11. The wagering game system of claim 10 , wherein the instructions to transfer the element to the social communication application includes instructions, which when executed by at least one of the one or more processing units, cause the wagering game system to perform operations to move the graphical indicator beyond a first user interface of the wagering game application to a second interface of the social communication application.

12. The wagering game system of claim 7 wherein the portion of the depiction of the wagering game content is a copy of the portion of the depiction of the wagering game content.

13. The wagering game system of claim 7 , wherein the one or more user inputs indicate a drag-and-drop event that indicates for the element to move from a first user interface of the wagering game application toward a second user interface of the social communication application.

14. One or more non-transitory, machine-readable storage devices having instructions stored thereon, which when executed by a set of one or more processors of a wagering game machine cause the set of one or more processors to perform operations comprising:

detecting a trigger in a wagering game associated with a wagering game application, wherein the wagering game is presented via an output device of the wagering game machine, wherein the wagering game machine includes a value input device configured to receive at least one form of physical money to increase a credit balance to make one or more wagers on the wagering game, and wherein the wagering game machine includes a cash-out device that provides a payout from the credit balance;

in response to the trigger, causing a portion of wagering game content of the wagering game to become selectable via the wagering game application;

causing a representation of the portion of the wagering game content to transfer to a social communication application independently executed by at least one of the set of one or more processors from the wagering game application, in response to one or more user inputs received via one or more input devices associated with the wagering game machine; and

performing a social communication function within the social communication application in response to the transfer of the representation of the portion of the wagering game content to the social communication application, wherein the social communication function uses the representation of the portion of the wagering game content.

15. The one or more non-transitory, machine-readable storage media of claim 14 , wherein the operation of detecting the trigger in the wagering game includes operations comprising detecting that a privilege is awarded via play of the wagering game.

16. The one or more non-transitory, machine-readable storage media of claim 14 , wherein the social communication application comprises at least one member of the group consisting of a chat application, instant messaging application, text messaging application, email application, social network website application and file sharing application.

17. The one or more non-transitory, machine-readable storage media of claim 14 , wherein the operation of causing the portion of the wagering game content to become selectable includes operations comprising superimposing a graphical indicator over the wagering game content, the graphical indicator representing at least the portion of the wagering game content, and wherein the operations of selecting the portion of the wagering game content in response to the one or more user inputs includes operations comprising selecting the graphical indicator.

18. The one or more non-transitory, machine-readable storage media of claim 17 , wherein the operation of causing the representation of the portion of the wagering game content to transfer to the social communication application includes operations comprising moving the graphical indicator beyond a first user interface of the wagering game application to a second interface of the social communication application.

19. The one or more non-transitory, machine-readable storage media of claim 18 , said operations further comprising:

in response to the selecting the graphical indicator, making a copy of the portion of the wagering game content, and

wherein the operation of moving the graphical indicator beyond the first user interface of the wagering game application to the second interface of the social communication application includes operations comprising,

detecting that the graphical indicator coincides graphically with a boundary of the first user interface, and

transferring the copy of the portion of the wagering game content to the social communication application in response to the detecting that graphical indicator coincides graphically with the boundary of the first user interface.

Assignments (9)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CORRECTIVE ASSIGNMENT TO CORRECT THE THE NUMBERS 7963843, 8016666, 9076281, AND 9257001 PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0910. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063122/0307 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0910 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 15, 2014
From: BARCLAY, BRIAN J.; GUINN, ANDREW C.
To: WMS GAMING, INC.
Reel/Frame 033312/0959 →
Continuity (3)
Continuation 13498956
Provisional Application 61247359 · Sep 30, 2009
Related Publication 20140287821A1 · Sep 25, 2014