IP Library Granted Patent US 9,262,861
Granted Patent B2
US 9,262,861 · App. 14/337,115 · Granted Feb 16, 2016

Efficient computation of shadows

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Quick Facts
Patent No.
US 9,262,861
App. No.
14/337,115
Granted
Feb 16, 2016
Kind
B2
Abstract

Methods and apparatus are provided for displaying shadows of polygonal light sources. A computing device can determine a light-source polygon of a polygonal light source, where the light-source polygon includes light-source vertices. The computing device can determine an occluding polygon between the light-source polygon and a background surface. The computing device can determine a shadow of the occluding polygon on the background surface by: for each light-source vertex, determining a vertex-shadow region of the background surface corresponding to a shadow cast upon the background surface by the occluding polygon for light emitted from the light-source vertex, determining an umbra of the shadow based on an intersection of the vertex-shadow regions, and determining a penumbra of the shadow based on a convex representation of a union of vertex-shadow regions. The computing device can display the shadow.

Claims (49)

1. A method, comprising:

determining a light-source polygon of a polygonal light source configured to emit light using a computing device, wherein the light-source polygon comprises a plurality of light-source vertices;

determining an occluding polygon using the computing device, wherein the occluding polygon is between the light-source polygon and a background surface;

determining a shadow of the occluding polygon on the background surface using the computing device by at least:

for each light-source vertex in the plurality of light-source vertices, determining a vertex-shadow region of the background surface corresponding to a shadow cast upon the background surface by the occluding polygon for light emitted from the light-source vertex,

determining an umbra of the shadow of the occluding polygon based on an intersection of the plurality of vertex-shadow regions, and

determining a penumbra of the shadow of the occluding polygon based on a convex representation of a union of the plurality of vertex-shadow regions; and

displaying at least part of the shadow of the occluding polygon using the computing device.

2. The method of claim 1 , wherein determining the convex representation of the union of the plurality of vertex-shadow regions comprises determining a convex hull of the union of the plurality of vertex-shadow regions.

3. The method of claim 1 , wherein determining the convex representation of the union of the plurality of vertex-shadow regions comprises:

generating a smoothed convex hull by at least applying a filter to the convex hull; and

determining that the convex representation comprises the smoothed convex hull.

4. The method of claim 1 , wherein the shadow of the occluding polygon comprises the umbra and the penumbra, and wherein determining the shadow of the occluding polygon comprises:

determining a shadow centroid based on a centroid of the umbra and the penumbra; and

determining a plurality of rays, wherein each ray of the plurality of rays starts at the shadow centroid and goes in a direction of the penumbra.

5. The method of claim 4 , wherein determining the shadow of the occluding polygon comprises determining a plurality of polygons representing the penumbra, and wherein the plurality of polygons are based upon the plurality of rays.

6. The method of claim 5 , wherein the umbra is associated with an umbra transparency value, wherein an outer edge of the penumbra is associated with a penumbra-outer-edge transparency value, wherein the umbra transparency value differs from the penumbra transparency value, and wherein each of the plurality of polygons representing the penumbra is associated with a polygon transparency value that is based on the umbra transparency value and/or the penumbra-outer-edge transparency value.

7. The method of claim 6 , wherein the plurality of polygons representing the penumbra are arranged into one or more polygon layers, and wherein each polygon in a polygon layer of the one or more polygon layers is associated with a predetermined transparency value.

8. The method of claim 1 , wherein the occluding polygon is based upon a rectangle.

9. The method of claim 1 , wherein providing the display of at least part of the shadow comprises providing a display of the occluding polygon and the at least part of the shadow.

10. The method of claim 9 , wherein the occluding polygon is a user-interface element of a graphical user interface (GUI), and wherein providing the display of at least part of the shadow comprises providing a display of the GUI that includes at least part of the occluding polygon and the at least part of the shadow.

11. A computing device, comprising:

a processor; and

a non-transitory computer readable medium configured to store at least executable instructions, wherein the executable instructions, when executed by the processor, cause the computing device to perform functions comprising:

determining a light-source polygon of a polygonal light source configured to emit light, wherein the light-source polygon comprises a plurality of light-source vertices,

determining an occluding polygon, wherein the occluding polygon is between the light-source polygon and a background surface,

determining a shadow of the occluding polygon on the background surface by at least:

for each light-source vertex in the plurality of light-source vertices, determining a vertex-shadow region of the background surface corresponding to a shadow cast upon the background surface by the occluding polygon for light emitted from the light-source vertex,

determining an umbra of the shadow of the occluding polygon based on an intersection of the plurality of vertex-shadow regions, and

determining a penumbra of the shadow of the occluding polygon based on a convex representation of a union of the plurality of vertex-shadow regions, and

displaying of at least part of the shadow of the occluding polygon.

12. The computing device of claim 11 , wherein determining the convex representation of the union of the plurality of vertex-shadow regions comprises determining a convex hull of the union of the plurality of vertex-shadow regions.

13. The computing device of claim 12 , wherein determining the convex representation of the union of the plurality of vertex-shadow regions comprises generating a smoothed convex hull by at least applying a filter to the convex hull.

14. The computing device of claim 11 , wherein the shadow of the occluding polygon comprises the umbra and the penumbra, and wherein determining the shadow of the occluding polygon comprises:

determining a shadow centroid based on a centroid of the umbra and the penumbra; and

determining a plurality of rays, wherein each ray of the plurality of rays starts at the shadow centroid and goes in a direction of the penumbra.

15. The computing device of claim 14 , wherein determining the shadow of the occluding polygon comprises determining a plurality of polygons representing the penumbra, and wherein the plurality of polygons are based upon the plurality of rays.

16. The computing device of claim 15 , wherein the umbra is associated with an umbra transparency value, wherein an outer edge of the penumbra is associated with a penumbra-outer-edge transparency value, wherein the umbra transparency value differs from the penumbra transparency value, and wherein each of the plurality of polygons representing the penumbra is associated with a polygon transparency value that is based on the umbra transparency value and/or the penumbra-outer-edge transparency value.

17. The computing device of claim 16 , wherein the plurality of polygons representing the penumbra are arranged into one or more polygon layers, and wherein each polygon in a polygon layer of the one or more polygon layers is associated with a predetermined transparency value.

18. The computing device of claim 11 , wherein providing the display of at least part of the shadow comprises providing a display of the occluding polygon and the at least part of the shadow.

19. The computing device of claim 18 , wherein the occluding polygon is a user-interface element of a graphical user interface (GUI), and wherein providing the display of at least part of the shadow comprises providing a display of the GUI that includes at least part of the occluding polygon and the at least part of the shadow.

20. An article of manufacture comprising a non-transitory computer readable medium configured to store at least executable instructions, wherein the executable instructions, when executed by a processor of a computing device, cause the computing device to perform functions comprising:

determining a light-source polygon of a polygonal light source configured to emit light, wherein the light-source polygon comprises a plurality of light-source vertices;

determining an occluding polygon, wherein the occluding polygon is between the light-source polygon and a background surface;

determining a shadow of the occluding polygon on the background surface by at least:

for each light-source vertex in the plurality of light-source vertices, determining a vertex-shadow region of the background surface corresponding to a shadow cast upon the background surface by the occluding polygon for light emitted from the light-source vertex,

determining an umbra of the shadow of the occluding polygon based on an intersection of the plurality of vertex-shadow regions, and

determining a penumbra of the shadow of the occluding polygon based on a convex representation of a union of the plurality of vertex-shadow regions; and

displaying of at least part of the shadow of the occluding polygon.

Assignments (2)
CHANGE OF NAME Recorded Oct 2, 2017
From: GOOGLE INC.
To: GOOGLE LLC
Reel/Frame 044566/0657 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 21, 2014
From: ZHU, TENG-HUI; HOFORD, JOHN DAVID
To: GOOGLE INC.
Reel/Frame 033356/0826 →