IP Library Granted Patent US 9,208,645
Granted Patent B2
US 9,208,645 · App. 14/610,660 · Granted Dec 8, 2015

Integrating social contact identifiers into wagering games

Inventors: Jeffrey L. Allen (Naperville, IL); Damon E. Gura (Chicago, IL); Jeremy M. Hornik (Chicago, IL)
Assignee: Bally Gaming, Inc.
G07F17/3225G07F17/32G07F17/3218G07F17/3244G07F17/3281
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Quick Facts
Patent No.
US 9,208,645
App. No.
14/610,660
Granted
Dec 8, 2015
Kind
B2
Abstract

Described herein are processes and devices that integrate social contact identifiers into wagering games. Some embodiments include providing game play elements configured for use in presentation of possible outcomes for a wagering game, wherein the wagering game is associated with a first player account stored on an account server. Some embodiments further include selecting, via one or more processors, a second player account indicated in the first player account as a social contact of a player associated with the first player account. Some embodiments further include, via at least one of the one or more processors, providing a social contact identifier of the second player account for use in the wagering game to represent at least a portion of at least one of the game play elements.

Claims (42)

1. A computer-implemented method for integrating social contact identifiers into wagering games, the computer-implemented method comprising:

determining, by a social contact identifier integrator in a wagering game server, a first player account associated with a wagering game;

accessing, by the social contact identifier integrator, the first player account to determine one or more other player accounts that are social contacts of the first player account;

selecting, by the social contact identifier integrator, a second player account from the one or more other player accounts;

determining, by the social contact identifier integrator, a social contact identifier associated with the second player account;

configuring, by the social contact identifier integrator, the wagering game to include the social contact identifier in a game play element of the wagering game; and

transmitting, via a communications network, wagering game content including the game play element.

2. The computer-implemented method of claim 1 , wherein the game play element is a wild symbol for the wagering game.

3. The computer-implemented method of claim 1 further comprising:

assigning a value to the social contact identifier associated with the second player account, wherein the value assigned to the social contact identifier associated with the second player account results in a winning outcome for the wagering game.

4. The computer-implemented method of claim 1 , wherein the configuring the wagering game to include the social contact identifier in the game play element of the wagering game comprises replacing an existing game play element of the wagering game with the game play element containing the social contact identifier.

5. The computer-implemented method of claim 4 , wherein the replacing the existing game play element of the wagering game with the game play element containing the social contact identifier represents a change to an outcome of the wagering game.

6. The computer-implemented method of claim 1 , wherein the configuring the wagering game to include the contact identifier in the game play element of the wagering game comprises integrating the social contact identifier with the game play element of the wagering game.

7. The computer-implemented method of claim 1 , further comprising:

determining a reward to award to the second player account based on the configuring the wagering game to include the contact identifier in the game play element of the wagering game; and

notifying the second player account of the reward.

8. The computer-implemented method of claim 1 , wherein the selecting the second player account from the one or more other player accounts is in response to detecting input, associated with the first player account, wherein the input indicates a selection of the second player account.

9. The computer-implemented method of claim 1 , wherein the social contact identifier associated with the second player account comprises one or more of an avatar, a picture, user account name, a nickname, an identifying number, a serial number, a number sequence, a network address, a sound bite, a jingle, a catch-phrase, a spoken name, and an identifying sound.

10. A computer-implemented-implemented method for integrating social contact identifiers into wagering games, the computer-implemented method comprising:

determining, by a social contact identifier integrator of a wagering game server, a first player account and one or more other player accounts that are social contacts of the first player account;

selecting, by the social contact identifier integrator, a second player account from the one or more other player accounts;

determining a social contact identifier associated with the second player account; and

configuring, by the social contact identifier integrator, the wagering game to include the social contact identifier in a game play element of the wagering game.

11. The computer-implemented of claim 10 , further comprising:

assigning a value to the social contact identifier associated with the second player account, wherein the value assigned to the social contact identifier associated with the second player account results in a winning outcome for the wagering game.

12. The computer-implemented method of claim 10 , wherein use of the social contact identifier associated with the second player account affects a pay-out calculation of the wagering game.

13. The computer-implemented method of claim 10 , further comprising:

prior to the selecting the second player account, updating, in response to user input, a list of the one or more other player accounts that are social contacts of the first player account; and

selecting the second player account from the list of the one or more other player accounts.

14. The computer-implemented of claim 10 , wherein the social contact identifier associated with the second player account comprises one or more of an avatar, a picture, user account name, a nickname, an identifying number, a serial number, a number sequence, a network address, a sound bite, a jingle, a catch-phrase, a spoken name, and an identifying sound.

15. One or more machine-readable storage devices having instructions stored thereon, which when executed by a set of one or more processors cause the set of one or more processors to perform operations comprising:

determining a first player account associated with a wagering game;

accessing the first player account to determine one or more other player account that are social contacts of the first player account;

selecting a second player account from the one or more other player accounts;

determining a social contact identifier associated with the second player account;

configuring the wagering game to include the social contact identifier in a game play element of the wagering game; and

transmitting, via a communications network, wagering game content including the game play element.

16. The one or more machine-readable storage devices of claim 15 , wherein the configuring the wagering game to include the social contact identifier in a game play element of the wagering game changes an outcome of the wagering game.

17. The one or more machine-readable storage devices of claim 15 , wherein the second player account is one of a plurality of player accounts indicated in the first player account and wherein the selecting a second player account from the one or more other player accounts is based on a criteria other than randomness.

18. The one or more machine-readable storage devices of claim 15 , wherein use of the social contact identifier associated with the second player account affects a pay-out calculation of the wagering game.

19. The one or more machine-readable storage devices of claim 15 , wherein the social contact identifier associated with the second player account comprises one or more of an avatar, a picture, user account name, a nickname, an identifying number, a serial number, a number sequence, a network address, a sound bite, a jingle, a catch-phrase, a spoken name, and an identifying sound.

20. The one or more machine-readable storage devices of claim 15 , wherein the configuring the wagering game to include the social contact identifier in the game play element of the wagering game comprises integrating the social contact identifier with an existing game play element of the wagering game.

Assignments (9)
SECURITY AGREEMENT Recorded May 23, 2025
From: LNW GAMING, INC.
To: JPMORGAN CHASE BANK, N.A., AS COLLATERAL AGENT
Reel/Frame 071340/0404 →
CORRECTIVE ASSIGNMENT TO CORRECT THE THE NUMBERS 7963843, 8016666, 9076281, AND 9257001 PREVIOUSLY RECORDED AT REEL: 051642 FRAME: 0910. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Mar 21, 2023
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 063122/0307 →
CHANGE OF NAME Recorded Feb 7, 2023
From: SG GAMING, INC.
To: LNW GAMING, INC.
Reel/Frame 062669/0341 →
SECURITY AGREEMENT Recorded Apr 22, 2022
From: SG GAMING INC.
To: JPMORGAN CHASE BANK, N.A.
Reel/Frame 059793/0001 →
CHANGE OF NAME Recorded Jan 19, 2020
From: BALLY GAMING, INC.
To: SG GAMING, INC.
Reel/Frame 051642/0910 →
SECURITY AGREEMENT Recorded Apr 11, 2018
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 045909/0513 →
SECURITY AGREEMENT Recorded Dec 15, 2017
From: SCIENTIFIC GAMES INTERNATIONAL, INC.; BALLY GAMING, INC.
To: DEUTSCHE BANK TRUST COMPANY AMERICAS, AS COLLATERAL AGENT
Reel/Frame 044889/0662 →
MERGER Recorded Jul 29, 2015
From: WMS GAMING INC.
To: BALLY GAMING, INC.
Reel/Frame 036225/0464 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 11, 2015
From: ALLEN, JEFFREY L.; GURA, DAMON E.; HORNIK, JEREMY M.
To: WMS GAMING, INC.
Reel/Frame 035821/0848 →
Continuity (4)
Continuation 13717222 · Dec 17, 2012
Continuation 12678206
Provisional Application 60974626 · Sep 24, 2007
Related Publication 20150170464A1 · Jun 18, 2015