IP Library Granted Patent US 10,343,073
Granted Patent B2
US 10,343,073 · App. 14/482,507 · Granted Jul 9, 2019

Non-transitory computer readable recording medium, game control method, server device, and information processing system

Inventors: Nariaki Wada (Tokyo, JP); Akira Usami (Tokyo, JP); Asuka Kawamura (Tokyo, JP); Shuichi Kura (Tokyo, JP); Taichi Wakabayashi (Tokyo, JP); Taishun Ko (Tokyo, JP); Totaro Nakashima (Tokyo, JP)
Assignee: GREE, INC.
A63F13/822A63F13/35A63F13/537A63F13/56
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Quick Facts
Patent No.
US 10,343,073
App. No.
14/482,507
Granted
Jul 9, 2019
Kind
B2
Abstract

A non-transitory computer readable recording medium has stored thereon instructions to be executed on a computer providing terminal devices ( 12 ) with a battle game in which users each operate a unit. The instructions cause the computer to perform the steps of: determining a unit parameter of each of a plurality of units, group information being associated with each unit and indicating a group, among a plurality of groups, to which the unit belongs; deploying the units on a field ( 23 ), divided into regions, in the battle game; varying the unit parameter of a first unit on the field based on the group information associated with the first unit and the group information associated with a second unit on the field ( 23 ), the second unit having a predetermined positional relationship with the first unit; and conducting a battle between the first unit and other units using the varied unit parameter.

Claims (40)

1. A non-transitory computer readable recording medium having stored thereon instructions to be executed on a computer, the instructions causing the computer to perform steps of:

deploying a plurality of units on a field displayed on a display, the plurality of units belonging to a first group among a plurality of groups;

automatically moving a second unit among the plurality of units such that the second unit, which together with a first unit among the plurality of units do not currently satisfy a first positional relationship on the display, is moved so as to satisfy the first positional relationship on the display;

after automatically moving the second unit so as to satisfy the first positional relationship, automatically controlling the second unit to follow the first unit so as to maintain the first positional relationship;

when the first unit and the second unit satisfy the first positional relationship on the display, varying a parameter set for the first unit; and

attacking a stronghold on the field using the first unit and/or the second unit, wherein

the automatically controlling of the second unit to follow the first unit maintains parameter variation for the first unit.

2. The non-transitory computer readable recording medium according to claim 1 , wherein

the varying of the parameter includes increasing a stamina.

3. The non-transitory computer readable recording medium according to claim 1 , wherein

the automatically controlling of the second unit to follow the first unit is performed in response to a player's command.

4. The non-transitory computer readable recording medium according to claim 1 , wherein

the instructions further cause the computer to perform a step of adding a point to the first group when the stronghold is captured by the first unit and/or the second unit.

5. A game control method implemented by a computer, the method comprising the steps of:

deploying a plurality of units on a field displayed on a display, the plurality of units belonging to a first group among a plurality of groups;

automatically moving a second unit among the plurality of units such that the second unit, which together with a first unit among the plurality of units do not currently satisfy a first positional relationship on the display, is moved so as to satisfy the first positional relationship on the display;

after automatically moving the second unit so as to satisfy the first positional relationship, automatically controlling the second unit to follow the first unit so as to maintain the first positional relationship;

when the first unit and the second unit satisfy the first positional relationship on the display, varying a parameter set for the first unit; and

attacking a stronghold on the field using the first unit and/or the second unit, wherein

the automatically controlling of the second unit to follow the first unit maintains parameter variation for the first unit.

6. The game control method according to claim 5 , wherein

the varying of the parameter includes increasing a stamina.

7. The game control method according to claim 5 , wherein

the automatically controlling of the second unit to follow the first unit is performed in response to a player's command.

8. The game control method according to claim 5 , further comprising

a step of adding a point to the first group when the stronghold is captured by the first unit and/or the second unit.

9. A game control system comprising:

a unit deploy module configured to deploy a plurality of units on a field displayed on a display, the plurality of units belonging to a first group among a plurality of groups;

a controller configured to

automatically move a second unit among the plurality of units such that the second unit, which together with a first unit among the plurality of units do not currently satisfy a first positional relationship on the display, is moved so as to satisfy the first positional relationship on the display, and

after automatically moving the second unit so as to satisfy the first positional relationship, automatically control the second unit to follow the first unit so as to maintain the first positional relationship; and

a unit parameter variation module configured to, when the first unit and the second unit satisfy the first positional relationship on the display, vary a parameter set for the first unit, wherein

the first unit and/or the second unit attack a stronghold on the field, and

the automatically controlling of the second unit to follow the first unit by the controller maintains parameter variation for the first unit.

10. The game control system according to claim 9 , wherein

the varying of the parameter includes increasing a stamina.

11. The game control system according to claim 9 , wherein

the automatically controlling of the second unit to follow the first unit is performed by the controller in response to a player's command.

12. The game control system according to claim 9 , wherein

a point is added to the first group when the stronghold is captured by the first unit and/or the second unit.

Assignments (3)
CORRECTIVE ASSIGNMENT TO CORRECT THE RECEIVING PARTY DATA AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71296 FRAME: 482. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0140 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071296/0482 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 10, 2014
From: WADA, NARIAKI; USAMI, AKIRA; KAWAMURA, ASUKA; KURA, SHUICHI; WAKABAYASHI, TAICHI; KO, TAISHUN; NAKASHIMA, TOTARO
To: GREE, INC.
Reel/Frame 033713/0381 →
Priority Claims (1)
JP 2013-273252 · Dec 27, 2013 · national
Continuity (1)
Related Publication 20150182864A1 · Jul 2, 2015
Cited By (1)
US 12,311,266