IP Library Granted Patent US 9,956,486
Granted Patent B2
US 9,956,486 · App. 14/627,157 · Granted May 1, 2018

Game processing system, game processing program, and game processing method

Inventor: Ryosuke Inamori (Tokyo, JP)
Assignee: GREE, INC.
A63F13/537A63F13/2145A63F13/426A63F13/5375A63F13/69
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Quick Facts
Patent No.
US 9,956,486
App. No.
14/627,157
Granted
May 1, 2018
Kind
B2
Abstract

A game processing system that controls a display to display a plurality of graphic forms each indicating an identifier; identifies a trajectory of a continuously drawn input selecting a plurality of the graphic forms; identifies the identifiers of the graphic forms corresponding to the input trajectory; identifies at least a first command based on an arrangement of the identifiers when detecting an end of the input; and controls a game operation of attacking an opponent based on the command.

Claims (86)

1. A system for providing a one-on-one game, the system comprising:

a user interface including a touch panel display; and

circuitry configured to

control the touch panel display to display a plurality of graphic forms each indicating an identifier;

identify a trajectory of a continuously drawn input on the touch panel display that selects a plurality of the graphic forms;

identify the identifiers of the graphic forms corresponding to the input trajectory;

identify at least a first command based on an arrangement of the identifiers when detecting an end of the input; and

control a game operation of attacking an opponent based on the command.

2. The system of claim 1 , wherein

the circuitry is configured to control a game operation of performing continuous attacks based on a plurality of commands when a plurality of commands are identified based on the input trajectory.

3. The system of claim 1 , wherein the circuitry is configured to:

identify identifiers of graphic forms neighboring a graphic form corresponding to and end of the input; and

display a hint as a candidate for selecting a neighboring graphic form to be a command based on the identifying.

4. The system of claim 1 , wherein

the circuitry is configured to control the touch panel display to apply a predetermined graphical effect to graphic forms along the input trajectory to differentiate the graphical forms along the input trajectory from other of the plurality of graphic forms.

5. The system of claim 1 , wherein

the circuitry is configured to control the touch panel display to change the identifiers of the selected graphic forms.

6. The system of claim 1 , wherein

the circuitry is configured to execute a hidden command when the selected graphic forms include a hidden command graphic form corresponding to the hidden command.

7. The system of claim 6 , wherein the circuitry is configured to:

identify graphic forms neighboring a selected graphic form as hint display graphic forms;

calculate positional relationship information of the hint display graphic forms in relation to the hidden command graphic form; and

display information corresponding to the positional relationship information on the hint display graphic forms.

8. The system of claim 7 , wherein the circuitry is configured to:

delete graphic forms that have been used for an attack and deploy new graphic forms before the input ends; and

re-calculate positional relationship information of the hint display graphic forms in relation to the hidden command graphic form.

9. The system of claim 1 , wherein

the circuitry is configured to control the touch panel display to changing the identifiers of the graphic forms when detecting an operation for selecting graphic forms.

10. The system of claim 9 , wherein

the circuitry is configured to set unfavorable conditions for a match with the opponent after performing the identifier changing process.

11. A non-transitory computer-readable recording medium including a program, which when executed by a system comprising circuitry and a user interface including a touch panel display, causes circuitry of the system to:

control the touch panel display to display a plurality of graphic forms each indicating an identifier;

identify a trajectory of a continuously drawn input on the touch panel display that selects a plurality of the graphic forms;

identify the identifiers of the graphic forms corresponding to the input trajectory;

identify at least a first command based on an arrangement of the identifiers when detecting an end of the input; and

control a game operation of attacking an opponent based on the command.

12. The non-transitory computer-readable recording medium of claim 11 , the program further causing the circuitry of the system to:

perform continuous attacks based on a plurality of commands when a plurality of commands are identified based on the input trajectory.

13. The non-transitory computer-readable recording medium of claim 11 , the program further causing the circuitry of the system to:

identify the identifiers of graphic forms neighboring a graphic form corresponding to an end of the input; and

control the touch panel display to display a hint as a candidate for selecting a neighboring graphic form to be a command based on the identifying.

14. The non-transitory computer-readable recording medium of claim 11 , the program further causing the circuitry of the system to:

apply a predetermined graphical effect to graphic forms along the input trajectory to differentiate the graphical forms along the input trajectory from other of the plurality of graphic forms.

15. The non-transitory computer-readable recording medium of claim 11 , the program further causing the circuitry of the system to:

control the touch panel display to change the identifiers of the selected graphic forms.

16. The non-transitory computer-readable recording medium of claim 11 , the program further causing the circuitry of the system to:

execute a hidden command when the selected graphic forms include a hidden command graphic form corresponding to the hidden command.

17. The non-transitory computer-readable recording medium of claim 16 , the program further causing the circuitry of the system to:

identify graphic forms neighboring a selected graphic form as hint display graphic forms;

calculate positional relationship information of the hint display graphic forms in relation to the hidden command graphic form; and

display information corresponding to the positional relationship information on the hint display graphic forms.

18. The non-transitory computer-readable recording medium of claim 17 , the program further causing the circuitry of the system to:

delete graphic forms that have been used for an attack and deploy new graphic forms before the input ends; and

re-calculate positional relationship information of the hint display graphic forms in relation to the hidden command graphic form.

19. The non-transitory computer-readable recording medium of claim 11 , the program further causing the circuitry of the system to:

control the touch panel display to changing the identifiers of the graphic forms when detecting an operation for selecting graphic forms.

20. The non-transitory computer-readable recording medium of claim 19 , the program further causing the circuitry of the system to:

set unfavorable conditions for a match with the opponent after performing the identifier changing process.

21. A game processing method performed by a system comprising a user interface including a touch panel display, the method comprising:

controlling, by circuitry of the system, the touch panel display to display a plurality of graphic forms each indicating an identifier;

identifying, by the circuitry, a trajectory of a continuously drawn input on the touch panel display that selects a plurality of the graphic forms;

identifying, by the circuitry, the identifiers of the graphic forms corresponding to the input trajectory;

identifying, by the circuitry, at least a first command based on an arrangement of the identifiers when detecting an end of the input; and

controlling a game operation of attacking an opponent based on the command.

22. The game processing method of claim 21 , further comprising:

performing, by the circuitry, continuous attacks based on a plurality of commands when a plurality of commands are identified based on the input trajectory.

23. The game processing method of claim 21 , further comprising:

identifying, by the circuitry, the identifiers of graphic forms neighboring a graphic form corresponding to an end of the input; and

controlling, by the circuitry, the touch panel display to display a hint as a candidate for selecting a neighboring graphic form to be a command based on the identifying.

24. The game processing method of claim 21 , further comprising:

applying, by the circuitry, a predetermined graphical effect to graphic forms along the input trajectory to differentiate the graphical forms along the input trajectory from other of the plurality of graphic forms.

25. The game processing method of claim 21 , further comprising:

controlling, by the circuitry, the touch panel display to change the identifiers of the selected graphic forms.

26. The game processing method of claim 21 , further comprising:

executing, by the circuitry, a hidden command when the selected graphic forms include a hidden command graphic form corresponding to the hidden command.

27. The game processing method of claim 26 , further comprising:

identifying, by the circuitry, graphic forms neighboring a selected graphic form as hint display graphic forms;

calculating, by the circuitry, positional relationship information of the hint display graphic forms in relation to the hidden command graphic form; and

displaying, by the touch panel display, information corresponding to the positional relationship information on the hint display graphic forms.

28. The game processing method of claim 27 , further comprising:

deleting, by the circuitry, graphic forms that have been used for an attack and deploy new graphic forms before the input ends; and

re-calculating, by the circuitry, positional relationship information of the hint display graphic forms in relation to the hidden command graphic form.

29. The game processing method of claim 21 , further comprising:

controlling, by the circuitry, the touch panel display to change the identifiers of the graphic forms when detecting an operation for selecting graphic forms.

30. The game processing method of claim 29 , further comprising:

setting, by the circuitry, unfavorable conditions for a match with the opponent after performing the identifier changing process.

Assignments (3)
CORRECTIVE ASSIGNMENT TO CORRECT THE STREET ADDRESS AND ATTORNEY DOCKET NUMBER PREVIOUSLY RECORDED AT REEL: 71303 FRAME: 337. ASSIGNOR(S) HEREBY CONFIRMS THE CHANGE OF NAME. Recorded Jun 10, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071611/0102 →
CHANGE OF NAME Recorded May 16, 2025
From: GREE, INC.
To: GREE HOLDINGS, INC.
Reel/Frame 071303/0337 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 20, 2015
From: INAMORI, RYOSUKE
To: GREE, INC.
Reel/Frame 034992/0254 →
Priority Claims (1)
JP 2014-032662 · Feb 24, 2014 · national
Continuity (1)
Related Publication 20150238861A1 · Aug 27, 2015