Gaming machine with screen split and merge feature
View Patent ↗A gaming machine includes a display device and a processor. The processor is programmed to cause the display device to display a first game using a first frame, detect a first trigger condition during play of the first game in the first frame, based on the first trigger condition, display a second game in a second frame on the display device, and enable simultaneous play of the first game in the first frame and the second game in the second frame.
1. A gaming machine, the gaming machine being communicatively coupled to a gaming server, the gaming machine comprising;
a random number generator;
an accepting device configured to accept an item associated with a monetary value that establishes a credit balance that is increasable and decreasable based at least on wagering activity;
a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance;
a display device; and
a processor programmed to:
receive a first game display signal from the gaming server;
cause the display device to display a first game using a first frame;
transmit a game play initiation signal to the gaming server, indicating that a player operating the gaming machine has initiated play of the first game;
detect a first trigger condition during play of the first game in the first frame;
transmit a game data signal to the gaming server to cause the gaming server to distribute the first game into a plurality of second games, said game data signal based on at least one of a player input and the trigger condition;
receive a second game display signal from the gaming server that causes the gaming machine to display a second frame on the display device;
based on the first trigger condition, display a second game of the plurality of second games in the second frame on the display device;
display a secondary bet display and a secondary credit display within the second frame, wherein the secondary credit display shows at least one secondary credit amount derived from a number of available credits allocated by the gaming server; and
enable simultaneous play of the first game in the first frame and the second game in the second frame.
2. A gaming machine in accordance with claim 1 , wherein the first trigger condition is a request from a player to display the second game in the second frame.
3. A gaming machine in accordance with claim 1 , further comprising:
detect a second trigger condition during play of the first game or the second game;
based on the second trigger condition, merge one of the following: the first frame into the second frame or the second frame into the first frame; and
enable continued play of a respective game within the merged frames.
4. A gaming machine in accordance with claim 3 , wherein merging one of the following: the first frame into the second frame or the second frame into the first frame comprises combining credits associated with the first game and the second game.
5. A gaming machine in accordance with claim 1 , wherein the processor is further programmed to divide the second frame into a plurality of third frames in response to a third triggering condition, wherein each third frame separately enables continued play of the second game.
6. A gaming machine in accordance with claim 5 , wherein, in response to a fourth trigger condition, the processor is further programmed to merge the plurality of third frames into the second frame.
7. A gaming machine in accordance with claim 6 , wherein merging the plurality of third frames into the second frame comprises merging credits associated with the third frames into the second frame.
8. A gaming system comprising:
a gaming machine comprising a random number generator, an accepting device configured to accept an item associated with a monetary value that establishes a credit balance that is increasable and decreasable based at least on wagering activity, a cashout device configured to receive an input to cause an initiation of a payout associated with the credit balance, and a display device; and
a gaming server communicatively coupled to the gaming device, the gaming server configured to:
cause the display device to display a first game using a first frame;
receive a game play initiation signal from the gaming machine, indicating that a player operating the gaming machine has initiated play of the first game;
store credit display data and bet display data in the database for the first game;
detect a first trigger condition during play of the first game in the first frame;
distribute the first game into a plurality of second games based on at least one of a player input and a trigger condition occurring within the first game;
generate a plurality of second frames that correspond to one of the plurality of second games, wherein each second frame includes a secondary credit display and a secondary bet display;
based on the first trigger condition, display a second game of the plurality of second games in a second frame of the plurality of second frames on the display device;
display a secondary bet display and a secondary credit display within the second frame, wherein the secondary credit display shows at least one secondary credit amount derived from a number of available credits allocated by the gaming server; and
enable simultaneous play of the first game in the first frame and the second game in the second frame.
9. A gaming system in accordance with claim 8 , wherein the first trigger condition is a request from a player to display the second game in the second frame.
10. A gaming system in accordance with claim 8 , wherein the gaming server is further configured to:
detect a second trigger condition during play of the first game or the second game;
based on the second trigger condition, merge one of the following: the first frame into the second frame or the second frame into the first frame; and
enable continued play of a respective game within the merged frames.
11. A gaming system in accordance with claim 10 , wherein merging one of the following: the first frame into the second frame or the second frame into the first frame comprises combining credits associated with the first game and the second game.
12. A gaming system in accordance with claim 11 , wherein the gaming server is further configured to divide the second frame into a plurality of third frames in response to a third triggering condition, wherein each third frame separately enables continued play of the second game.
13. A gaming system in accordance with claim 12 , wherein, in response to a fourth trigger condition, the processor is further programmed to merge the plurality of third frames into the second frame.
14. A gaming system in accordance with claim 13 , wherein merging the plurality of third frames into the second frame comprises merging credits associated with the third frames into the second frame.
15. A method for use with a gaming machine having a display device and in communication with a gaming server, the method comprising:
receiving a first game display signal from the gaming server;
in response to receiving the game display signal, displaying, on the display device, a first game using a first frame;
transmitting a game play initiation signal to the gaming server, indicating that a player operating the gaming machine has initiated play of the first game;
detecting a first trigger condition during play of the first game in the first frame;
transmitting a game data signal to the gaming server to cause the gaming server to distribute the first game into a plurality of second games, wherein the game data signal is based on at least one of a player input and the trigger condition;
receiving a second game display signal from the gaming server that causes the gaming machine to display a second frame on the display device;
based on the first trigger condition, displaying a second game of the plurality of second games in the second frame on the display device;
displaying a secondary bet display and a secondary credit display within the second frame, wherein the secondary credit display shows at least one secondary credit amount derived from a number of available credits allocated by the gaming server; and
enabling simultaneous play of the first game in the first frame and the second game in the second frame.
16. A method in accordance with claim 15 , wherein the first trigger condition is a request from a player to display the second game in the second frame.
17. A method in accordance with claim 15 , further comprising:
detecting a second trigger condition during play of the first game or the second game;
based on the second trigger condition, merging one of the following: the first frame into the second frame or the second frame into the first frame; and
enabling continued play of a respective game within the merged frames.
18. A method in accordance with claim 17 , wherein the second trigger condition is a request from a player to merge one of the following: the first frame into the second frame or the second frame into the first frame.
19. A method in accordance with claim 17 , further comprising dividing the second frame into a plurality of third frames in response to a third triggering condition, wherein each third frame separately enables continued play of the second game.
20. A method in accordance with claim 19 , wherein, in response to a fourth trigger condition, the processor is further programmed to merge the plurality of third frames into the second frame including credits associated with each of the third frames.