IP Library Granted Patent US 9,443,387
Granted Patent B2
US 9,443,387 · App. 14/462,516 · Granted Sep 13, 2016

Controlled entity hybrid game

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Quick Facts
Patent No.
US 9,443,387
App. No.
14/462,516
Granted
Sep 13, 2016
Kind
B2
Abstract

Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. The controlled entity hybrid game, includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game, and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an enabling element of the entertainment game that triggers a wager in the gambling game.

Claims (30)

1. A networked distributed controlled entity hybrid gaming system, comprising:

a real world engine connected by a communication link to a game world engine, wherein the real world engine is constructed to:

receive from the game world engine via the communication link, a trigger of a wager of real world credit;

determine a gambling outcome for the wager of real world credit in response to the trigger using a random number generator; and

communicate to the game world engine via the communication link, the gambling outcome;

an entertainment software engine connected to the game world engine by a network, wherein the entertainment software engine is configured to:

execute an entertainment game providing an entertainment game outcome based upon actions taken by a game world character instructed by a player;

determine a character attribute requirement for undertaking an actionable element by the game world character;

determine an attribute of the game world character;

determine whether the attribute of the game world character meets the character attribute requirement;

determine an action of the game world character acting upon the actionable element when the attribute of the game world character meets a game state requirement;

communicate to the game world engine via the network, the action taken by the game world character;

receive from the game world engine via the network, an adjustment of the game control parameters;

generate a visual display of the adjustment of the game control parameters; and

affect the execution of the entertainment game based upon actions taken by the game world character instructed by the player using the adjusted game control parameters; and

the game world engine connected to the entertainment software engine by the network and connected to the real world engine by the communication link, wherein the game world engine is constructed to:

receive the action taken by the game world character;

determine a gameplay gambling event occurrence based on the action taken by the game world character;

generate the trigger of the wager of real world credit based on the gameplay gambling event occurrence;

communicate to the real world engine via the communication link, the trigger;

receive from the real world engine via the communication link, the gambling outcome;

determine the adjustment of the game control parameters using the gambling outcome; and

communicate to the entertainment software engine via the network, the adjusted game control parameters.

2. The controlled entity hybrid game of claim 1 , wherein the game control parameters include a change in the attribute of the game world character.

3. The controlled entity hybrid game of claim 1 , wherein the game control parameters include a change the amount of an enabling element by incrementing the amount of the enabling element on a positive gambling outcome.

4. The controlled entity hybrid game of claim 1 , wherein the game control parameters include a change the amount of an enabling element by incrementing the amount on a negative gambling outcome.

5. The controlled entity hybrid game of claim 1 , wherein the game world engine determines an amount of the real world credit of the wager of real world credit on the basis of another element of the entertainment game.

6. The controlled entity hybrid game of claim 1 ,

wherein the game world engine and the real world engine are constructed from separate processing apparatuses; and

the communication link between the game world engine and the real world engine includes the network.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →