IP Library Granted Patent US 9,196,123
Granted Patent B2
US 9,196,123 · App. 14/326,527 · Granted Nov 24, 2015

Systems and methods for balance transfers associated with gaming environments

Inventors: Kirk E. Sanford (Las Vegas, NV); Thomas M. Sears (Henderson, NV); Omer Sattar (Las Vegas, NV)
Assignee: Sightline Interactive LLC
G07F17/3244G06Q20/227G06Q20/3676G06Q50/34G07F17/3255
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Quick Facts
Patent No.
US 9,196,123
App. No.
14/326,527
Granted
Nov 24, 2015
Kind
B2
Abstract

Systems and methods are disclosed for selectively increasing and decreasing the balances of gaming accounts and stored value accounts. Each of the gaming account and the stored value account are associated with a player. The stored value account is associated with a stored value payment vehicle that is issued to the player. Instructions for balance transfers can be provided by the player to a remote computing device.

Claims (33)

1. A computer-based method of transferring funds between a stored value account and a gaming account, the method performed by one or more computing devices comprising instructions stored in a memory, which when executed by one or more processors of the one or more computing devices, cause the one or more computing devices to perform the method comprising:

receiving player credentials for a player, wherein the player credentials are associated with a player identifier and a gaming account having a balance, wherein the player credentials were entered into a remote computing device;

based at least partially on the player identifier, identifying a stored value account, wherein the stored value account is associated with a stored value payment vehicle issued to the player, and wherein a balance of the stored value account is maintained by an issuer processor computing system;

receiving a funding instruction, wherein the funding instruction identifies a balance amount to be transferred from the stored valued account to the gaming account, wherein the funding instruction was entered into the remote computing device; and

causing a decrease of the balance of the stored value account and an increase of the balance of the gaming account.

2. The computer-based method of claim 1 , wherein the gaming account is any of a wagering account, a casino level player account, and a metered gaming credit account.

3. The computer-based method of claim 1 , wherein the causing of the increase of the balance of the gaming account occurs subsequent to a delay.

4. The computer-based method of claim 1 , wherein the causing of the decrease of the balance of the stored value account and the increase of the balance of the gaming account occurs in substantially real-time.

5. The computer-based method of claim 1 , wherein the remote computing device is any of a mobile computing device, a smart phone, a tablet computer, a desktop computer, a laptop computer, a gaming device, a wearable computing device, a kiosk, and an automated transaction machine (ATM).

6. The computer-based method of claim 1 , further comprising:

subsequent to identifying the stored value account, sending, by any of the one or more processors, an indication of the balance of the stored value account for display on the remote computing device.

7. The computer-based method of claim 1 , wherein the player identifier is a casino-issued unique identifier associated with to a player loyalty program.

8. A computer-based method of funding an account associated with a player, the method performed by a transaction facilitator computing system comprising instructions stored in a memory, which when executed by a processor of the transaction facilitator computing system, cause the transaction facilitator computing system to perform the method comprising:

receiving a load request, wherein the load request is initiated at an application executed on a remote computing device and comprises a request to fund a gaming account with player funds held by a stored value account associated with a stored value payment vehicle, wherein the gaming account has a balance amount; and

causing an increase of the balance amount of the gaming account based on an amount of funds requested in the load request.

9. The computer-based method of claim 8 , wherein the remote computing device executing the application is any of a mobile computing device, a smart phone, a tablet computer, a desktop computer, a laptop computer, a gaming device, a wearable computing device, a kiosk, and an automated transaction machine (ATM).

10. The computer-based method of claim 8 , wherein the causing of the increase of the balance amount of the gaming account occurs subsequent to a delay.

11. The computer-based method of claim 8 , wherein the causing of the increase of the balance amount of the gaming account occurs substantially in real-time.

12. The computer-based method of claim 8 , further comprising:

causing a decrease of the player funds of the stored value account based on the amount of funds requested in the load request.

13. The computer-based method of claim 8 , wherein the gaming account is any of a wagering account, a casino level player account, and a metered gaming credit account.

14. A gaming account funding system, comprising:

a stored value payment vehicle issued to a player, wherein funds accessible by the stored value payment vehicle are maintained in a stored value account and are accessible through a payment network;

a gaming account to hold funds for the player;

a loyalty account assigned to the player, wherein the loyalty account is maintained by a customer management system having a processor, wherein the loyalty account assigned to the player is associated with the stored value account; and

at least one computing device comprising a processor and non-transitory computer readable medium having instructions stored thereon which when executed by the processor cause the processor to:

selectively increase and decrease funds held by the stored value account and the gaming account based on a funding command provided by the player through an application executing on a remote computing device.

15. The gaming account funding system of claim 14 , wherein the gaming account is any of a casino level player account, a brick-and-mortar wagering account, a race-and-sports wagering account, and an internet gaming wagering account.

16. The gaming account funding system of claim 14 , further comprising the remote computing device.

17. The gaming account funding system of claim 14 , wherein the computing device is any of a mobile computing device, a smart phone, a tablet computer, a desktop computer, a laptop computer, a gaming device, a wearable computing device, a kiosk, and an automated transaction machine (ATM).

18. The gaming account funding system of claim 14 , wherein any increase of funds of the gaming account occurs subsequent to a delay.

19. The gaming account funding system of claim 14 , wherein the selective increase and decrease of funds held by the stored value account and the gaming account occurs substantially in real-time.

20. The gaming account funding system of claim 14 , wherein the funding command comprises information identifying player credentials and an amount of funds to be transferred.

Assignments (4)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 30, 2021
From: SIGHTLINE INTERACTIVE LLC
To: SIGHTLINE PAYMENTS LLC
Reel/Frame 057655/0230 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 26, 2014
From: VANTIV LLC
To: SIGHTLINE INTERACTIVE LLC
Reel/Frame 033606/0660 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 22, 2014
From: SIGHTLINE INTERACTIVE LLC
To: VANTIV LLC; SIGHTLINE INTERACTIVE LLC
Reel/Frame 033359/0513 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 21, 2014
From: SEARS, THOMAS M.; SANFORD, KIRK E.; SATTAR, OMAR
To: SIGHTLINE INTERACTIVE LLC
Reel/Frame 033349/0261 →
Continuity (4)
Continuation In Part 14228363 · Mar 28, 2014
Continuation 14033493 · Sep 22, 2013
Provisional Application 61744564 · Sep 28, 2012
Related Publication 20140324680A1 · Oct 30, 2014