IP Library Granted Patent US 9,092,943
Granted Patent B2
US 9,092,943 · App. 14/510,878 · Granted Jul 28, 2015

Gaming system and method of gaming

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Quick Facts
Patent No.
US 9,092,943
App. No.
14/510,878
Granted
Jul 28, 2015
Kind
B2
Abstract

An example method of gaming includes selecting symbols appearing in a game event. The selected symbols are stored in a symbol store arranged to store a plurality of symbols. The symbol store is arranged such that, once a maximum number of symbols is reached, storage of a further symbol in the symbol store results in the removal of a stored symbol from the symbol store in accordance with a removal rule. The method includes determining whether the stored symbols meet an award criterion.

Claims (49)

1. A computer-implemented method of gaming, comprising:

selecting, using a processor, symbols appearing in a game event;

storing, using a processor, the selected symbols in a symbol store arranged to store a plurality of symbols, the symbol store arranged such that, once a maximum number of symbols is reached, storage of a further symbol in the symbol store results in the removal of a stored symbol from the symbol store in accordance with a removal rule, the symbol store displayed in conjunction with a game window; and

determining, using a processor, whether the stored symbols meet an award criterion.

2. A method as claimed in claim 1 , wherein the symbol store is a First-In-First-Out (FIFO) symbol stack and the removal rule is that the first symbol added to the symbol stack is the first removed.

3. A method of gaming as claimed in claim 1 , wherein the symbols are selected at random from at least one of a base game and feature game.

4. A method of gaming as claimed in claim 3 , wherein at least one symbol is selected from each game of the base game and/or feature game.

5. A method of gaming as claimed in claim 3 , wherein the symbols are stored in the same order as which they are selected.

6. A method of gaming as claimed in claim 1 , wherein the award criterion is that a particular combination of symbols appears in the symbol store.

7. A method of gaming as claimed in claim 1 , wherein bonus credits and/or additional games are awarded responsive to the award criterion being met.

8. A method of gaming as claimed in claim 1 , further comprising waiting until the maximum number of symbols has been reached before determining whether the award criterion has been met.

9. A method of gaming as claimed in claim 2 , further comprising displaying the symbol store in association with the base game and/or feature game.

10. A method of gaming as claimed in claim 1 , wherein the symbols are selected from a plurality of symbols utilised in the game event for evaluating a winning outcome.

11. A game controller including a processor and a memory, the game controller comprising:

a symbol store arranged to store a plurality of symbols, the symbol store arranged such that once a maximum number of symbols is reached, storage of a further symbol results in the removal of a stored symbol in accordance with a removal rule, the symbol store displayed in conjunction with a game window;

a symbol selector module arranged to select symbols appearing in a game event and to store the selected symbols in the symbol store, the symbol selector module activated to select symbols based on an eligibility criterion; and

a determination module arranged to determine whether the stored symbols meet an award criterion.

12. A game controller as claimed in claim 11 , wherein the symbol store is a First-In-First-Out (FIFO) symbol stack and the removal rule is that the first symbol added to the symbol stack is the first removed.

13. A game controller as claimed in claim 11 , wherein the symbols are selected at random from at least one of a base game and feature game.

14. A game controller as claimed in claim 13 , wherein at least one symbol is selected from each game of the base game and/or feature game.

15. A game controller as claimed in claim 11 , further comprising an award module arranged to award a prize when the award criterion has been met.

16. A game controller as claimed in claim 11 , wherein the award module is arranged to award bonus credits and/or additional games responsive to the award criterion being met.

17. A game controller as claimed in claim 11 , wherein the award criterion is that a particular combination of symbols appears in the symbol store.

18. A game controller as claimed in claim 11 , wherein the determination module is arranged to wait until the maximum number of symbols has been reached before making the determination.

19. A game controller as claimed in claim 13 , further comprising a display module arranged to display the symbol store in association with the base game and/or feature game.

20. A game controller as claimed in claim 11 , wherein the game controller is constituted by a processor executing program code stored in a memory.

21. A gaming system comprising:

a game controller including a processor and a memory, the game controller comprising:

a symbol store arranged to store a plurality of symbols, the symbol store arranged such that once a maximum number of symbols is reached, storage of a further symbol results in the removal of a stored symbol in accordance with a removal rule, the symbol store displayed in conjunction with a game window;

a symbol selector module arranged to select symbols appearing in a game event and to store the selected symbols in the symbol store, the symbol selector module activated to select symbols based on an eligibility criterion; and

a determination module arranged to determine whether the stored symbols meet an award criterion; and

a display arranged to display the symbol store.

22. A controller for a gaming system comprising a plurality of gaming devices operable to participate in a shared game event, the controller comprising:

a symbol store arranged to store a plurality of symbols, the symbol store arranged such that once a maximum number of symbols is reached, storage of a further symbol results in a removal of a storage symbol in accordance with the removable symbol, the symbol store displayed in conjunction with a game window;

a symbol selector module arranged to select symbols resulting from play of the shared game event and to store the selected symbols in the symbol store; and

a determination module arranged to determine whether the stored symbols meet an award criterion.

23. A controller in accordance with claim 22 , wherein the shared game event comprises displaying a separate game on a display of each of the participating gaming devices and wherein the symbols are selected from the separate games.

24. A controller in accordance with claim 22 , wherein the gaming system is arranged to conduct the shared game event in response to a trigger event occurring in relation to play of a game on one of the gaming devices.

25. A controller in accordance with claim 22 , wherein the award criterion is that a particular symbol combination appears in the symbol store.

26. A controller in accordance with claim 22 , further comprising an award module arranged to award a prize to at least one of the plurality of gaming devices in the gaming system when the award criterion has been met, according to a distribution rule.

27. A computer-implemented method of conducting a shared game event including two or more participating gaming devices, the method comprising:

selecting, based on an eligibility criterion, symbols resulting from play of the shared game event;

storing the selected symbols in a symbol store arranged to store a plurality of symbols, the symbol store arranged such that once a maximum number of symbols is reached, storage of a further symbol in the symbol store results in the removal of a stored symbol from the symbol store in accordance with a removal rule, the symbol store displayed in conjunction with a game window; and

determining whether the stored symbols meet an award criterion.

28. A method according to claim 27 , wherein the eligibility criterion comprises at least one of a designated turnover or a placement of an additional bet.

29. A computer readable medium including computer program code which when executed by a processor implements a method for gaming, the method comprising:

selecting, based on an eligibility criterion, symbols appearing in a game event;

storing selected symbols appearing in a game event in a symbol store arranged to store a plurality of symbols, the symbol store arranged such that, once a maximum number of symbols is reached, storage of a further symbol in the symbol store results in the removal of a stored symbol from the symbol store in accordance with a removal rule, the symbol store displayed in conjunction with a game window; and

determining whether the stored symbols meet an award criterion.

Assignments (6)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 059368/0799 →
SECURITY INTEREST Recorded Jun 3, 2020
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0001 →
SECURITY INTEREST Recorded Jun 16, 2016
From: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD.
To: USB AG, STAMFORD BRANCH
Reel/Frame 039051/0980 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 2, 2015
From: KIM, HYONG JOO
To: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Reel/Frame 034611/0916 →