IP Library Granted Patent US 9,089,778
Granted Patent B2
US 9,089,778 · App. 14/480,932 · Granted Jul 28, 2015

Video game with expedited combat

Inventors: Yu Sasaki (Tokyo, JP); Sadaaki Satsuma (Tokyo, JP); Akihito Suga (Tokyo, JP); Keisuke Kamiyama (Tokyo, JP); Satoshi Kagami (Tokyo, JP); Keisuke Kurita (Tokyo, JP); Junichi Kusumoto (Tokyo, JP); Shinichiro Nonaka (Tokyo, JP)
Assignee: DeNA Co., Ltd.
A63F13/58A63F13/10A63F13/12A63F13/30A63F13/45A63F13/55A63F13/69A63F13/822
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Quick Facts
Patent No.
US 9,089,778
App. No.
14/480,932
Granted
Jul 28, 2015
Kind
B2
Abstract

A server device executes one battle by spending the spending parameter in response to a player's operational input, and recovers the spending parameter by using a recovery item owned by the player. The server device calculates the total number of recovery items used to recover the spending parameter when one battle is fought for a plurality of times while repeating spending and recovering the spending parameter in response to operational inputs from the player until a hit point parameter of the enemy character is brought to less than or equal to a value. In response to one special operational input from the player, the server device determines whether the number of recovery items owned by the player is greater than or equal to the total number of recovery items calculated. When the determination is affirmative, the total number of recovery items calculated is automatically used from among the recovery items.

Claims (10)

1. An information processing device executing a battle game in which a player character fights a battle against an enemy character, the information processing device comprising:

a storage unit which stores player information, player character information including an attack strength parameter of the player character, and enemy character information including a hit point parameter of the enemy character, the player information setting, to the player, a spending parameter spent every time a battle is fought as well as a number of game media owned that is used to recover the spending parameter;

a normal battle processing unit which changes the hit point parameter of the enemy character based on the attack strength parameter of the player character by executing a normal battle while spending the spending parameter set to the player in response to an operational input from the player, and recovers the spending parameter spent in the normal battle by using the game media owned by the player in response to a recovery operational input from the player;

a calculation unit which calculates the number of the game media used to recover the spending parameter when the normal battle is fought for a plurality of times until the hit point parameter of the enemy character is brought down to a predetermined value or less by the normal battle processing unit; and

a special battle processing unit which uses, in response to a special operational input from the player, the number of the game media calculated by the calculation unit from among the game media owned by the player, and executes a special battle of bringing the hit point parameter of the enemy character down to the predetermined value or less by fighting the normal battle not for a plurality of times but only once.

2. A non-transitory computer-readable storage medium storing a game program which causes a computer to execute a battle game in which a player character fights a battle against an enemy character, the computer executing:

a storage process of storing, in a storage unit, player information, player character information including an attack strength parameter of the player character, and enemy character information including a hit point parameter of the enemy character, the player information setting, to the player, a spending parameter spent every time a battle is fought as well as the number of game media owned that is used to recover the spending parameter;

a normal battle process of changing the hit point parameter of the enemy character based on the attack strength parameter of the player character by executing a normal battle while spending the spending parameter set to the player in response to an operational input from the player, and recovering the spending parameter spent in the normal battle by using the game media owned by the player in response to a recovery operational input from the player;

a calculation process of calculating the number of the game media used to recover the spending parameter when the normal battle is fought for a plurality of times until the hit point parameter of the enemy character is brought down to a predetermined value or less in the normal battle process; and

a special battle process of using, in response to a special operational input from the player, the number of the game media calculated in the calculation process from among the game media owned by the player, and executing a special battle of bringing the hit point parameter of the enemy character down to the predetermined value or less by fighting the normal battle not for a plurality of times but only once.

Assignments (1)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
Priority Claims (1)
JP 2013-95680 · Apr 30, 2013 · national
Continuity (2)
Continuation 14152771 · Jan 10, 2014
Related Publication 20140378197A1 · Dec 25, 2014