IP Library Granted Patent US 9,773,378
Granted Patent B2
US 9,773,378 · App. 14/490,881 · Granted Sep 26, 2017

Wagering game having player-directed population of a bonus feature

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Quick Facts
Patent No.
US 9,773,378
App. No.
14/490,881
Granted
Sep 26, 2017
Kind
B2
Abstract

A gaming system presents a wagering game that includes a bonus wheel having a plurality of wheel segments. A player directs the placement of at least one award marker on a wheel segment of the plurality, and the wagering game randomly selects a winning wheel segment of the plurality.

Claims (51)

1. A computer-implemented method of conducting a wagering game that populates a bonus feature according to player inputs, the method comprising:

detecting, via one of one or more input devices, a physical item associated with monetary value that establishes a credit balance displayed on a credit meter;

receiving, via at least one of the one or more input devices, a wager input indicative of an initial wager from a player drawn on the credit balance to initiate the wagering game;

displaying, via a display device, a bonus wheel having a plurality of wheel segments and at least one stop indicator located at a periphery of the bonus wheel that indicates a winning wheel segment;

receiving, via at least one of the one or more input devices, one or more selections by the player of one or more of the plurality of wheel segments, wherein an award marker is placed on the one or more player-selected wheel segments;

placing, via at least one of the one or more processors and prior to spinning the bonus wheel to indicate a winning wheel segment of the plurality of wheel segments, one or more additional award markers on one or more unselected wheel segments of the plurality in accordance with an algorithm and based on relative positions of the player-selected wheel segments;

spinning and stopping the bonus wheel to indicate, via the at least one stop indicator, a randomly selected winning segment; and

in response to any award marker being placed on the randomly selected winning segment, awarding the player an award associated with the award marker placed on the randomly selected winning segment.

2. The computer-implemented method of claim 1 , wherein the player further selects the award marker to be placed on at least one of the player-selected wheel segments.

3. The computer-implemented method of claim 1 , wherein a first wheel segment of the plurality of wheel segments is weighted according to the award marker placed on the first wheel segment such that a probability of randomly selecting the first wheel segment of the plurality of wheel segments is at least partly determined by the weight of the first wheel segment.

4. The computer-implemented method of claim 1 , wherein the player-selected wheel segment risks a separate portion of the initial wager such that a value of an award resulting from the player-selected wheel segment is related to the corresponding separate portion of the initial wager.

5. The computer-implemented method of claim 1 , wherein a number of player selections of wheel segments is variable, and wherein a value of an award associated with the one or more player-selected wheel segments varies in proportion to the number.

6. The computer-implemented method of claim 3 , wherein a total weight of the plurality of wheel segments is the same for all combinations of player-selected segments.

7. The computer-implemented method of claim 1 , wherein the algorithm is an optimizing algorithm that places the one or more additional award markers on selected wheel segments such that a distribution of awards associated with the one or more additional award markers is substantially even across the bonus wheel with respect to award values associated with the additional award markers.

8. A gaming system configured to conduct a wagering game that populates a bonus feature according to player inputs, the gaming system comprising:

one or more input devices;

one or more display devices;

one or more processors; and

one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming system to:

detect, via one of the one or more input devices, a physical item associated with monetary value that establishes a credit balance displayed on a credit meter;

receive a wager input indicative of a wager from a player drawn from the credit balance to initiate the wagering game;

display a bonus wheel having a plurality of selectable wheel segments and at least one stop indicator located at a periphery of the bonus wheel that indicates a winning wheel segment;

receive initial selections by the player of a primary award marker for placement on a wheel segment of the plurality of selectable wheel segments,

after receiving the initial selections and prior to spinning the bonus wheel to indicate a winning wheel segment of the plurality of selectable wheel segments, place one or more additional award markers on one or more unselected wheel segments of the plurality of wheel segments according to an optimizing algorithm that places the one or more additional award markers so as to distribute any high-value award markers as evenly as possible;

spin and stop the bonus wheel to indicate, via the at least one wheel stop indicator, a randomly selected winning segment; and

in response to the primary award marker being placed on the randomly selected winning segment, award the player an award associated with the primary award marker.

9. The gaming system of claim 8 , wherein the instructions further cause the gaming system to:

prior to spinning the bonus wheel to indicate a winning wheel segment, receive from the player one or more subsequent selections of one or more secondary award markers for placement on corresponding other wheel segments; and

in response at least one of the one or more secondary award markers being on the randomly selected winning segment, award the player an award associated with the at least one of the one or more secondary award markers.

10. The gaming system of claim 8 , wherein the instructions further cause the gaming system to move, prior to spinning the bonus wheel to indicate a winning wheel segment and based on a stop-location selection by the player, the at least one stop indicator to a player-selected location on the periphery of the bonus wheel.

11. The gaming system of claim 8 , wherein the at least one stop indicator includes a plurality of stop indicators, and wherein the instructions further cause the gaming system to, prior to spinning the bonus wheel to indicate a winning wheel segment, receive a selection from the player of a stop indicator of the plurality of stop indicators that enables the player-selected stop indicator to indicate a randomly selected winning segment, and disables at least one unselected stop indicator.

12. The gaming system of claim 8 , wherein the at least one stop indicator includes a plurality of stop indicators, and wherein the instructions further cause the gaming system to move, prior to spinning the bonus wheel to indicate a winning wheel segment and based on stop-location selections by the player, the stop indicators of the plurality of stop indicators to one or more locations on the periphery of the bonus wheel such that, after stopping the wheel, the plurality of stop indicators indicate a plurality of randomly selected winning wheel segments.

13. The gaming system of claim 12 , wherein each stop-location selection by the player risks a separate portion of the initial wager such that a value of an award resulting from a selected stop-location is related to the corresponding separate portion of the wager.

14. The gaming system of claim 8 , wherein the instructions further cause the gaming system to, after receiving the initial selections, place a secondary award marker on at least one computer-selected wheel segment.

15. The gaming system of claim 14 , wherein the at least one computer-selected wheel segment is selected according to an optimizing algorithm, the placement of the secondary award marker being variable based on the player-selected wheel segment.

16. A gaming system configured to conduct a wagering game that populates a bonus feature according to player inputs, the gaming system comprising:

one or more input devices;

one or more display devices;

one or more processors; and

one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming system to:

detect, via one of the one or more input devices, a physical item associated with monetary value that establishes a credit balance displayed on a credit meter;

receive a wager input indicative of a wager from a player drawn on the credit balance that initiates the wagering game;

display a bonus wheel having a plurality of selectable wheel segments and a plurality of stop indicators located at a periphery of the bonus wheel that indicate at least one winning wheel segment;

receive initial selections by the player of a primary award marker and a wheel segment of the plurality of selectable wheel segments, and place the primary award marker on the player-selected wheel segment;

after receiving the initial selections and prior to spinning the bonus wheel to indicate a winning wheel segment of the plurality of selectable wheel segments, place one or more additional award markers on one or more unselected wheel segments of the plurality of wheel segments according to an optimizing algorithm that places the one or more additional award markers so as to distribute any high-value award markers as evenly as possible;

spin and stop the bonus wheel to indicate, via at least one stop indicator of the plurality of stop indicators, a randomly selected winning segment; and

in response to the primary award marker being on the randomly selected winning segment indicated by the at least one stop indicator, award the player an award associated with the primary award marker.

17. The gaming system of claim 16 , wherein the instructions further cause the gaming system to:

prior to spinning the bonus wheel to indicate a winning wheel segment, receive at least one additional selection from the player of an additional stop indicator of the plurality of stop indicators, wherein the additional selection activates the additional at least one selected stop indicator to indicate a randomly selected winning segment and deactivates the remaining stop indicators of the plurality.

18. The gaming system of claim 16 , wherein the instructions further cause the gaming system to:

prior to spinning the bonus wheel to indicate a winning wheel segment, move the stop indicators of the plurality of stop indicators to one or more locations on the periphery of the bonus wheel such that, after stopping the bonus wheel, the plurality of stop indicators indicate a plurality of randomly selected winning wheel segments.

Assignments (8)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 20, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051649/0239 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Aug 14, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036325/0502 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 13, 2015
From: LOUIE, DANIEL P.; VANN, JAMIE W.; ENGLMAN, ALLON G.
To: WMS GAMING INC.
Reel/Frame 036323/0228 →