Game control server apparatus
A game control server apparatus includes an evolution information storing unit that stores a base character, a partner character and an evolved character associated with each other, the base character being converted to the evolved character by combining the base character and the partner character; and an evolution process management unit that coverts, upon accepting an evolution instruction of a base character possessed by a first player by combining the base character and a partner character possessed by another second player to evolve the base character from the first player, the base character to an evolved character that is associated with the base character and the partner character using the partner character of the second player under a condition that a process of paying reward from the first player to the second player is performed.
1. A game control server apparatus connected to a plurality of terminal devices of a plurality of players via a network, comprising:
a player information storing unit that stores information of characters possessed by each of the players;
an evolution information storing unit that stores a base character, a partner character and an evolved character associated with each other,
the base character being converted to the evolved character by combining the base character and the partner character; and
an evolution process management unit that
transmits, to a first terminal device of a first player, an evolution process screen to be displayed on the first terminal device,
the evolution process screen including
first information regarding a base character possessed by the first player and
second information regarding a combination of a partner character that is associated with the base character and another player who possesses the partner character,
accepts, from the first terminal device of the first player, an evolution instruction of the base character with designation of the combination of the partner character and the player included in the evolution process screen, and
converts, upon accepting the evolution instruction of the base character possessed by the first player by combining the base character and the partner character possessed by another second player to evolve the base character from the first terminal of the first player, the base character to an evolved character that is associated with the base character and the partner character using the partner character of the second player under a condition that a process of paying reward from the first player to the second player is performed.
2. The game control server apparatus according to claim 1 ,
wherein the evolution information storing unit stores reward that is necessary in order to use the partner character in correspondence with each of the partner characters.
3. The game control server apparatus according to claim 1 ,
wherein the evolution process screen further including a third information regarding a combination of a partner character that is associated with the base character and possessed by the first player,
wherein the evolution process management unit converts, upon accepting an evolution instruction of a base character possessed by the first player by combining the base character and a partner character possessed by the first player to evolve the base character from the first terminal device of the first player, the base character to an evolved character associated with the base character and the partner character, and deletes information of the character used as the partner character among information of characters possessed by the first player in the player information storing unit,
wherein when the base character of the first player is converted to the evolved character using the partner character of the second player, the evolution process management unit remains the partner character to be possessed by the second player.
4. The game control server apparatus according to claim 1 ,
wherein the evolution process management unit extracts, upon accepting an evolution process instruction of a base character of the first player from the first terminal device of the first player, by referring to the evolution information storing unit and the player information storing unit, a partner character that is associated with the base character and information of another player who possesses the partner character and performs a process of presenting them to the first player by incorporating them in the evolution process screen.
5. The game control server apparatus according to claim 1 ,
wherein the evolution process management unit transmits, under a status that a base character of the first player and a partner character to combine with the base character are designated, upon receiving an instruction to search another player who possesses the partner character from the first terminal device of the first player, by referring to the player information storing unit, information of another player who possesses the partner character to the first terminal device of the first player to be displayed on the first terminal.
6. The game control server apparatus according to claim 1 ,
wherein the evolution process management unit extracts, under a status that a base character of the first player is designated, upon accepting an input of information identifying another player from the first terminal device of the first player, by referring to the evolution information storing unit and the player information storing unit, information of the partner character associated with the base character among characters possessed by the other player and transmits the extracted information to the first terminal device of the first player to be displayed on the first terminal.
7. The game control server apparatus according to claim 1 ,
wherein the player information storing unit stores, for each of the plurality of players, information indicating friend players of the respective player, and
wherein the evolution process management unit permits the first player to use the partner character possessed by the second player when the second player is the friend player of the first player.
8. The game control server apparatus according to claim 1 ,
wherein the evolution information storing unit stores different partner characters or different evolved characters for different ranges of an experience value of the base character.
9. The game control server apparatus according to claim 1 ,
wherein the evolution information storing unit stores different base characters or different evolved characters for different ranges of an experience value of the partner character.
10. The game control server apparatus according to claim 1 ,
wherein the evolution process management unit further transmits, to a second terminal device of the second player, a message from the first player, when the partner character of the second player is used to convert the base character to the evolved character.
11. A non-transitory computer-readable recording medium having recorded thereon a program for a game control apparatus including a computer and connected to a plurality of terminal devices of a plurality of players via a network,
the game control apparatus including
a player information storing unit that stores information of characters possessed by each of the players, and
an evolution information storing unit that stores a base character, a partner character and an evolved character associated with each other,
the base character being converted to the evolved character by combining the base character and the partner character,
the program causing the computer to execute an evolution process management function that
transmits, to a first terminal device of a first player, an evolution process screen to be displayed on the first terminal device,
the evolution process screen including
first information regarding a base character possessed by the first player and
second information regarding a combination of a partner character that is associated with the base character and another player who possesses the partner character,
accepts, from the first terminal device of the first player, an evolution instruction of the base character with designation of the combination of the partner character and the player included in the evolution process screen, and
converts, upon accepting the evolution instruction of the base character possessed by the first player by combining the base character and the partner character possessed by another second player to evolve the base character from the first terminal of the first player, the base character to an evolved character that is associated with the base character and the partner character using the partner character of the second player under a condition that a process of paying reward from the first player to the second player is performed.
12. The non-transitory computer-readable recording medium according to claim 11 ,
wherein the evolution process management function extracts, upon accepting an evolution process instruction of a base character of the first player from the first terminal device of the first player, by referring to the evolution information storing unit and the player information storing unit, a partner character that is associated with the base character and information of another player who possesses the partner character and performs a process of presenting them to the first player by incorporating them in the evolution process screen.
13. The non-transitory computer-readable recording medium according to claim 11 ,
wherein the evolution process management function transmits, under a status that a base character of the first player and a partner character to combine with the base character are designated, upon receiving an instruction to search another player who possesses the partner character from the first terminal device of the first player, by referring to the player information storing unit, information of another player who possesses the partner character to the first terminal device of the first player to be displayed on the first terminal.
14. The non-transitory computer-readable recording medium according to claim 11 ,
wherein the evolution process management function extracts, under a status that a base character of the first player is designated, upon accepting an input of information identifying another player from the first terminal device of the first player, by referring to the evolution information storing unit and the player information storing unit, information of the partner character associated with the base character among characters possessed by the other player and transmits the extracted information to the first terminal device of the first player to be displayed on the first terminal.
15. The non-transitory computer-readable recording medium according to claim 11 ,
wherein the player information storing unit stores, for each of the plurality of players, information indicating friend players of the respective player, and
wherein the evolution process management function permits the first player to use the partner character possessed by the second player when the second player is the friend player of the first player.
16. The non-transitory computer-readable recording medium according to claim 11 ,
wherein the evolution information storing unit stores different partner characters or different evolved characters for different ranges of an experience value of the base character.
17. The non-transitory computer-readable recording medium according to claim 11 ,
wherein the evolution process management function further transmits, to a second terminal device of the second player, a message from the first player, when the partner character of the second player is used to convert the base character to the evolved character.