IP Library Granted Patent US 9,658,473
Granted Patent B2
US 9,658,473 · App. 14/589,817 · Granted May 23, 2017

Enhanced optical and perceptual digital eyewear

Inventor: Scott W. Lewis (Las Vegas, NV)
Assignee: Percept Technologies Inc
G02C7/101A61F9/045A63F13/212A63F13/213A63F13/5255G02B27/0093G02B27/0101G02B27/017G02B27/0172G02C7/104G02C7/105G02C7/12G02C11/10G06F3/013G06F3/033G06T19/006A63F2300/8082G02B2027/014G02B2027/0118G02B2027/0138G02B2027/0178G02B2027/0187
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Quick Facts
Patent No.
US 9,658,473
App. No.
14/589,817
Granted
May 23, 2017
Kind
B2
Abstract

Improved wearable optics is disclosed. The wearable optics comprises a frame member and a lens. The wearable optics also includes circuitry within the frame member for enhancing the use of the wearable optics. A system and method in accordance with the present invention is directed to a variety of ways to enhance the use of eyeglasses. They are: (1) media focals, that is, utilizing the wearable optics for its intended purpose and enhancing that use by using imaging techniques to improve the vision of the user; (2) telecommunications enhancements that allow the eyeglasses to be integrated with telecommunication devices such as cell phones or the like; and (3) entertainment enhancements that allow the wearable optics to be integrated with devices such as MP3 players, radios, or the like.

Claims (52)

1. A wearable optics device comprising:

a lens; and

a dynamic eye tracking mechanism in communication with the lens;

wherein the dynamic eye tracking mechanism utilizes optical parameter measurements;

wherein the optical parameter measurements include any of the eye looking left for a duration of time, the eye looking right for a duration of time, the eye looking up for a duration of time, the eye looking down for a duration of time, one or more eye blinks;

wherein parameters personalized to a user can be provided based upon the dynamic eye tracking mechanism;

wherein the dynamic eye tracking mechanism is utilized to control a hand-held touch sensitive real-world video game controller;

wherein information is not displayed on the lens.

2. The wearable optics device of claim 1 ,

wherein the real-world video game controller is online or mobile.

3. The wearable optics device of claim 1 ,

wherein the real-world video game controller operates in a real-world video game environment.

4. The wearable optics device of claim 3 ,

wherein the gaming controller is utilized to control a game console.

5. The wearable optics device of claim 1 ,

wherein the parameters personalized to the user include at least one of:

information from a social network;

information sufficient to identify a friend of the user;

information sufficient to identify a particular individual appearing at a user viewpoint and the user receiving a message from that particular individual;

information sufficient to identify a particular physical object appearing at a user viewpoint and the physical object selected in response to a spectator sport;

information sufficient to identify a trajectory or velocity of a particular physical object appearing at a user viewpoint and the physical object selected in response to a spectator sport;

information sufficient to identify a trajectory or velocity of a vehicle in which the user is moving;

information sufficient to identify a location of a physical object located outside a user viewpoint;

information sufficient to identify a medical condition of the a particular individual appearing at a user viewpoint and that particular individual giving permission to the user.

6. The wearable optics device of claim 1 ,

wherein the real-world video game controller includes a physical video game controller separate from the wearable optics device.

7. A wearable optics device comprising:

a lens; and

a dynamic eye tracking mechanism in communication with the lens;

wherein the dynamic eye tracking mechanism utilizes optical parameter measurements;

wherein the optical parameter measurements include any of the eye looking left for a duration of time, the eye looking right for a duration of time, the eye looking up for a duration of time, the eye looking down for a duration of time, one or more eye blinks;

wherein parameters personalized to a user can be provided based upon the dynamic eye tracking mechanism;

wherein the dynamic eye tracking mechanism is utilized to control a hand-held touch sensitive real-world video game controller;

wherein the dynamic eye tracking mechanism is utilized to control a real-world video game screen;

wherein the wearable optics device is utilized to control one or more of: a laptop, personal computer, mobile phone, tablet computer, video, or a game console.

8. The wearable optics device of claim 7 ,

wherein the real-world video game controller is online or mobile.

9. The wearable optics device of claim 7 ,

wherein the wearable optics device is utilized with one or more of: a mouse, a cursor, a game controller,

to control one or more of: a laptop, personal computer, mobile phone, tablet computer, video or game console.

10. The wearable optics device of claim 7 ,

wherein the parameters personalized to the user include at least one of:

information from a social network;

information sufficient to identify a friend of the user;

information sufficient to identify a particular individual appearing at a user viewpoint and the user receiving a message from that particular individual;

information sufficient to identify a particular physical object appearing at a user viewpoint and the physical object selected in response to a spectator sport;

information sufficient to identify a trajectory or velocity of a particular physical object appearing at a user viewpoint and the physical object selected in response to a spectator sport;

information sufficient to identify a trajectory or velocity of a vehicle in which the user is moving;

information sufficient to identify a location of a physical object located outside a user viewpoint;

information sufficient to identify a medical condition of the a particular individual appearing at a user viewpoint and that particular individual giving permission to the user.

11. The wearable optics device of claim 7 ,

wherein the real-world video game controller includes a physical video game controller separate from the wearable optics device.

Continuity (10)
Continuation 14288189 · May 27, 2014
Continuation 13841550 · Mar 15, 2013
Continuation 13965050 · Aug 12, 2013
Continuation 13841141 · Mar 15, 2013
Continuation In Part 13739929 · Jan 11, 2013
Continuation 13078589 · Apr 1, 2011
Continuation 12621423 · Nov 18, 2009
Continuation 12029068 · Feb 11, 2008
Division 11245756 · Oct 7, 2005
Related Publication 20150126281A1 · May 7, 2015