IP Library Patent Application 14303416
Patent Application
App. No. 14/303,416

USING PERSONAL DEVICES TO CONNECT NETWORK-LIMITED WAGERING GAME MACHINES

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Quick Facts
Patent No.
US None
App. No.
14/303,416
Abstract

Communications capability between two wagering game machines is provided using personal devices of users of the wagering game machines. At least one of the wagering game machines is a network-limited wagering game machine that is not communicably coupled to a casino operator's network. A first user communicably couples a personal device such as a mobile phone to a wagering game machine and a second user communicably couples a personal device to a wagering game machine. The two wagering game machines communicate using a communication path formed by the two personal devices and a network such as a mobile phone network communicably coupling the two personal devices.

Claims (55)

1 . A computer-implemented method comprising:

communicably coupling a first personal computing device to a first wagering game machine; and

communicating data generated by one or more processors of the first wagering game machine to a second wagering game machine through a communications path including the first personal computing device, one or more networks, and a second personal computing device communicably coupled to the second wagering game machine.

2 . The computer-implemented method of claim 1 , further comprising:

receiving a selection of a contact;

selecting the second personal computing device in accordance with the selection of the contact; and

transmitting a request to connect from the first personal computing device to the second personal computing device.

3 . The computer-implemented method of claim 1 , wherein communicating data includes communicating outcome data for a wagering game on the first wagering game machine to the second wagering game machine, wherein the second wagering game machine recreates the outcome of the wagering game on the second wagering game machine based on the outcome data.

4 . The computer-implemented method of claim 1 , further comprising:

generating an outcome for a first wagering game on the first wagering game machine and displaying the outcome on the first wagering game machine; and

generating an outcome for a second wagering game on the first wagering game machine;

wherein communicating data includes communicating the outcome for the second wagering game over the communications path to the second wagering game machine.

5 . The computer-implemented method of claim 1 , wherein communicating data comprises communicating a URL (Uniform Resource Locator) identifying a location for retrieving a game.

6 . One or more machine-readable media having machine executable instructions stored thereon, the machine executable instructions for causing one or more processors to perform operations comprising:

communicably couple a first personal computing device to a first wagering game machine; and

communicating data generated by one or more processors of the first wagering game machine to a second wagering game machine through a communications path including the first personal computing device, one or more networks, and a second personal computing device communicably coupled to the second wagering game machine.

7 . The one or more machine-readable media of claim 6 , wherein communicably coupling the first personal computing device to the first wagering game machine comprises at least one of establishing a Bluetooth connection, establishing a NFC connection, establishing a WiFi connection, or establishing a USB connection.

8 . The one or more machine-readable media of claim 6 , wherein the operations further comprise:

receiving a selection of a contact;

selecting the second personal computing device in accordance with the selection of the contact; and

transmitting a request to connect from the first personal computing device to the second personal computing device.

9 . The one or more machine-readable media of claim 6 , wherein communicating data includes communicating outcome data for a wagering game on the first wagering game machine to the second wagering game machine, wherein the second wagering game machine recreates the outcome of the wagering game on the second wagering game machine based on the outcome data.

10 . The one or more machine-readable media of claim 6 , wherein the operations further comprise:

generating an outcome for a first wagering game on the first wagering game machine and displaying the outcome on the first wagering game machine; and

generating an outcome for a second wagering game on the first wagering game machine;

wherein communicating data includes communicating the outcome for the second wagering game over the communications path to the second personal computing device.

11 . The one or more machine-readable media of claim 6 , wherein communicating data includes communicating executable code for a game to the second personal computing device.

12 . The one or more machine-readable media of claim 11 , wherein the operations further comprise:

determining if the communications path meets a security threshold;

in response to determining that the communications path meets the security threshold, configuring the game to provide monetary value; and

in response to determining that the communications path does not meet the security threshold, configuring the game to provide non-monetary value.

13 . The one or more machine-readable media of claim 6 , wherein the operations further comprise:

receiving by an intermediate server from the personal computing device communicably coupled to the first wagering game machine a first outcome of a first wagering game on the first wagering game machine;

receiving by the intermediate server from the personal computing device communicably coupled to the second wagering game machine a second outcome of a second wagering game on the second wagering game machine;

determining whether the first outcome and the second outcome meet criteria for an award; and

in response to determining that the first outcome and the second outcome meet the criteria for the award, providing the award.

14 . A system comprising:

a first wagering game machine comprising:

one or more processors; and

one or more memory devices to store machine executable instructions, that when executed by the one or more processors, cause the first wagering game machine to:

communicably couple the first wagering game machine to a first personal computing device; and

communicate data generated by the one or more processors to a second wagering game machine through a communications path including the first personal computing device, one or more networks, and a second personal computing device communicably coupled to the second wagering game machine.

15 . The system of claim 14 , wherein the first personal computing device is communicably coupled to the first wagering game machine by at least one of a Bluetooth connection, an NFC connection, a WiFi connection, or a USB connection.

16 . The system of claim 14 , wherein the machine executable instructions further include machine executable instructions to cause the one or more processors to:

receive a selection of a contact;

select the second personal computing device in accordance with the selection of the contact; and

transmit a request to connect from the first personal computing device to the second personal computing device.

17 . The system of claim 14 , wherein the machine executable instructions to cause the one or more processors to communicate data include machine executable instructions to cause the one or more processors to communicate outcome data for a wagering game on the first wagering game machine to the second wagering game machine, wherein the second wagering game machine recreates the outcome of the wagering game on the second wagering game machine.

18 . The system of claim 14 , further comprising an intermediate server; wherein the one or more networks communicably coupling the first personal computing device to the second personal computing device include the intermediate server, wherein the intermediate server receives login credentials to communicably couple the intermediate server to the first personal computing device.

19 . The system of claim 18 , wherein the intermediate server is configured to determine an outcome for a multiplayer game presented on the first wagering game machine and the second wagering game machine, the outcome communicated by the intermediate server to the first wagering game machine through the first personal computing device and communicated to the second wagering game machine through the second personal computing device.

20 . The system of claim 18 , wherein the intermediate server is further configured to:

receive from the first personal computing device communicably coupled to the first wagering game machine a first outcome of a first wagering game on the first wagering game machine;

receive from the second personal computing device communicably coupled to the second wagering game machine a second outcome of a second wagering game on the second wagering game machine;

determine whether the first outcome and the second outcome meet criteria for an award; and

in response to a determination that the first outcome and the second outcome meet the criteria for the award, providing the award.

Assignments (3)
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0471 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 15, 2014
From: KELLY, SEAN P.; JAFFE, JOEL R.; PERKINS, JUSTIN A.; SHIN, NICKEY C.; SYLLA, CRAIG J.
To: WMS GAMING, INC.
Reel/Frame 033313/0051 →