Game program and information processing device
To improve the operating characteristics of character manipulation on touchscreen panels while at the same time providing a compact display of the control areas on a game screen. When a first operation is accepted as input by allowing a player to select any single area among multiple unit areas with a touch gesture on a game screen, or when a second operation is accepted as input by allowing a player to select any two or more areas among multiple unit areas in a successive manner, the inventive game program directs a computer to execute a process that determines the actions that a player-operated character is directed to perform respectively in response to the first operation and the second operation.
1. A non-transitory computer readable medium including instructions stored in a memory, the instructions executable on a processor to run a game by responding to a player's operations on a touchscreen panel, wherein said instructions
directs the processor to execute:
a screen generation process, which generates a game screen including a character area having player-operated characters located therein and a control area having multiple player-selectable unit areas located therein in a grid-like configuration, each of the multiple player-selectable unit areas indicative of a direction for character movement;
an acceptance process, which accepts a first operation as input by allowing the player to select one of the unit areas from the control area with a touch gesture in the control area displayed on the game screen, and, at the same time, accepts a second operation as input by allowing the player to select two or more adjacent unit areas in the control area in a successive manner; and
a character action determination process which, upon acceptance of the first operation or the second operation as input, invokes the action that the character is directed to perform in the character area respectively in response to the first operation and the second operation,
wherein the action corresponding to the first operation is selected from a plurality of locomotion actions, and wherein the action corresponding to the second operation is selected from a plurality of attack actions.
2. The non-transitory computer readable medium according to claim 1 wherein, upon acceptance of the second operation as input during the acceptance process, the character action determination process determines that the action that the character is directed to perform is an action of a higher level as the number of the unit areas successively selected by the player is increased.
3. The non-transitory computer readable medium according to claim 1 wherein, upon acceptance of the second operation as input during the acceptance process, the character action determination process determines the action that the character is directed to perform only if the number of the unit areas successively selected by the player is three or more.
4. The non-transitory computer readable medium according to claim 1 , wherein
the control area is formed by arranging nine unit areas in three rows and three columns, and
the character action determination process,
upon acceptance of the first operation as input during the acceptance process, determines that the action that the character is directed to perform is an action associated with the horizontal direction if the unit areas located in either of the first or third column are selected from among the nine unit areas arranged in three rows and three columns, and, at the same time, determines that the action that the character is directed to perform is an action associated with the vertical direction if the unit areas located in either of the first or third row are selected, and
upon acceptance of the second operation as input during the acceptance process, determines the action that the character is directed to perform depending on the combination of the unit areas successively selected from the nine unit areas arranged in three rows and three columns.
5. An information processing device running a game by responding to a player's operations on a touchscreen panel, wherein said information processing device is provided with
a screen generation processing unit, which generates a game screen including a character area having player-operated characters located therein and a control area having multiple player-selectable unit areas located therein in a grid-like configuration, each of the multiple player-selectable unit areas indicative of a direction for character movement;
an acceptance processing unit, which accepts a first operation as input by allowing the player to select one of the unit areas from the control area with a touch gesture in the control area displayed on the game screen, and, at the same time, accepts a second operation as input by allowing the player to select two or more adjacent unit areas in the control area in a successive manner; and
a character action determination process which, upon acceptance of the first operation or the second operation as input, invokes the action that the character is directed to perform in the character area respectively in response to the first operation and the second operation;
wherein the action corresponding to the first operation is selected from a plurality of locomotion actions, and wherein the action corresponding to the second operation is selected from a plurality of attack actions.