IP Library Granted Patent US 9,779,538
Granted Patent B2
US 9,779,538 · App. 14/571,017 · Granted Oct 3, 2017

Real-time content immersion system

Inventors: Mike Sanders (San Francisco, CA); Kim Libreri (Fairfax, CA); Nicholas Grant Rasmussen (San Francisco, CA); John Gaeta (Ross, CA)
Assignee: LUCASFILM ENTERTAINMENT COMPANY LTD.
G06T15/08H04N5/2224G06T2215/12G06T2215/16
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Quick Facts
Patent No.
US 9,779,538
App. No.
14/571,017
Granted
Oct 3, 2017
Kind
B2
Abstract

A method may include presenting a scene from linear content on one or more display devices in an immersive environment, and receiving, from a user within the immersive environment, input to change an aspect of the scene. The method may also include accessing 3-D virtual scene information previously used to render the scene, and changing the 3-D virtual scene information according to the changed aspect of the scene. The method may additionally include rending the 3-D virtual scene to incorporate the changed aspect, and presenting the rendered scene in real time in the immersive user environment.

Claims (48)

1. A method comprising:

storing 3-D virtual scene information and linear content, wherein the linear content was previously rendered from the 3-D virtual scene information;

presenting a scene from the linear content on one or more display devices in an immersive environment;

receiving, from a user within the immersive environment, input to change an aspect of the scene;

accessing the 3-D virtual scene information previously used to render the scene;

changing the 3-D virtual scene information according to the changed aspect of the scene;

rendering the 3-D virtual scene to incorporate the changed aspect; and

presenting the rendered scene in real time in the immersive environment.

2. The method of claim 1 , wherein the immersive environment comprises a panoramic display of the scene, and wherein the one or more display devices comprise a display on a floor of the immersive environment.

3. The method of claim 1 , wherein the linear content comprises a previously released motion picture.

4. The method of claim 1 , wherein the input to change the aspect of the scene comprises a user interaction with the aspect of the scene displayed on the one or more display devices in real time.

5. The method of claim 1 , wherein the aspect of the scene comprises a behavior or dialogue of a CGI character.

6. The method of claim 1 , wherein the aspect of the scene comprises a perspective from which the scene was rendered.

7. The method of claim 1 , further comprising:

tracking motion of a second user; and

using the motion of the second user to drive a CGI character in the 3-D virtual scene.

8. A system comprising:

one or more display devices forming an immersive environment;

one or more processors; and

one or more memory devices comprising instructions that, when executed by the one or more processors, cause the one or more processors to perform operations comprising:

storing 3-D virtual scene information and linear content, wherein the linear content was previously rendered from the 3-D virtual scene information;

presenting a scene from the linear content on one or more display devices in an immersive environment;

receiving, from a user within the immersive environment, input to change an aspect of the scene;

accessing the 3-D virtual scene information previously used to render the scene;

changing the 3-D virtual scene information according to the changed aspect of the scene;

rendering the 3-D virtual scene to incorporate the changed aspect; and

presenting the rendered scene in real time in the immersive environment.

9. The system of claim 8 , wherein the immersive environment comprises a panoramic display of the scene, and wherein the one or more display devices comprise a display on a floor of the immersive environment.

10. The system of claim 8 , wherein the linear content comprises a previously released motion picture.

11. The system of claim 8 , wherein the input to change the aspect of the scene comprises a user interaction with the aspect of the scene displayed on the one or more display devices in real time.

12. The system of claim 8 , wherein the aspect of the scene comprises a behavior or dialogue of a CGI character.

13. The system of claim 8 , wherein the aspect of the scene comprises a perspective from which the scene was rendered.

14. The system of claim 8 , wherein the one or more memory devices further comprise instruction that, when executed by the one or more processors, cause the one or more processors to perform operations further comprising:

tracking motion of a second user; and

using the motion of the second user to drive a CGI character in the 3-D virtual scene.

15. A non-transitory computer-readable medium comprising instructions that, when executed by one or more processors, cause the one or more processors to perform operations comprising:

storing 3-D virtual scene information and linear content, wherein the linear content was previously rendered from the 3-D virtual scene information;

presenting a scene from the linear content on one or more display devices in an immersive environment;

receiving, from a user within the immersive environment, input to change an aspect of the scene;

accessing the 3-D virtual scene information previously used to render the scene;

changing the 3-D virtual scene information according to the changed aspect of the scene;

rendering the 3-D virtual scene to incorporate the changed aspect; and

presenting the rendered scene in real time in the immersive environment.

16. The non-transitory computer-readable medium of claim 15 , wherein the immersive environment comprises a panoramic display of the scene, and wherein the one or more display devices comprise a display on a floor of the immersive environment.

17. The non-transitory computer-readable medium of claim 15 , wherein the linear content comprises a previously released motion picture.

18. The non-transitory computer-readable medium of claim 15 , wherein the input to change the aspect of the scene comprises a user interaction with the aspect of the scene displayed on the one or more display devices in real time.

19. The non-transitory computer-readable medium of claim 15 , wherein the aspect of the scene comprises a behavior or dialogue of a CGI character.

20. The non-transitory computer-readable medium of claim 15 , wherein the aspect of the scene comprises a perspective from which the scene was rendered.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 29, 2017
From: LIBRERI, KIM
To: LUCASFILM ENTERTAINMENT COMPANY LTD.
Reel/Frame 044505/0493 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 24, 2017
From: SANDERS, MICHAEL; RASMUSSEN, NICHOLAS GRANT; GAETA, JOHN
To: LUCASFILM ENTERTAINMENT COMPANY LTD.
Reel/Frame 041068/0463 →
Continuity (3)
Provisional Application 62004121 · May 28, 2014
Provisional Application 62005731 · May 30, 2014
Related Publication 20150350628A1 · Dec 3, 2015