IP Library Granted Patent US 9,457,279
Granted Patent B2
US 9,457,279 · App. 14/309,769 · Granted Oct 4, 2016

Method for providing battle game, server device, and computer-readable recording medium

Inventor: Koichi Suzuki (Tokyo, JP)
Assignee: GREE, Inc.
A63F13/847A63F13/67A63F13/795A63F13/822A63F2300/6027
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Quick Facts
Patent No.
US 9,457,279
App. No.
14/309,769
Granted
Oct 4, 2016
Kind
B2
Abstract

Low-proficiency players' motivation to participate in a battle game is enhanced. A server device calculates a difference ΔP1 in a parameter between two characters belonging to the same group and successive in attack order, and performs presentation processing of increasing the effect of successive attacks by the two characters according to the difference ΔP1 in the parameter. The parameter serves as an indicator for developing the battle game, and indicates, for example, the degree of proficiency in the battle game.

Claims (44)

1. A method for providing a battle game to each of a plurality of client devices via a network, comprising:

storing, by a server device, for each of a plurality of characters, a parameter which serves as an indicator for developing the battle game;

displaying, by a processor of said client device of a player who operates a character not belonging to any specific group, on a display device of the client device, a screen prompting said player to decide or select a group to which the character belongs; and

performing, by a processor of the server device, presentation processing of increasing, according to a difference in the parameter between two characters belonging to the same group and successive in attack order, an effect of attack by the group.

2. The method according to claim 1 , wherein displaying, by the processor of the client device, comprises displaying a screen for searching for a group in the battle game.

3. The method according to claim 1 , wherein displaying, by the processor of the client device, comprises displaying a screen for forming a new group by the player.

4. A method for providing a battle game to each of a plurality of client devices via a network, comprising:

storing, by a server device, for each of a plurality of characters, a parameter which serves as an indicator for developing the battle game:

displaying, by a processor of said client device of a player who operates a character belonging to a specific group, on a display device of said client device, a screen showing information about the specific group; and

performing, by a processor of the server device, presentation processing of increasing, according to a difference in the parameter between two characters belonging to the same group and successive in attack order, an effect of attack by the group.

5. The method according to claim 1 , wherein the presentation processing of increasing the effect of attack by the group more when the number of successive attacks by a plurality of characters belonging to the same group is larger is performed.

6. The method according to claim 1 , wherein the parameter indicates any of a degree of proficiency in the battle game, a reward acquired in the battle game, and a time elapsed from a date of participation in the battle game.

7. A non-transitory computer-readable recording medium having recorded therein program code instructions that, when executed by a computer, provide:

causing a client device of a player who operates a character not belonging to any specific group, to display a screen prompting to decide or select a group to which the character belongs;

storing, for each character, a parameter which serves as an indicator for developing a battle game; and

performing presentation processing of increasing, according to a difference in the parameter between two characters belonging to the same group and successive in attack order, an effect of attack by the group.

8. A non-transitory computer-readable recording medium having recorded therein program code instructions that, when executed by a computer, provide:

causing a client device of a player who operates a character belonging to a specific group, to display a screen showing information about the specific group;

storing, for each character, a parameter which serves as an indicator for developing a battle game; and

performing presentation processing of increasing, according to a difference in the parameter between two characters belonging to the same group and successive in attack order, an effect of attack by the group.

9. A method executed in a client device operated by a player, the client device being connectable to a server device via a communication line, the method comprising:

receiving, by a processor of the client device, information necessary for a battle game from the server device;

displaying, by the processor, on a display device of the client device of the player who operates a character not belonging to any specific group, a screen prompting the player to decide or select a group to which the character belongs; and

displaying, by the processor, on the display device, presentation processing of increasing, according to a difference in a parameter between two characters belonging to the same group and successive in attack order, an effect of attack by the group.

10. A method executed in a client device operated by a player, the client device being connectable to a server device via a communication line, the method comprising:

receiving, by a processor of the client device, information necessary for a battle game from the server device;

displaying, by the processor, on a display device of the client device of the player who operates a character belonging to a specific group, a screen showing information about the specific group; and

displaying, by the processor, on the display device, presentation processing of increasing, according to a difference in a parameter between two characters belonging to the same group and successive in attack order, an effect of attack by the group.

11. A server device comprising:

a processor operative to cause a client device of a player who operates a character not belonging to any specific group, to display a screen prompting to decide or select a group to which the character belongs;

a storage resource operative under command of the processor to store, for each character, a parameter which serves as an indicator for developing a battle game; and

the processor further being operative to perform presentation processing of increasing, according to a difference in the parameter between two characters belonging to the same group and successive in attack order, an effect of attack by the group.

12. A server device comprising:

a processor operative to cause a client device of a player who operates a character belonging to a specific group, to display a screen showing information about the specific group; and

a storage resource operative under command of the processor to store, for each character, a parameter which serves as an indicator for developing a battle game;

the processor further being operative to perform presentation processing of increasing, according to a difference in the parameter between two characters belonging to the same group and successive in attack order, an effect of attack by the group.

13. A system comprising: a client device operated by a player; and a server device for providing a battle game to each client device via a network, the server device comprising:

a processor operative to cause the client device of the player who operates a character not belonging to any specific group, to display a screen prompting to decide or select a group to which the character belongs; and

a computer-readable recording medium operative under command of the processor to store, for each character, a parameter which serves as an indicator for developing the battle game;

the processor further being operative to perform presentation processing of increasing, according to a difference in the parameter between two characters belonging to the same group and successive in attack order, an effect of attack by the group.

14. A system comprising: a client device operated by a player; and a server device for providing a battle game to each client device via a network, the server device comprising:

a processor operative to cause the client device of the player who operates a character belonging to a specific group, to display a screen showing information about the specific group; and

a computer-readable recording medium operative under command of the processor to store, for each character, a parameter which serves as an indicator for developing the battle game;

the processor further being operative to perform presentation processing of increasing, according to a difference in the parameter between two characters belonging to the same group and successive in attack order, an effect of attack by the group.

Assignments (3)
CORRECTIVE ASSIGNMENT TO CORRECT THE STREET ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71303 FRAME: 337. ASSIGNOR(S) HEREBY CONFIRMS THE CHANGE OF NAME. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0102 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071303/0337 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 13, 2014
From: SUZUKI, KOICHI
To: GREE, INC.
Reel/Frame 033525/0394 →
Priority Claims (2)
JP 2013-130232 · Jun 21, 2013 · national
JP 2013-223378 · Oct 28, 2013 · national
Continuity (1)
Related Publication 20140378209A1 · Dec 25, 2014