IP Library Granted Patent US 9,600,964
Granted Patent B2
US 9,600,964 · App. 14/470,535 · Granted Mar 21, 2017

Gaming machine capable of moving at least one visual recognition target in a top box

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,600,964
App. No.
14/470,535
Granted
Mar 21, 2017
Kind
B2
Abstract

A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box. Thus, it is possible to impart a sense of expectation or a sense of tension to a player and to pay the player's attention exclusively to a game.

Claims (38)

1. A gaming machine, comprising:

a plurality of light emitter groups, each of which is comprised of a plurality of light emitters, a color lit up by any one of the light emitter groups being different from a color lit up by others of the light emitter groups;

a memory in which a payment for each of the plurality of light emitters is specified; and

a controller which is programmed to execute processing including:

(1-1) performing first lottery processing for determining one light emitter group from among the plurality of light emitter groups;

(1-2) selecting the one light emitter group from among the plurality of light emitter groups by executing the processing of (1-1);

(1-3) after the processing of (1-2), determining, by second lottery processing, one light emitter from among the plurality of light emitters configuring the one light emitter group that has been selected in the processing of (1-2) by the processing of (1-1); and

(1-4) awarding a payment corresponding to the one light emitter that has been determined in the processing of (1-3).

2. A gaming machine, comprising:

a plurality of light emitter groups, each of which is comprised of a plurality of light emitters;

a memory in which a payment for each of the plurality of light emitters is specified; and

a controller which is programmed to execute processing including:

(1-1) performing first lottery processing for determining one light emitter group from among the plurality of light emitter groups;

(1-2) selecting the one light emitter group from among the plurality of light emitter groups by executing the processing of (1-1);

(1-3) after the processing of (1-2), determining, by second lottery processing, one light emitter from among the plurality of light emitters configuring the one light emitter group that has been selected in the processing of (1-2) by the processing of (1-1); and

(1-4) awarding a payment corresponding to the one light emitter that has been determined in the processing of (1-3), wherein

the controller executes, between the processing of (1-2) and the processing of (1-3), processing of (2-1) to processing of (2-6) given below:

(2-1) selecting one light emitter group from among the plurality of light emitter groups, as a light emitter group for lighting up;

(2-2) lighting up a plurality of light emitters configuring the light emitter group for lighting up;

(2-3) lighting out the plurality of light emitters that have lighted up in the processing of (2-2);

(2-4) from among the plurality of light emitter groups, newly selecting a light emitter group which is adjacent to the selected light emitter group, as a light emitter group for lighting up;

(2-5) repeatedly executing the processing of (2-2) to the processing of (2-4) up to a predetermined number of times; and

(2-6) subsequent to the processing of (2-5), lighting up the one light emitter group that has been selected in the processing of (1-2).

3. A gaming machine, comprising:

a plurality of light emitter groups, each of which is comprised of a plurality of light emitters;

a memory in which a payment for each of the plurality of light emitters is specified; and

a controller which is programmed to execute processing including:

(1-1) performing first lottery processing for determining one light emitter group from among the plurality of light emitter groups;

(1-2) selecting the one light emitter group from among the plurality of light emitter groups by executing the processing of (1-1);

(1-3) after the processing of (1-2), determining, by second lottery processing, one light emitter from among the plurality of light emitters configuring the one light emitter group that has been selected in the processing of (1-2) by the processing of (1-1); and

(1-4) awarding a payment corresponding to the one light emitter that has been determined in the processing of (1-3), wherein

the controller executes, between the processing of (1-3) and the processing of (1-4), processing of (3-1) to processing of (3-6) given below:

(3-1) selecting one light emitter from among the plurality of light emitters, as a light emitter for lighting up;

(3-2) lighting up the one light emitter that has been selected as the light emitter for lighting up;

(3-3) lighting out the light emitter that have lighted up in the processing of (3-2);

(3-4) from among the plurality of light emitters, newly selecting a light emitter which is adjacent to the selected light emitter, as a light emitter for lighting up;

(3-5) repeatedly executing the processing of (3-2) to the processing of (3-4) up to a predetermined number of times; and

(3-6) subsequent to the processing of (3-5), lighting up the one light emitter that has been determined in the processing of (1-3).

Assignments (4)
SECURITY INTEREST Recorded Nov 2, 2023
From: INTERBLOCK USA L.C.
To: ACQUIOM AGENCY SERVICES LLC
Reel/Frame 065430/0971 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 17, 2023
From: UNIVERSAL ENTERTAINMENT CORPORATION
To: ARUZE GAMING AMERICA, INC.
Reel/Frame 065254/0238 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2023
From: INTERBLOCK USA L.C.
To: INTERBLOCK D.O.O.
Reel/Frame 065101/0673 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 25, 2023
From: ARUZE GAMING AMERICA, INC.
To: INTERBLOCK USA L.C.
Reel/Frame 064719/0441 →