CHANGING BROADCAST WITHOUT INTERRUPTION TO ACTIVE GAMEPLAY
While broadcasting active gameplay of the video game application with a first broadcast configuration, a computer gaming device receives a command to change the broadcast configuration to a second broadcast configuration. Responsive to the command, the computer gaming device begins broadcasting the active gameplay with the second broadcast configuration without interrupting active gameplay or broadcasting of active gameplay.
1 . A method of broadcasting live gameplay from a computer gaming device, the method comprising:
executing a video game application;
broadcasting active gameplay of the video game application with a first broadcast configuration;
while the video game application is providing active gameplay, receiving a command to change the first broadcast configuration to a second broadcast configuration; and
responsive to the command, broadcasting active gameplay of the video game application with the second broadcast configuration without interrupting active gameplay or broadcasting of active gameplay.
2 . The method of claim 1 , wherein the first broadcast configuration includes broadcasting with a live video stream of a broadcaster's gaming environment, and the second broadcast configuration includes broadcasting without the live video stream of the broadcaster's gaming environment.
3 . The method of claim 1 , wherein the first broadcast configuration includes broadcasting without a live video stream of a broadcaster's gaming environment, and the second broadcast configuration includes broadcasting with the live video stream of the broadcaster's gaming environment.
4 . The method of claim 1 , wherein the first broadcast configuration includes broadcasting with a live audio stream of a broadcaster's gaming environment, and the second broadcast configuration includes broadcasting without the live audio stream of the broadcaster's gaming environment.
5 . The method of claim 1 , wherein the first broadcast configuration includes broadcasting without a live audio stream of a broadcaster's gaming environment, and the second broadcast configuration includes broadcasting with the live audio stream of the broadcaster's gaming environment.
6 . The method of claim 1 , wherein the first broadcast configuration includes broadcasting with a live audio stream of a broadcaster's gaming environment captured with a directional microphone, and the second broadcast configuration includes broadcasting a live audio stream of the broadcaster's gaming environment captured with a wearable headset microphone.
7 . The method of claim 1 , wherein the first broadcast configuration includes broadcasting with an interactive text log and the second broadcast configuration includes broadcasting without an interactive text log.
8 . The method of claim 1 , wherein the first broadcast configuration includes broadcasting without an interactive text log and the second configuration includes broadcasting with an interactive text log.
9 . The method of claim 1 , wherein the first broadcast configuration includes broadcasting with a first volume setting of the live audio stream, and the second broadcast configuration includes broadcasting with a second volume setting of the live audio stream, where the second volume setting is greater than the first volume setting.
10 . The method of claim 1 , wherein the first broadcast configuration includes broadcasting with a first volume setting of the live audio stream, and the second broadcast configuration includes broadcasting with a second volume setting of the live audio stream, where the second volume setting is less than the first volume setting.
11 . The method of claim 1 , wherein receiving the command includes receiving a game controller command.
12 . The method of claim 1 , wherein receiving the command includes receiving a voice command.
13 . The method of claim 1 , wherein receiving the command includes receiving a gesture command.
14 . The method of claim 1 , wherein receiving the command includes receiving a command from a portable communications device.
15 . The method of claim 14 , wherein the command from the portable communications device indicates a communication functionality of the portable communications device has been activated.
16 . The method of claim 1 , wherein receiving the command includes detecting a trigger event within a broadcaster's gaming environment.
17 . The method of claim 12 , wherein the command indicates an observer entered or exited the broadcaster's gaming environment.
18 . The method of claim 12 , wherein the command indicates the broadcaster has entered or exited the broadcaster's gaming environment.
19 . A computing device comprising a sensor array, logic machine, and a storage machine containing instructions executable by the logic machine to:
execute a video game application;
broadcast active gameplay of the video game application in a first broadcast configuration;
while the video game application is providing active gameplay, receive a command to change the broadcast configuration of active gameplay from the first broadcast configuration to a second broadcast configuration; and
responsive to the command, broadcast the active gameplay in the second broadcast configuration without interrupting active gameplay or broadcast of active gameplay.
20 . A method of broadcasting live gameplay from a computer gaming device, the method comprising:
executing a video game application;
broadcasting active gameplay of the video game application with a live video stream of the broadcaster's gaming environment;
while the video game application is providing active gameplay, receiving a command to broadcast without the live video stream of the broadcaster's gaming environment; and
responsive to the command, broadcasting active gameplay of the video game application without the live video stream without interrupting active gameplay or broadcasting of active gameplay.