IP Library Granted Patent US 9,754,460
Granted Patent B2
US 9,754,460 · App. 14/325,709 · Granted Sep 5, 2017

Game machine

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Quick Facts
Patent No.
US 9,754,460
App. No.
14/325,709
Granted
Sep 5, 2017
Kind
B2
Abstract

A game machine includes: game medium release means that releases a plurality of game media to a determination area included in a game space based on an operation input from operation section; detection means that detects the occurrence or non-occurrence of a predetermined event at a plurality of determination points provided in the determination area, the predetermined event occurring due to a released game medium among the plurality of game media; and determination means that performs a win determination process based on the occurrence or non-occurrence of the predetermined event at the plurality of determination points provided in the determination area, the determination means determining that the player has won the game when a plurality of determination points among the plurality of determination points at which the predetermined event has occurred satisfy a winning condition.

Claims (61)

1. A game machine that includes a plurality of game media, a housing that forms a game space that includes a determination area, and an operation section that receives an operation input performed by a player, the game machine comprising:

a controller; and

a crane device and a linear motion stage adapted to be arranged in the housing;

the controller is configured to

control the crane device, which holds the plurality of game media, and the linear motion stage to release, in response to a single operation input from the operation section, the plurality of game media to the determination area included in the game space at the same time based on the single operation input from the operation section;

control a sensor to detect the occurrence or non-occurrence of a predetermined event at a plurality of determination points provided in the determination area, the predetermined event occurring due to the plurality of game media which have been released; and

perform a win determination process based on the occurrence or non-occurrence of the predetermined event at the plurality of determination points provided in the determination area,

determine that the player has won a game when a plurality of determination points among the plurality of determination points at which the predetermined event has occurred satisfy a winning condition.

2. The game machine as defined in claim 1 ,

wherein the plurality of determination points are configured so that the plurality of game media which have been released can be placed, and

wherein the controller is further configured to detect that the predetermined event has occurred at a determination point among the plurality of determination points when at least one game medium among the plurality of game media which have been released is placed at the determination point.

3. The game machine as defined in claim 1 ,

wherein the crane device and the linear motion stage determine a release position within the determination area based on an other operation input from the operation section, and release the plurality of game media at the determined release position.

4. The game machine as defined in claim 2 ,

wherein the crane device and the linear motion stage determine a release position within the determination area based on an other operation input from the operation section, and release the plurality of game media at the determined release position.

5. The game machine as defined in claim 1 , further comprising

a game medium storage section provided in the game space, game media among the plurality of game media being placed in the game medium storage section, wherein

the crane device and the linear motion stage include catch means that catches the game media placed in the game medium storage section based on an other operation input from the operation section, and

the controller is further configured to control the catch means to release the game media caught by the catch means to the determination area.

6. The game machine as defined in claim 2 , further comprising

a game medium storage section provided in the game space, game media among the plurality of game media being placed in the game medium storage section, wherein

the crane device and the linear motion stage includecatch means that catches the game media placed in the game medium storage section based on an other operation input from the operation section, and

the controller is further configured to control the catch means to release the game media caught by the catch means to the determination area.

7. The game machine as defined in claim 3 , further comprising

a game medium storage section provided in the game space, game media among the plurality of game media being placed in the game medium storage section, wherein

the crane device and the linear motion stage include catch means that catches the game media placed in the game medium storage section based on the other operation input from the operation section, and

the controller is further configured to control the catch means to release the game media caught by the catch means to the determination area.

8. The game machine as defined in claim 4 , further comprising

a game medium storage section provided in the game space, game media among the plurality of game media being placed in the game medium storage section, wherein

the crane device and the linear motion stage include catch means that catches the game media placed in the game medium storage section based on the other operation input from the operation section, and

the controller is further configured to control the catch means to release the game media caught by the catch means to the determination area.

9. The game machine as defined in claim 2 , wherein the controller is further configured to:

control a first reset control section to reset the predetermined event that has occurred at the plurality of determination points that have satisfied the winning condition after the controller has performed the win determination process.

10. The game machine as defined in claim 4 , wherein the controller is further configured to:

control a first reset control section to reset the predetermined event that has occurred at the plurality of determination points that have satisfied the winning condition after the controller has performed the win determination process.

11. The game machine as defined in claim 6 , wherein the controller is further configured to:

control a first reset control section to reset the predetermined even that has occurred at the plurality of determination points that have satisfied the winning condition after the controller has performed the win determination process.

12. The game machine as defined in claim 8 , wherein the controller is further configured to:

control a first reset control section to reset the predetermined event that has occurred at the plurality of determination points that have satisfied the winning condition after the controller has performed the win determination process.

13. The game machine as defined in claim 9 ,

wherein a winning determination point at which the predetermined event must occur in order to satisfy the winning condition, and a non-winning determination point are set to the determination area,

wherein the controller is further configured to:

control a second reset control section to remove a game medium among the plurality of game media placed at the non-winning determination point from the non-winning determination point after the controller has performed the win determination process.

14. The game machine as defined in claim 10 ,

wherein a winning determination point at which the predetermined event must occur in order to satisfy the winning condition, and a non-winning determination point are set to the determination area,

wherein the controller is further configured to:

control a second reset control section to remove a game medium among the plurality of game media placed at the non-winning determination point from the non-winning determination point after the controller has performed the win determination process.

15. The game machine as defined in claim 11 ,

wherein a winning determination point at which the predetermined event must occur in order to satisfy the winning condition, and a non-winning determination point are set to the determination area,

wherein the controller is further configured to:

control a second reset control section to remove a game medium among the plurality of game media placed at the non-winning determination point from the non-winning determination point after the controller has performed the win determination process.

16. The game machine as defined in claim 12 ,

wherein a winning determination point at which the predetermined event must occur in order to satisfy the winning condition, and a non-winning determination point are set to the determination area,

wherein the controller is further configured to:

control a second reset control section to remove a game medium among the plurality of game media placed at the non-winning determination point from the non-winning determination point after the controller has performed the win determination process.

17. The game machine as defined in claim 2 , wherein the controller is further configured to:

determine whether or not the occurrence or non-occurrence of the predetermined event at a determination point among the plurality of determination points satisfies a predetermined condition when the player does not play the game, and control the crane device to release the plurality of game media to the determination area independently of the single operation input performed by the player when it has been determined that the predetermined condition is satisfied.

18. The game machine as defined in claim 1 , further comprising

a retention area in which the plurality of game media which have been released can be retained provided along part of an outer edge of the determination area included in the game space.

19. The game machine as defined in claim 1 , wherein the controller is further configured to:

adjust a difficulty level based on historical information about results of the win determination process.

Assignments (4)
NUNC PRO TUNC ASSIGNMENT Recorded Sep 12, 2025
From: BANDAI NAMCO AMUSEMENT INC.
To: BANDAI NAMCO EXPERIENCE INC.
Reel/Frame 072231/0061 →
NUNC PRO TUNC ASSIGNMENT Recorded Jul 7, 2022
From: BANDAI NAMCO ENTERTAINMENT INC.
To: BANDAI NAMCO AMUSEMENT INC.
Reel/Frame 060614/0147 →
CHANGE OF NAME Recorded Mar 8, 2016
From: BANDAI NAMCO GAMES INC.
To: BANDAI NAMCO ENTERTAINMENT INC.
Reel/Frame 038040/0208 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 28, 2014
From: SATO, YOSHINORI; TOKITOU, TETSUO; TOKUE, AKIHIKO
To: BANDAI NAMCO GAMES INC.
Reel/Frame 033626/0994 →