IP Library Granted Patent US 9,889,372
Granted Patent B2
US 9,889,372 · App. 14/532,941 · Granted Feb 13, 2018

Hidden object lottery game

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Quick Facts
Patent No.
US 9,889,372
App. No.
14/532,941
Granted
Feb 13, 2018
Kind
B2
Abstract

Disclosed are systems, methods, devices, and non-transitory computer readable storage media for providing an electronic lottery scratchcard game. In particular, disclosed are electronic Hidden Object Puzzle games that combines the existing lottery mechanic of scratchcard games with the existing social genre of Hidden Object games. In a traditional scratchcard puzzle, a series of covered squares are scratched by the player to reveal symbols such as letters of the alphabet. In a Hidden Object game, a graphical user interface contains hidden objects that reveal symbols such as letters of the alphabet when selected by the user. Specific combinations of symbols such as words award monetary prizes.

Claims (24)

1. A computer-implemented method comprising:

displaying a puzzle and a scene of a game in a graphical user interface to a user, the scene including hidden objects within the scene;

receiving an input within the graphical user interface of a selection of a first hidden object;

determining an appropriate action upon selection of the first hidden object;

advancing the game according to the action;

wherein the hidden objects are camouflaged or blended within a background of the scene but discernable so that the user is challenged to locate and select the hidden objects within the scene, each hidden object concealing a symbol, at least certain of the symbols corresponding to a puzzle symbol included in the puzzle on the graphical user interface; and

wherein the game comprises a lottery game having a pre-determined outcome.

2. The computer-implemented method of claim 1 , wherein the determining an appropriate action comprises:

activating the revealed symbol associated with the first hidden object on the puzzle in the graphical user interface when the revealed symbol corresponds to a puzzle symbol included in the puzzle on the graphical user interface.

3. The computer-implemented method of claim 1 , further comprising:

generating a reward if the revealed symbols corresponding to a puzzle symbol included in the puzzle on the graphical user interface satisfy a reward requirement.

4. The computer-implemented method of claim 1 , wherein a total number of the hidden objects in the scene exceeds a total number of the puzzle symbols, and at least certain of the symbols concealed by the hidden objects do not correspond to one of the puzzle symbols.

5. A non-transitory computer-readable medium storing computer executable instructions for causing a computer to perform the method comprising:

displaying a puzzle and a scene of a game in a graphical user interface, the scene including hidden objects within the scene;

receiving an input within the graphical user interface of a selection of a first hidden object;

determining an appropriate action upon selection of the first hidden object;

advancing the game according to the action;

wherein the hidden objects are camouflaged or blended within a background of the scene but discernable so that the user is challenged to locate and select the hidden objects within the scene, each hidden object concealing a symbol, at least certain of the symbols corresponding to a puzzle symbol included in the puzzle on the graphical user interface; and

wherein the game comprises a lottery game having a pre-determined outcome.

6. The computer-readable medium of claim 5 , wherein the determining an appropriate action comprises:

activating the revealed symbol associated with the first hidden object on the puzzle in the graphical user interface when the revealed symbol corresponds to a puzzle symbol included in the puzzle on the graphical user interface.

7. The computer-readable medium of claim 5 , wherein the method further comprises:

generating a reward if the revealed symbols corresponding to a puzzle symbol included in the puzzle on the graphical user interface satisfy a reward requirement.

8. The computer-readable medium of claim 5 , wherein the game has a plurality of the hidden objects throughout the scene, the method further comprising randomly activating only certain ones of hidden objects for play of the game.

Assignments (10)
PARTIAL RELEASE OF PATENT SECURITY AGREEMENT RECORDED AT R/F 045909/0513 Recorded Apr 5, 2022
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES, LLC
Reel/Frame 059595/0537 →
CHANGE OF NAME Recorded Apr 5, 2022
From: SCIENTIFIC GAMES, INC.
To: SCIENTIFIC GAMES, LLC
Reel/Frame 059596/0991 →
AMENDED AND RESTATED ASSIGNMENT Recorded Apr 5, 2022
From: SCIENTIFIC GAMES INTERNATIONAL, INC.
To: SCIENTIFIC GAMES, LLC
Reel/Frame 059597/0066 →
PARTIAL RELEASE OF PATENT SECURITY AGREEMENT RECORDED AT R/F 044889/0662 Recorded Apr 5, 2022
From: DEUTSCHE BANK TRUST COMPANY AMERICAS
To: SCIENTIFIC GAMES, LLC
Reel/Frame 059616/0483 →
SECURITY INTEREST Recorded Apr 5, 2022
From: SCIENTIFIC GAMES, LLC
To: DEUTSCHE BANK AG NEW YORK BRANCH
Reel/Frame 059852/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 30, 2021
From: SCIENTIFIC GAMES INTERNATIONAL, INC.
To: SCIENTIFIC GAMES, INC.
Reel/Frame 057970/0976 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 4, 2016
From: KARMA GAMING INTERNATIONAL, INC.
To: SCIENTIFIC GAMES INTERNATIONAL, INC.
Reel/Frame 039337/0856 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 6, 2014
From: SIROIS, JEAN-LOUIS; MACLEOD, CHRISTOPHER
To: KARMA GAMING INTERNATIONAL INC.
Reel/Frame 034122/0123 →