IP Library Granted Patent US 9,846,985
Granted Patent B2
US 9,846,985 · App. 14/315,153 · Granted Dec 19, 2017

Multi-reel nudge skill-based redemption game

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Quick Facts
Patent No.
US 9,846,985
App. No.
14/315,153
Granted
Dec 19, 2017
Kind
B2
Abstract

Aspects of the disclosure relate to a multi-reel skill-based redemption game. An indication of a user desire to participate in the skill-based redemption game is received. The user's account balance is decreased, and simulated reels are spun. Adjustment arrows are displayed for a subset of the plurality of simulated reels. The player selects a simulated reel and a direction of adjustment for the simulated reel. If the player's adjustment creates a winning pattern, the user is rewarded with an increased account balance. The user may also be provided a bonus amount for achieving a number of consecutive wins.

Claims (40)

1. A method, comprising:

rendering, by a game terminal, a plurality of simulated reels displayed in adjacent columns associated with a skill-based game, each simulated reel comprising a plurality of symbols, and the plurality of simulated reels comprising at least four simulated reels, wherein a first subset of simulated reels comprises at least two simulated reels each having a first predetermined angular velocity which is substantially the same, wherein a second subset of simulated reels comprises at least two reels each having a second predetermined angular velocity which is substantially the same, and wherein the second predetermined angular velocity is substantially faster than the first predetermined angular velocity;

receiving, by the game terminal, an indication from a player to participate in the skill-based game;

simulating, by the game terminal, a plurality of rotations respectively associated with the plurality of rendered simulated reels, each of the plurality of simulated rotations spanning a predetermined period of time and having the predetermined angular velocity associate with the subset, wherein the simulated reels in the second subset spin for a longer period of time than the simulated reels in the first subset of simulated reels;

rendering, by the game terminal, indicia associated with each of the first subset of the plurality of rotated simulated reels, wherein each of the indicia represents a direction of adjustment of a position of a respective rotated simulated reel;

receiving, by the game terminal, a player selection of an indicia associated with at least one rotated simulated reel of the first subset of the plurality of rotated simulated reels;

adjusting, by the game terminal, the at least one rotated simulated reel based at least on the received user selection of the indicia;

rendering, by the game terminal, a plurality of adjusted rotated simulated reels;

determining, by the game terminal, if symbols associated with the plurality of adjusted rotated simulated reels match a winning pattern of symbols; and

assigning, by the game terminal, a win to the player in response to ascertaining that the symbols match the winning pattern of symbols.

2. The method of claim 1 , wherein the plurality of simulated reels forms an array and the predetermined period increases with the position of a rotated simulated reel within the array.

3. The method of claim 1 , wherein the plurality of simulated reels forms an array of five adjacent simulated reels, and wherein the symbols within the array are arranged in three rows and five columns.

4. The method of claim 1 , wherein the plurality of simulated reels forms an array of five adjacent simulated reels, and wherein the first subset of the plurality of rotated simulated reels comprises three simulated reels within the array.

5. The method of claim 1 , wherein the second subset comprises two simulated reels.

6. The method of claim 5 , wherein each of the two simulated reels has a period of time which is different from the other.

7. The method of claim 1 , wherein the winning pattern comprises a pattern associated with at least the first subset of the plurality of rotated simulated reels.

8. The method of claim 7 , wherein the winning pattern comprises a pattern associated with the first subset of the plurality of rotated simulated reels and at least one of the simulated reels of the second subset.

9. The method of claim 1 , wherein the adjusting comprises nudging the at least one rotated simulated reel upwards or downwards at least one space.

10. A game device, comprising: an interface; an input device; at least one processor; and at least one memory storing computer-executable instructions that, when executed by the at least one processor, cause the at least one processor to:

render, via the interface, a plurality of simulated reels displayed in adjacent columns and associated with a skill-based game, each simulated reel comprising a plurality of symbols, and the plurality of simulated reels comprising five simulated reels, wherein a first subset of simulated reels comprises three simulated reels each of which is associated with a first angular velocity, and wherein a second subset of simulated reels comprises two reels each of which is associated with a second angular velocity which is faster than the first angular velocity;

receive, via the input device, an indication from a player to participate in the skill-based game;

simulate a plurality of rotations respectively associated with the plurality of rendered simulated reels, each of the plurality of simulated rotations spanning a predetermined period of time and having its subset-associated angular velocity, wherein the simulated reels in the second subset spin for a longer period of time than the simulated reels in the first subset of simulated reels;

render, via the interface, indicia associated with the first subset of the plurality of rotated simulated reels, wherein each of the indicia represents a direction of adjustment of a position of a respective rotated simulated reel;

receive a player selection of an indicia associated with at least one rotated simulated reel of the first subset of the plurality of rotated simulated reels; adjust the at least one rotated simulated reel based at least on the received user selection of the indicia;

render, via the interface, a plurality of adjusted rotated simulated reels;

determine if symbols associated with the plurality of adjusted rotated simulated reels match a winning pattern of symbols; and

assign, by the game terminal, a win to the player in response to ascertaining that the symbols match the winning pattern of symbols.

11. The game device of claim 10 , wherein the plurality of simulated reels forms an array, and wherein the predetermined period increases with the position of a rotated simulated reel within the array.

12. The game device of claim 10 , wherein the winning pattern comprises a pattern associated with at least the first subset of the plurality of rotated simulated reels.

13. At least one non-transitory computer-accessible storage medium having instructions encoded thereon that, in response to execution, cause a game device comprising at least one processor to perform operations comprising:

rendering a plurality of simulated reels which are displayed in adjacent columns and are associated with a skill-based game, each simulated reel comprising a plurality of symbols, and the plurality of simulated reels comprising five simulated reels, wherein a first subset of simulated reels comprises three adjacent simulated reels and a second subset of simulated reels comprises two adjacent reels;

receiving an indication from a player to participate in the skill-based game;

simulating a plurality of rotations respectively associated with the plurality of rendered simulated reels, each of the plurality of simulated rotations spanning a predetermined period of time and having a predetermined angular velocity, wherein each of the simulated reels of the second subset each have substantially the same predetermined angular velocity, which is a faster predetermined angular velocity than the predetermined angular velocity of the simulated reels of the first subset, and wherein each of the simulated reels of the second subset has substantially the same predetermined period of time, which is a longer period of time than the simulated reels of the first subset;

rendering indicia associated with the first subset of the plurality of rotated simulated reels, wherein each of the indicia represents a direction of adjustment of a position of a respective rotated simulated reel;

receiving a user selection of an indicia associated with at least one rotated simulated reel of the first subset of the plurality of rotated simulated reels,

adjusting the at least one rotated simulated reel based at least on the received user selection of the indicia;

rendering a plurality of adjusted rotated simulated reels;

determining if symbols associated with the plurality of adjusted rotated simulated reels match a winning pattern of symbols; and

assigning, by the game terminal, a win to the player in response to ascertaining that the symbols match the winning pattern of symbols.

14. The at least one non-transitory computer-accessible storage medium of claim 13 , wherein each of the two adjacent simulated reels of the second subset has a period of time which is different from the other.

Assignments (4)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 20, 2017
From: JUNGMANN, TROY
To: EPIC SYSTEMS, LLC
Reel/Frame 043057/0653 →
NUNC PRO TUNC ASSIGNMENT Recorded May 18, 2016
From: WEATHERBY, ROBERT; DAVIS, STEVEN WESLEY
To: EPIC SYSTEMS, LLC
Reel/Frame 038637/0802 →
SECURITY INTEREST Recorded May 6, 2015
From: EPIC TECH, LLC
To: CALDWELL, J. MICHAEL
Reel/Frame 035573/0319 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 22, 2014
From: EPIC SYSTEMS, LLC
To: EPIC TECH, LLC
Reel/Frame 033790/0556 →