Eye imaging in head worn computing
View Patent ↗Aspects of the present invention relate to methods and systems for imaging, recognizing, and tracking of a user's eye that is wearing a HWC. Aspects further relate to the processing of images reflected from the user's eye and controlling displayed content in accordance therewith.
1. A head-worn computer, comprising:
a camera adapted to capture a plurality of reflected images of an eye of a person wearing the head-worn computer to determine a plurality of positions of the eye, wherein the head-worn computer comprises a see-through display displaying digitally presented content, wherein the camera is positioned to capture the reflected images of the eye through a common optical axis with the digitally presented content in-line with the eye of the user; and
a processor adapted to determine a rate of position change statistic describing a rate of positional change of the eye based on the plurality of reflected images, the processor further adapted to remove the digitally presented content from a field of view of the see-through display if the rate of positional change exceeds a predetermined threshold.
2. The head-worn computer of claim 1 , wherein the camera is located proximate the see-through display.
3. The head-worn computer of claim 1 , wherein the see-through display is a reflective display and the reflected image of the eye of the person reflects off of the see-through display prior to being captured by the camera.
4. The head-worn computer of claim 1 , further comprising a reflective surface positioned between the see-through display and the camera, wherein the camera captures the reflected image of the eye of the person after it reflects off of the reflective surface.
5. The head-worn computer of claim 1 , wherein the see-through display is a front lit reflective image display.
6. The head-worn computer of claim 1 , wherein the see-through display is an emissive display.
7. The head-worn computer of claim 1 , wherein the digitally presented content removed from the see-through display is such that the person perceives the digitally presented content as a 3D image.