IP Library Granted Patent US 9,092,933
Granted Patent B2
US 9,092,933 · App. 14/486,895 · Granted Jul 28, 2015

Gambling game objectification and abstraction

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Quick Facts
Patent No.
US 9,092,933
App. No.
14/486,895
Granted
Jul 28, 2015
Kind
B2
Abstract

Systems and methods for configuring a gaming system. In one such gaming system, a plurality of real world engine modules are provided for a hybrid game, each real world engine module having a gambling game that is triggered by an element of an entertainment game of the hybrid game. A selection is received, from a player of the hybrid game, of a selected real world engine module of the plurality of real world engine modules, and triggering is enabled of the selected real world engine module's gambling game by the element of the entertainment game of the hybrid game.

Claims (43)

1. A gaming system comprising:

an entertainment software engine constructed to provide an entertainment game, wherein the entertainment game includes one or more elements for consumption by a player during skillful play of the entertainment game;

a plurality of real world engine modules, wherein each real world engine module is constructed to provide a gambling game;

a game world engine connected to the entertainment software engine by a communications network, wherein the game world engine is constructed to:

connect, using the communications network, to a selected real world module of the plurality of real world engine modules;

receive from the entertainment software engine using the communications network, a conveyance of actions taken by the player in the entertainment game during the player's consumption of the one or more elements of the entertainment game;

trigger, using the communications network, a commitment of a wager of real world credits in the selected real world engine module's gambling game, wherein the trigger is in response to the actions taken by the player in the entertainment game;

receive, using the communications network, from the selected real world module a gambling outcome of the wager of real world credits; and

coordinate the gambling outcome with the one or more elements of the entertainment game by incrementing in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credits are won and decrementing in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credit is lost.

2. The gaming system of claim 1 , wherein the game world engine is further constructed to:

receive a configuration process for the selected real world engine module; and

configure the real world engine module based on the selected configuration process.

3. The gaming system of claim 2 , wherein the selected configuration process is for configuration of the selected real world engine module's gambling game denomination.

4. The gaming system of claim 2 , wherein the selected configuration process is for setting a pay table for the selected real world engine module's gambling game.

5. The gaming system of claim 2 , wherein the selected configuration process is for setting a gambling limit for the selected real world engine module's gambling game.

6. The gaming system of claim 2 , wherein the selected configuration process is for modifying a number of allowable instances of the selected real world engine module.

7. The gaming system of claim 2 , wherein the selected configuration process is for modifying an allowable number of times that the selected real world engine module may be called or invoked.

8. The gaming system of claim 2 , wherein the selected configuration process is for modifying a frequency with which the selected real world module may be invoked.

9. The gaming system of claim 2 , wherein the selected configuration process is for modifying limits on the amount or frequency of wagers made during a gambling game implemented by the selected real world engine module.

10. The gaming system of claim 1 , wherein the one or more elements are actionable elements that are acted upon to trigger the wager of real world credits in the gambling game of the selected real world engine module.

11. The gaming system of claim 1 , wherein the one or more elements are collective enabling elements that are shared between two or more players.

12. The gaming system of claim 1 , wherein the one or more elements are enabling elements that enable the player's play of the entertainment game and whose consumption by the player while playing the entertainment game trigger a wager in the gambling game of the selected real world module.

13. A gaming system comprising:

an entertainment software engine constructed to provide an entertainment game, wherein the entertainment game includes one or more elements for consumption by a player during skillful play of the entertainment game;

a game world engine connected to the entertainment software engine by a communications network, wherein the game world engine is constructed to:

couple to a selected real world module of a plurality of real world engine modules, wherein each real world engine module provides a gambling game;

receive from the entertainment software engine using the communications network, a conveyance of actions taken by the player in the entertainment game during the player's consumption of the one or more elements of the entertainment game;

trigger, using the communications network, a commitment of a wager of real world credits in the selected real world engine module's gambling game, wherein the trigger is in response to the actions taken by the player in the entertainment game;

receive from the selected real world module a gambling outcome of the wager of real world credits; and

coordinate the gambling outcome with the one or more elements of the entertainment game by incrementing in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credits are won and decrementing in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credit is lost.

14. The gaming system of claim 13 , wherein the game world engine is further constructed to:

receive a configuration process for the selected real world engine module; and

configure the real world engine module based on the selected configuration process.

15. The gaming system of claim 14 , wherein the selected configuration process is for configuration of the selected real world engine module's gambling game denomination.

16. The gaming system of claim 14 , wherein the selected configuration process is for setting a pay table for the selected real world engine module's gambling game.

17. The gaming system of claim 14 , wherein the selected configuration process is for setting a gambling limit for the selected real world engine module's gambling game.

18. The gaming system of claim 14 , wherein the selected configuration process is for modifying a number of allowable instances of the selected real world engine module.

19. The gaming system of claim 14 , wherein the selected configuration process is for modifying an allowable number of times that the selected real world engine module may be called or invoked.

20. The gaming system of claim 14 , wherein the selected configuration process is for modifying a frequency with which the selected real world module may be invoked.

21. The gaming system of claim 14 , wherein the selected configuration process is for modifying limits on the amount or frequency of wagers made during a gambling game implemented by the selected real world engine module.

22. The gaming system of claim 13 , wherein the one or more elements are actionable elements that are acted upon to trigger the wager of real world credits in the gambling game of the selected real world engine module.

23. The gaming system of claim 13 , wherein the one or more elements are collective enabling elements that are shared between two or more players.

24. The gaming system of claim 13 , wherein the one or more elements are enabling elements that enable the player's play of the entertainment game and whose consumption by the player while playing the entertainment game trigger a wager in the gambling game of the selected real world module.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →