IP Library Granted Patent US 10,063,982
Granted Patent B2
US 10,063,982 · App. 14/465,408 · Granted Aug 28, 2018

Method and system for a game headset with audio alerts based on audio track analysis

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Quick Facts
Patent No.
US 10,063,982
App. No.
14/465,408
Filed
Aug 21, 2014
Granted
Aug 28, 2018
Kind
B2
Examiner
LAO, LUNSEE
Art Unit
2655
USPC
381/56
Abstract

A game headset receives a plurality of audio channels during play of a particular game, monitors one or more of the plurality of audio channels and detects an occurrence of one or more particular sounds in the plurality of audio channels during the monitoring of the one or more of the plurality of audio channels. In response to the detecting, the game headset triggers playback of one or more of a plurality of voice commands that corresponds to the one or more particular sounds. The voice commands may be predefined and associated with the one or more particular sounds in a data structure. The voice commands may instruct the listener of the game headset to perform an action in the particular game. The characteristics of the one or more sounds may include direction, intensity, and/or frequency of the particular one or more sounds.

Claims (29)

1. A method, comprising:

in a game headset that receives a plurality of audio channels during play of a particular game:

monitoring one or more of said plurality of audio channels;

detecting an occurrence of one or more particular sounds in said plurality of audio channels during said monitoring of said one or more of said plurality of audio channels, wherein said one or more particular sounds are part of an audio track of said game and comprise a tone or sequence of tones near an extreme of the audio band such that they are nearly, or entirely, imperceptible by a player using said game headset; and

in response to said detecting said one or more particular sounds, triggering playback of one or more of a plurality of voice commands that corresponds to said one or more particular sounds, wherein said one or more of said plurality of voice commands are predefined and associated with said one or more particular sounds in a data structure.

2. The method according to claim 1 , wherein said characteristics of said one or more sounds comprises direction, intensity, and/or frequency of said particular one or more sounds.

3. The method according to claim 1 , wherein said one or more particular sounds are inserted in said plurality of audio signals specifically to convey information to said game headset.

4. The method according to claim 1 , wherein said one or more particular sounds are inserted in said plurality of audio signals specifically to cause said triggering of said playback of said one or more of said plurality of voice commands.

5. The method according to claim 1 , comprising performing signal analysis on said plurality of audio channels during said play of said particular game for said detecting of said characteristics of said one or more sounds.

6. The method according to claim 5 , comprising comparing results of said signal analysis on said corresponding plurality of audio signals with corresponding stored audio information for said particular game.

7. The method according to claim 6 , comprising acquiring said stored audio information for said particular game from a storage device that is either internal to said game headset or external to said game headset.

8. The method according to claim 1 , wherein said one or more of said plurality of voice commands instructs said listener of said game headset to perform an action in said particular game.

9. A system, comprising:

a game headset that receives a plurality of audio channels during play of a particular game, said game headset being operable to:

monitor one or more of said plurality of audio channels;

detect an occurrence of one or more particular sounds in said plurality of audio channels during said monitoring of said one or more of said plurality of audio channels, wherein said one or more particular sounds are part of an audio track of said game and comprise a tone or sequence of tones near an extreme of the audio band such that they are nearly, or entirely, imperceptible by a player using said game headset; and

in response to said detection of said one or more particular sounds, trigger playback of one or more of a plurality of voice commands that corresponds to said one or more particular sounds, wherein said one or more of said plurality of voice commands are predefined and associated with said one or more particular sounds in a data structure.

10. The system according to claim 9 , wherein

said one or more of said plurality of voice commands instructs said listener of said game headset to perform an action in said particular game.

11. The system according to claim 9 , wherein said characteristics of said one or more sounds comprises direction, intensity, and/or frequency of said particular one or more sounds.

12. The system according to claim 9 , wherein said one or more particular sounds are inserted in said plurality of audio signals specifically to convey information to said game headset.

13. The system according to claim 9 , wherein said one or more particular sounds are inserted in said plurality of audio signals specifically to cause said triggering of said playback of said one or more of said plurality of voice commands.

14. The system according to claim 9 , wherein said game headset performs signal analysis on said plurality of audio channels during said play of said particular game for said detecting of said characteristics of said one or more sounds.

15. The system according to claim 14 , wherein said game headset is operable to compare results of said signal analysis on said corresponding plurality of audio signals with corresponding stored audio information for said particular game.

16. The system according to claim 15 , wherein said game headset is operable to acquire said stored audio information for said particular game from a storage device that is either internal to said game headset or external to said game headset.

17. A non-transitory computer readable medium having stored thereon, a computer program having at least one code section that is executable by a machine for causing the machine to perform steps comprising:

monitoring, in a game headset that receives a plurality of audio channels during play of a particular game, one or more of said plurality of audio channels;

detecting an occurrence of one or more particular sounds in said plurality of audio channels during said monitoring of said one or more of said plurality of audio channels, wherein said one or more particular sounds are part of an audio track of said game and comprise a tone or sequence of tones near an extreme of the audio band such that they are nearly, or entirely, imperceptible by a player using said game headset; and

in response to said detecting said one or more particular sounds, triggering playback of one or more of a plurality of voice commands that corresponds to said one or more particular sounds, wherein said one or more of said plurality of voice commands are predefined and associated with said one or more particular sounds in a data structure.

Assignments (13)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
SECURITY INTEREST Recorded Apr 30, 2026
From: VOYETRA TURTLE BEACH INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 075311/0625 →
RELEASE OF SECURITY INTEREST Recorded Aug 14, 2025
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072470/0260 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →
TERMINATION AND RELEASE OF INTELLECTUAL PROPERTY SECURITY AGREEMENTS Recorded Dec 19, 2018
From: CRYSTAL FINANCIAL LLC
To: VOYETRA TURTLE BEACH, INC.
Reel/Frame 047954/0518 →
TERMINATION AND RELEASE OF INTELLECTUAL PROPERTY SECURITY AGREEMENTS Recorded Dec 19, 2018
From: CRYSTAL FINANCIAL LLC
To: VOYETRA TURTLE BEACH, INC.
Reel/Frame 047954/0394 →
SECURITY INTEREST Recorded Mar 29, 2018
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 045776/0648 →
SECURITY INTEREST Recorded Mar 13, 2018
From: VOYETRA TURTLE BEACH, INC.
To: CRYSTAL FINANCIAL LLC, AS AGENT
Reel/Frame 045573/0653 →
SECURITY INTEREST Recorded Jul 27, 2015
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 036189/0326 →
SECURITY INTEREST Recorded Jul 22, 2015
From: VOYETRA TURTLE BEACH, INC.
To: CRYSTAL FINANCIAL LLC, AS AGENT
Reel/Frame 036159/0702 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 18, 2015
From: KULAVIK, RICHARD; ROBERTSON, KEVIN ARTHUR; JESSUP, MICHAEL
To: VOYETRA TURTLE BEACH, INC.
Reel/Frame 035861/0867 →