IP Library Granted Patent US 9,808,719
Granted Patent B2
US 9,808,719 · App. 14/531,095 · Granted Nov 7, 2017

Video game awarding benefits for qualified resource fusion

Inventor: Kyohei Yamaguchi (Tokyo, JP)
Assignee: DeNA CO., LTD.
A63F13/69A63F13/58A63F13/825
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,808,719
App. No.
14/531,095
Granted
Nov 7, 2017
Kind
B2
Abstract

The information processing device according to the present invention is provided with a fusion processing unit which, before satisfying a preset condition related to fusing a basic first game content and a second game content used as source material for fusion, varies parameters configured in the first game content each time the second game content is fused with the first game content, and, once the preset condition is satisfied, provides benefits, without varying the parameters configured in the first game content, each time the second game content is fused with the first game content.

Claims (13)

1. An information processing device comprising:

a processor, configured to execute one or more units, the one or more units comprising:

a determination processing unit, which determines whether or not a preset condition related to fusing a basic first game content and a second game content used as source material for fusion has been satisfied; and

a fusion processing unit which, before the preset condition is satisfied, varies parameters configured in the first game content each time the second game content is fused with the first game content, and, once the preset condition is satisfied, provides benefits comprising at least one of a game item and a virtual medal, without varying the parameters configured in the first game content, each time the second game content is fused with the first game content.

2. The information processing device according to claim 1 , wherein the determination processing unit determines whether or not it is possible to fuse the second game content with the first game content and, based on the results of such a determination, determines whether or not the preset condition has been satisfied.

3. The information processing device according to claim 1 , wherein, before the preset condition is satisfied, the fusion processing unit varies the upper limit of the parameters configured in said first game content in a stepwise manner each time game content that is identical to said first game content is fused, as the second game content, with the first game content.

4. The information processing device according to claim 1 , wherein, once the preset condition is satisfied, the fusion processing unit provides benefits based on properties configured in the second game content each time the second game content is fused with the first game content.

5. The information processing device according to claim 4 , wherein the fusion processing unit provides different benefits depending on the class of rarity configured in the second game content.

6. The information processing device according to claim 1 , wherein there is further provided a game content provision processing unit providing game content selected from a plurality of types of game content, the determination processing unit determines whether or not the preset condition has been satisfied when the game content is provided by the game content provision processing unit, and the fusion processing unit automatically varies parameters configured in the first game content if it is determined by the determination processing unit that the preset condition has not been satisfied and automatically provides benefits if it is determined by the determination processing unit that the preset condition has been satisfied.

7. The information processing device according to claim 1 , wherein the preset condition is that the frequency of fusion, at which the first game content and the second game content have been fused, has reached a predetermined frequency, or that the upper limit of the parameters configured in the first game content has reached a cap value.

8. A non-transitory computer-readable medium containing executable instructions for a game program, the instructions directing a processor to perform:

determination processing, during which it is determined whether or not a preset condition related to fusing a basic first game content and a second game content used as source material for fusion has been satisfied; and

fusion processing during which, before the preset condition is satisfied, parameters configured in the first game content are varied each time the second game content is fused with the first game content, and, once the preset condition is satisfied, benefits comprising at least one of a game item and a virtual medal are provided, without varying the parameters configured in the first game content, each time the second game content is fused with the first game content.

Assignments (2)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 3, 2014
From: YAMAGUCHI, KYOHEI
To: DENA CO., LTD.
Reel/Frame 034089/0618 →
Priority Claims (1)
JP 2013-264152 · Dec 20, 2013 · national
Continuity (1)
Related Publication 20150174494A1 · Jun 25, 2015