IP Library Granted Patent US 9,786,129
Granted Patent B2
US 9,786,129 · App. 14/575,104 · Granted Oct 10, 2017

System and method for enhancing a game of chance

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Quick Facts
Patent No.
US 9,786,129
App. No.
14/575,104
Granted
Oct 10, 2017
Kind
B2
Abstract

A gaming machine associates each position in a plurality of positions with one of a plurality of markers including at least a first marker and a second marker, identifies a plurality of patterns including at least one position of the plurality of positions, determines whether at least one pattern of the plurality of patterns satisfies a predetermined first threshold based on the first marker of the plurality of markers, and determines whether at least one pattern of the plurality of patterns satisfies the predetermined first threshold based on the second marker of the plurality of markers.

Claims (49)

1. A method for presenting a game of chance on a gaming machine, the method implemented using a computing device, the method comprising:

displaying a first plurality of identifiers at a plurality of positions;

generating a second plurality of identifiers for each of the plurality of positions;

associating each position in the plurality of positions with a first marker if an identifier in the first plurality of identifiers matches an identifier in the second plurality of identifiers;

associating each position in the plurality of positions with a second marker if an identifier in the first plurality of identifiers does not match an identifier in the second plurality of identifiers;

determining whether at least one pattern of a plurality of patterns satisfies a predetermined first threshold based on the first marker; and

determining whether at least one pattern of the plurality of patterns satisfies the predetermined first threshold based on the second marker.

2. A method in accordance with claim 1 further comprising:

determining whether a quantity associated with the second plurality of identifiers satisfies a predetermined second threshold.

3. A method in accordance with claim 1 further comprising:

receiving a play input; and

determining a quantity associated with the plurality of patterns based on the play input.

4. A method in accordance with claim 1 further comprising:

receiving a play input; and

determining a quantity associated with the second plurality of identifiers based on the play input.

5. One or more non-transitory computer-readable storage media having computer-executable instructions embodied thereon, wherein, when executed by at least one processor, the computer-executable instructions cause the at least one processor to:

display a first plurality of identifiers at a plurality of positions;

generate a second plurality of identifiers for each of the plurality of positions;

associate each position in the plurality of positions with a first marker if an identifier in the first plurality of identifiers matches an identifier in the second plurality of identifiers;

associate each position in the plurality of positions with a second marker if an identifier in the first plurality of identifiers does not match an identifier in the second plurality of identifiers;

determine whether at least one pattern of a plurality of patterns satisfies a predetermined first threshold based on the first marker; and

determine whether at least one pattern of the plurality of patterns satisfies the predetermined first threshold based on the second marker.

6. One or more non-transitory computer-readable storage media in accordance with claim 5 , wherein the computer-executable instructions further cause the at least one processor to:

determine whether a quantity associated with the second plurality of identifiers satisfies a predetermined second threshold.

7. One or more non-transitory computer-readable storage media in accordance with claim 5 , wherein the computer-executable instructions further cause the at least one processor to:

receive a play input; and

determine a quantity associated with the plurality of patterns based on the play input.

8. One or more non-transitory computer-readable storage media in accordance with claim 5 , wherein the computer-executable instructions further cause the at least one processor to:

receive a play input; and

determine a quantity associated with the plurality of identifiers based on the play input.

9. A gaming machine comprising:

a frame; and

a gaming controller coupled to the frame, the gaming controller comprising:

at least one processor; and

one or more non-transitory computer-readable storage media having computer-executable instructions embodied thereon, wherein, when executed by the at least one processor, the computer-executable instructions cause the at least one processor to:

display a first plurality of identifiers at a plurality of positions;

generate a second plurality of identifiers for each of the plurality of positions;

associate each position in a plurality of positions with a first marker if an identifier in the first plurality of identifiers matches an identifier in the second plurality of identifiers;

associate each position in the plurality of positions with a second marker if an identifier in the first plurality of identifiers does not match an identifier in the second plurality of identifiers;

determine whether at least one pattern of a plurality of patterns satisfies a predetermined first threshold based on the first marker; and

determine whether at least one pattern of the plurality of patterns satisfies the predetermined first threshold based on the second marker.

10. A gaming machine in accordance with claim 9 , wherein the non-transitory computer-executable instructions further cause the at least one processor to:

determine whether a quantity associated with the second plurality of identifiers satisfies a predetermined second threshold.

11. A gaming machine in accordance with claim 9 , wherein the non-transitory computer-executable instructions further cause the at least one processor to:

receive a play input; and

determine a quantity associated with the plurality of patterns based on the play input.

12. A gaming machine in accordance with claim 9 , wherein the non-transitory computer-executable instructions further cause the at least one processor to:

receive a play input; and

determine a quantity associated with the second plurality of identifiers based on the play input.

Assignments (5)
RELEASE (REEL 062078 / FRAME 0604) Recorded Mar 2, 2026
From: BANK OF AMERICA, N.A.
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
Reel/Frame 074992/0667 →
SECURITY AGREEMENT Recorded Sep 2, 2022
From: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.; ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
To: BANK OF AMERICA, N.A, AS SECURITY TRUSTEE
Reel/Frame 062078/0604 →
RELEASE OF SECURITY INTEREST Recorded Mar 16, 2022
From: UBS AG, STAMFORD BRANCH
To: ARISTOCRAT TECHNOLOGIES, INC.; BIG FISH GAMES, INC.; VIDEO GAMING TECHNOLOGIES, INC.
Reel/Frame 059368/0575 →
SECURITY INTEREST Recorded Jun 3, 2020
From: VIDEO GAMING TECHNOLOGIES, INC.
To: UBS AG, STAMFORD BRANCH, AS SECURITY TRUSTEE
Reel/Frame 052828/0282 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 18, 2014
From: TRAVIS, ALAN
To: VIDEO GAMING TECHNOLOGIES, INC.
Reel/Frame 034547/0799 →