IP Library Granted Patent US 9,392,355
Granted Patent B1
US 9,392,355 · App. 14/445,461 · Granted Jul 12, 2016

Gaming headset with voice scrambling for private in-game conversations

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,392,355
App. No.
14/445,461
Granted
Jul 12, 2016
Kind
B1
Abstract

An electronic device may be configurable to operate in a scrambling mode and a non-scrambling mode while processing chat audio and microphone audio for a first player participating in an online multiplayer game via a game console. While operating in the non-scrambling mode, the electronic device may be configured to transmit the microphone audio to the game console without scrambling the microphone audio. While operating in the scrambling mode, the electronic device may be configured to scramble the microphone audio and transmit the scrambled microphone audio to the game console. The electronic device may be operable to select a scrambling key used to scramble the microphone audio based on a signal received by the electronic device that indicates a role of the player in the online multiplayer game. The role of the player may correspond to which of two or more opposing teams the first player is a member of in the online multiplayer game.

Claims (37)

1. A headset that comprises a microphone and circuitry that is configurable to operate in a scrambling mode and a non-scrambling mode while processing chat audio and microphone audio for a first player participating in an online multiplayer game via a game console, wherein:

while operating in said non-scrambling mode, said circuitry of said headset is configured to transmit said microphone audio to said game console without scrambling said microphone audio;

while operating in said scrambling mode, said circuitry of said headset is configured to scramble said microphone audio and transmit said scrambled microphone audio to said game console; and

said circuitry of said headset is operable to:

select a scrambling key used to scramble said microphone audio based on a signal received by said circuitry of said headset;

determine whether a key for descrambling said chat audio is available to said circuitry of said headset based on a key identifier;

apply a descrambling process to said chat audio from a begin-scrambling indicator until an end-scrambling indicator if said key for descrambling said chat audio is available to said circuitry of said headset; and

mute said chat audio from said begin-scrambling indicator until said end-scrambling indicator if said key for descrambling said chat audio is not available to said circuitry of said headset.

2. The headset of claim 1 , wherein said signal indicates a role of said first player in said online multiplayer game.

3. The headset of claim 2 , wherein said role of said player corresponds to which of two or more opposing teams said first player is a member of in said online multiplayer game.

4. The headset of claim 1 , wherein said signal is received over one of: a communication link between said circuitry of said headset and said game console, and a communication link between said circuitry of said headset and a gaming peripheral device.

5. The headset of claim 1 , wherein:

while operating in said scrambling mode, said circuitry of said headset is operable to transmit said key identifier along with said scrambled microphone audio; and

said key identifier enables circuitry of a headset of a second player of said online multiplayer game to determine which descrambling key to use for descrambling said scrambled microphone audio.

6. The headset of claim 1 , wherein said circuitry of said headset is operable to:

descramble said chat audio if said key for descrambling said chat audio is available to said circuitry of said headset; and

mute said chat audio if said key for descrambling said chat audio is not available to said circuitry of said headset.

7. The headset of claim 1 , wherein while operating in said scrambling mode, said circuitry of said headset transmits said begin-scrambling indicator and said end-scrambling indicator along with said scrambled microphone audio.

8. The headset of claim 1 , wherein said circuitry of said headset is operable to toggle between said scrambling mode and said non-scrambling mode in response to a press of a button of said headset.

9. A method comprising:

in a headset that comprises a microphone and circuitry that is configurable to operate in a scrambling mode and a non-scrambling mode while processing chat audio and microphone audio for a first player participating in an online multiplayer game via a game console:

while operating in said non-scrambling mode, transmitting said microphone audio to said game console without scrambling said microphone audio;

while operating in said scrambling mode, scrambling said microphone audio and transmit said scrambled microphone audio to said game console;

selecting a scrambling key to use for said scrambling said microphone audio based on a signal received by said circuitry of said headset;

determining whether a key for descrambling said chat audio is available to said circuitry of said headset based on a key identifier;

applying a descrambling process to said chat audio from a begin-scrambling indicator until an end-scrambling indicator if said key for descrambling said chat audio is available to said circuitry of said headset; and

muting said chat audio from said begin-scrambling indicator until said end-scrambling indicator if said key for descrambling said chat audio is not available to said circuitry of said headset.

10. The method of claim 9 , wherein said signal indicates a role of said first player in said online multiplayer game.

11. The method of claim 10 , wherein said role of said player corresponds to which of two or more opposing teams said first player is a member of in said online multiplayer game.

12. The method of claim 9 , wherein said signal is received over one of: a communication link between said circuitry of said headset and said game console, and a communication link between said circuitry of said headset and a gaming peripheral device.

13. The method of claim 9 , comprising:

while operating in said scrambling mode, transmitting said key identifier along with said scrambled microphone audio, wherein said key identifier enables circuitry of a headset of a second player of said online multiplayer game to determine which descrambling key to use for descrambling said scrambled microphone audio.

14. The method of claim 9 , comprising:

descrambling said chat audio if said key for descrambling said chat audio is available to said circuitry of said headset; and

muting said chat audio if said key for descrambling said chat audio is not available to said circuitry of said headset.

15. The method of claim 9 , comprising, while operating in said scrambling mode, transmitting said begin-scrambling indicator and said end-scrambling indicator along with said scrambled microphone audio.

16. The method of claim 9 , comprising toggling between said scrambling mode and said non-scrambling mode in response to a press of a button of said headset.

Assignments (13)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
SECURITY INTEREST Recorded Apr 30, 2026
From: VOYETRA TURTLE BEACH INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 075311/0625 →
RELEASE OF SECURITY INTEREST Recorded Aug 14, 2025
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072470/0260 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →
TERMINATION AND RELEASE OF INTELLECTUAL PROPERTY SECURITY AGREEMENTS Recorded Dec 19, 2018
From: CRYSTAL FINANCIAL LLC
To: VOYETRA TURTLE BEACH, INC.
Reel/Frame 047954/0518 →
TERMINATION AND RELEASE OF INTELLECTUAL PROPERTY SECURITY AGREEMENTS Recorded Dec 19, 2018
From: CRYSTAL FINANCIAL LLC
To: VOYETRA TURTLE BEACH, INC.
Reel/Frame 047954/0394 →
SECURITY INTEREST Recorded Mar 29, 2018
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 045776/0648 →
SECURITY INTEREST Recorded Mar 13, 2018
From: VOYETRA TURTLE BEACH, INC.
To: CRYSTAL FINANCIAL LLC, AS AGENT
Reel/Frame 045573/0653 →
SECURITY INTEREST Recorded Jul 27, 2015
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 036189/0326 →
SECURITY INTEREST Recorded Jul 22, 2015
From: VOYETRA TURTLE BEACH, INC.
To: CRYSTAL FINANCIAL LLC, AS AGENT
Reel/Frame 036159/0702 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 30, 2014
From: KULAVIK, RICHARD
To: VOYETRA TURTLE BEACH, INC.
Reel/Frame 033424/0183 →