IP Library Granted Patent US 9,833,709
Granted Patent B2
US 9,833,709 · App. 14/508,593 · Granted Dec 5, 2017

Game console system, method and computer program product with anti-malware/spyware and parental control capabilities

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Quick Facts
Patent No.
US 9,833,709
App. No.
14/508,593
Granted
Dec 5, 2017
Kind
B2
Abstract

A system, method and computer program product are provided for securing a game console capable of processing game-related data. In use, the game-related data is scanned for detecting malware. Additionally, the game-related data is scanned for detecting spyware. Further, parental controls are executed during use of the game console.

Claims (40)

1. A method, comprising:

accessing a network utilizing a game console;

processing game-related data with the game console;

scanning the game-related data for at least one of malware and spyware, wherein the scanning includes an on-access scanning, the game-related data includes a subset of game-related data being processed during the on-access scanning, the on-access scanning scans data saved to a hard drive of the game console, the on-access scanning is performed in parallel with a use of the game console, and the use of the game console is defined by game play associated with the game console or downloading data to the game console from the network;

displaying a prompt for the game-related data for performing an on-demand scan, if a request for the on-demand scan is identified; and

executing parental controls during the game play utilizing the game console or accessing the game-related data utilizing the game console, wherein the parental controls block an execution of the game-related data, and the game-related data is a video game or a game application.

2. The method of claim 1 , further comprising:

identifying the request for the on-demand scan; and

stopping the game play in response to the on-demand scan.

3. The method of claim 2 , wherein the game-related data is stored on a game cartridge.

4. A non-transitory, computer readable medium encoded with a computer program product that, when executed, performs a method comprising:

accessing a network utilizing a game console;

processing game-related data with the game console;

scanning the game-related data for at least one of malware and spyware, wherein the scanning includes an on-access scanning, wherein the game-related data includes a subset of game-related data being processed during the on-access scanning, the on-access scanning scans data saved to a hard drive of the game console, the on-access scanning is performed in parallel with a use of the game console, and the use of the game console is defined by game play associated with the game console or downloading data to the game console from the network;

displaying a prompt for the game-related data for performing an on-demand scan, if a request for the on-demand scan is identified; and

executing parental controls during the game play utilizing the game console or accessing the game-related data utilizing the game console, wherein the parental controls block an execution of the game-related data, and the game-related data is a video game or a game application.

5. The computer readable medium of claim 4 , wherein the executing the parental controls is performed in response to a log-in to the game console.

6. The computer readable medium of claim 4 , the method further comprising:

reacting based on the at least one of malware and spyware being detected during the scanning.

7. The computer readable medium of claim 6 , wherein the reacting includes at least one of quarantining the at least one of malware and spyware, deleting the at least one of malware and spyware within the game console, and sending an alert over a network with a notification of the at least one of malware and spyware along with a network location of the game console.

8. The computer readable medium of claim 4 , the method further comprising:

executing the parental controls during the accessing the network.

9. The computer readable medium of claim 8 , wherein the network is the Internet.

10. The computer readable medium of claim 4 , wherein the scanning includes the on-demand scanning.

11. The computer readable medium of claim 4 , the method further comprising:

reading the game-related data from a digital video disc (DVD).

12. A game console, comprising:

a communication adapter that accesses a network;

a processor that processes game-related data;

a hard drive that stores the game-related data;

a graphical user interface that displays a prompt for the game-related data for performing an on-demand scan, if a request for the on-demand scan is identified; and

a scanner configured to perform an on-access scanning of the game-related data for at least one of malware and spyware, wherein the game-related data includes a subset of game-related data being processed during the on-access scanning, the on-access scanning scans data saved to the hard drive, the on-access scanning is performed in parallel with a use of the game console, and the use of the game console is defined by game play associated with the game console or downloading data to the game console from the network, wherein

the processor executes parental controls during the game play utilizing the game console or accessing the game-related data utilizing the game console, wherein the parental controls block an execution of the game-related data, and the game-related data is a video game or a game application.

13. The game console of claim 12 , further comprising:

a memory that stores the video game.

14. The game console of claim 12 , wherein the on-access scanning is performed upon the game-related data being downloaded to the game console or upon a reception of a game cartridge, a game DVD, or a memory stick by the game console.

15. The game console of claim 12 , wherein the on-access scanning scans only the subset of the game-related data being processed during the on-access scanning.

16. The game console of claim 12 , wherein a use of the game console is suspended during the on-access scanning.

17. The computer readable medium of claim 4 , wherein the on-access scanning is performed upon the game-related data being downloaded to the game console or upon a reception of a game cartridge, a game DVD, or a memory stick by the game console.

18. The computer readable medium of claim 4 , wherein the scanning scans game-related user profile information or a user score.

Assignments (8)
CORRECTIVE ASSIGNMENT TO CORRECT THE THE PATENT TITLES AND REMOVE DUPLICATES IN THE SCHEDULE PREVIOUSLY RECORDED AT REEL: 059354 FRAME: 0335. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jun 23, 2022
From: MCAFEE, LLC
To: JPMORGAN CHASE BANK, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 060792/0307 →
SECURITY INTEREST Recorded Mar 3, 2022
From: MCAFEE, LLC
To: JPMORGAN CHASE BANK, N.A., AS ADMINISTRATIVE AGENT AND COLLATERAL AGENT
Reel/Frame 059354/0335 →
RELEASE OF INTELLECTUAL PROPERTY COLLATERAL - REEL/FRAME 045056/0676 Recorded Mar 2, 2022
From: MORGAN STANLEY SENIOR FUNDING, INC., AS COLLATERAL AGENT
To: MCAFEE, LLC
Reel/Frame 059354/0213 →
RELEASE OF INTELLECTUAL PROPERTY COLLATERAL - REEL/FRAME 045055/0786 Recorded Oct 26, 2020
From: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
To: MCAFEE, LLC
Reel/Frame 054238/0001 →
CORRECTIVE ASSIGNMENT TO CORRECT THE REMOVE PATENT 6336186 PREVIOUSLY RECORDED ON REEL 045056 FRAME 0676. ASSIGNOR(S) HEREBY CONFIRMS THE SECURITY INTEREST. Recorded Oct 22, 2020
From: MCAFEE, LLC
To: MORGAN STANLEY SENIOR FUNDING, INC.
Reel/Frame 054206/0593 →
CORRECTIVE ASSIGNMENT TO CORRECT THE REMOVE PATENT 6336186 PREVIOUSLY RECORDED ON REEL 045055 FRAME 786. ASSIGNOR(S) HEREBY CONFIRMS THE SECURITY INTEREST. Recorded Oct 22, 2020
From: MCAFEE, LLC
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 055854/0047 →
SECURITY INTEREST Recorded Jan 12, 2018
From: MCAFEE, LLC
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 045055/0786 →
SECURITY INTEREST Recorded Jan 12, 2018
From: MCAFEE, LLC
To: MORGAN STANLEY SENIOR FUNDING, INC.
Reel/Frame 045056/0676 →