IP Library Granted Patent US 9,067,135
Granted Patent B2
US 9,067,135 · App. 14/446,558 · Granted Jun 30, 2015

Method and system for dynamic control of game audio based on audio analysis

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Quick Facts
Patent No.
US 9,067,135
App. No.
14/446,558
Granted
Jun 30, 2015
Kind
B2
Abstract

A gaming device, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the gaming device adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.

Claims (28)

1. A method, comprising:

in a gaming device during play of a particular game:

receiving a plurality of audio channels carrying game sounds of said particular game, wherein said plurality of audio channels comprises three audio channels;

determining, based on stored audio information for said particular game, that a first of said game sounds is too loud relative to a second of said game sounds; and

in response to said determining, adjusting, by circuitry of said gaming device, one or more of said audio channels such that loudness of said second of said game sounds relative to said first of said game sounds is increased, wherein said adjusting comprises decreasing a power level of one or more of said audio channels carrying said first of said game sounds while maintaining or increasing a power level of one or more of said audio channels carrying said second of said game sounds, wherein said adjusting said one or more of said audio channels is performed while combining said three or more audio channels down to two stereo channels.

2. The method according to claim 1 , comprising:

detecting, based on said stored audio information for said particular game, when said first one of said game sounds ceases to be too loud relative to said second one of said game sounds; and

in response to said detecting, increasing said power level of said one or more audio channels carrying said first of said game sounds while maintaining or decreasing said power level of said one or more audio channels carrying said second of said game sounds.

3. The method according to claim 1 , comprising retrieving said stored audio information for said particular game from a database.

4. The method according to claim 1 , wherein said decreasing comprises muting.

5. The method according to claim 4 , comprising unmuting said one of said plurality of audio channels carrying said first of said game sounds when said first of said game sounds ceases to be too loud relative to said second of said game sounds.

6. The method according to claim 3 , wherein said database resides external to said gaming device.

7. The method according to claim 6 , wherein said audio information is retrieved from said database when said play of said particular game is started.

8. The method according to claim 1 , wherein said one of said plurality of audio channels carrying said first of said game sounds comprises a center audio channel.

9. A system, comprising:

a gaming device that during play of a particular game, is operable to:

receive a plurality of audio channels carrying game sounds of said particular game, wherein said plurality of audio channels comprises three or more audio channels;

determine, based on stored audio information for said particular game, that a first of said game sounds is too loud relative to a second of said game sounds; and

in response to said determination, adjust one or more of said audio channels such that loudness of said second of said game sounds relative to said first of said game sounds is increased, wherein for said adjustment, a power level of one or more of said audio channels carrying said first of said game sounds is decreased while a power level of one or more of said audio channels carrying said second of said game sounds is maintained or increased, wherein said adjustment of said one or more of said audio channels is performed while said three or more audio channels are combined down to two stereo channels.

10. The system according to claim 9 , wherein said gaming device is operable to:

detect, based on said stored audio information for said particular game, when said first of said game sounds ceases to be too loud relative to said second of said game sounds,

in response to said detection, increase said power level of said one or more audio channels that carries said first of said games sound while said power level of said one or more audio channels carrying said second of said game sounds is maintained or decreased.

11. The system according to claim 9 , wherein said gaming device is operable to retrieve said stored audio information for said particular game from a database.

12. The system according to claim 9 , wherein said decreasing comprises muting.

13. The system according to claim 12 , wherein said gaming device is operable to unmute said one of said plurality of audio channels that carries said first of said game sounds when said first of said game sounds ceases to be too loud relative to said second of said game sounds.

14. The system according to claim 11 , wherein said database resides external to said gaming device.

15. The system according to claim 14 , wherein said audio information is retrieved from said database when said play of said particular game is started.

16. The system according to claim 9 , wherein said one of said plurality of audio channels that carries said first of said game sounds comprises a center audio channel.

Assignments (13)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
SECURITY INTEREST Recorded Apr 30, 2026
From: VOYETRA TURTLE BEACH INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 075311/0625 →
RELEASE OF SECURITY INTEREST Recorded Aug 14, 2025
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072470/0260 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →
TERMINATION AND RELEASE OF INTELLECTUAL PROPERTY SECURITY AGREEMENTS Recorded Dec 19, 2018
From: CRYSTAL FINANCIAL LLC
To: VOYETRA TURTLE BEACH, INC.
Reel/Frame 047954/0518 →
TERMINATION AND RELEASE OF INTELLECTUAL PROPERTY SECURITY AGREEMENTS Recorded Dec 19, 2018
From: CRYSTAL FINANCIAL LLC
To: VOYETRA TURTLE BEACH, INC.
Reel/Frame 047954/0394 →
SECURITY INTEREST Recorded Mar 29, 2018
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 045776/0648 →
SECURITY INTEREST Recorded Mar 13, 2018
From: VOYETRA TURTLE BEACH, INC.
To: CRYSTAL FINANCIAL LLC, AS AGENT
Reel/Frame 045573/0653 →
SECURITY INTEREST Recorded Jul 27, 2015
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 036189/0326 →
SECURITY INTEREST Recorded Jul 22, 2015
From: VOYETRA TURTLE BEACH, INC.
To: CRYSTAL FINANCIAL LLC, AS AGENT
Reel/Frame 036159/0702 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 20, 2014
From: KULAVIK, RICHARD; KURUBA, SHOBHA
To: VOYETRA TURTLE BEACH, INC.
Reel/Frame 033571/0822 →