IP Library Granted Patent US 9,643,314
Granted Patent B2
US 9,643,314 · App. 14/638,973 · Granted May 9, 2017

Robot control, training and collaboration in an immersive virtual reality environment

Inventors: Kelleher Guerin (Baltimore, MD); Gregory D. Hager (Baltimore, MD)
Assignee: THE JOHNS HOPKINS UNIVERSITY
B25J9/1605B25J9/1671Y10S901/05
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Quick Facts
Patent No.
US 9,643,314
App. No.
14/638,973
Granted
May 9, 2017
Kind
B2
Abstract

System and methods to create an immersive virtual environment using a virtual reality system that receives parameters corresponding to a real-world robot. The real-world robot may be simulated to create a virtual robot based on the received parameters. The immersive virtual environment may be transmitted to a user. The user may supply input and interact with the virtual robot. Feedback such as the current state of the virtual robot or the real-world robot may be provided to the user. The user may train the virtual robot. The real-world robot may be programmed based on the virtual robot training.

Claims (36)

1. A method for programming a robot, comprising:

creating an immersive virtual environment (IVE) using a virtual reality system (VRS);

receiving, by the VRS, parameters corresponding to a real-world robot;

creating, by the VRS within said IVE, a virtual robot, wherein the virtual robot is a simulation of the real-world robot based on the received parameters;

transmitting, by the VRS, a representation of said IVE to a user;

receiving, by the VRS, input from the user, wherein said VRE is configured to allow the user to interact with the virtual robot using said user input;

providing, by the VRS within said IVE, robot feedback to the user, wherein said robot feedback includes a current state of the virtual robot;

training, in the VRS, the virtual robot in the IVE by the user; and

programming, by the VRS, the real-world robot based on the virtual robot training,

wherein said user interaction includes an egocentric perspective, wherein the user operates the virtual robot from a point of view of the robot, and a robot's end effector directly follows a motion of a hand of the user.

2. The method of claim 1 , wherein an image of an arm of the robot is overlaid where an arm of the user would be in real life.

3. The method of claim 1 , wherein said user interaction includes an exocentric perspective, where the user views the virtual robot inside the IVE from a point of view external to the robot.

4. The method of claim 1 , wherein said user interaction includes controlling the real-world robot in real-time.

5. The method of claim 1 , wherein said IVE includes an augmented environment.

6. The method of claim 1 , wherein said IVE includes a virtual reality environment.

7. The method of claim 1 , wherein the virtual robot is programmed with a series of gestures.

8. The method of claim 1 , wherein the virtual robot is programmed by using a virtual user interface.

9. The method of claim 1 , wherein the virtual robot is programmed with a series of motions.

10. The method of claim 9 , wherein the virtual robot replays the series of motions before the series of motions are programmed into the real-world robot.

11. The method of claim 9 , wherein a plurality of real-world robots are programmed with the series of motions.

12. The method of claim 1 , wherein said robot feedback is supplied via a virtual information display (VID), wherein the virtual information display is one of: a 2D sprite or a 3D mesh, and the VID is configurable to be textured or shaded.

13. The method of claim 12 , wherein the VID is configurable to be at least one of: locked to the virtual robot, locked to a view of the user, or locked to an avatar of the user.

14. The method of claim 1 , wherein the IVE includes mixed reality user interfaces (UIs), wherein the UIs are configured to be at least one of: adjusted by the user, locked to an avatar of the user, locked to the virtual robot, or locked to a view of the user.

15. The method of claim 1 , wherein the user interacts with the IVE using at least one of: a stereoscopic 3D display, a virtual reality headset, or an augmented reality device.

16. The method of claim 1 , wherein the real-world robot includes one of: an industrial robot, a domestic robot, an articulated welding robot, an autonomous robot, a military robot, or a medical robot.

17. The method of claim 1 , wherein the real-world robot is one of: remotely operated a distance from the user, located in a hazardous environment, or dangerous for the user to be in close proximity.

18. The method of claim 1 , wherein said virtual robot controls a plurality of real-world robots.

19. The method of claim 1 , wherein said IVE is configurable to define geometric primitives or detailed 3D mesh objects as overlays of real time sensing data to define geometric regions for interaction for the real-world robot.

20. The method of claim 1 , wherein said IVE is configurable to define virtual constraints for the virtual robot, wherein said virtual constraints are translated physical constraints imposed on the real-world robot.

21. The method of claim 1 , wherein said IVE is configurable to display real-time 2D or 3D video or depth information on a virtual scene overlaid in a geometrically correct manner on any 3D representation in the IVE.

22. The method of claim 1 , wherein said IVE is configurable to display forces applied by the robot, or other objects, as sensed by the real-world robot.

23. The method of claim 1 , wherein said IVE is configurable to display a real time representation of a real life environment with an ability to seamlessly transition between the real life environment and a virtual environment.

24. The method of claim 1 , wherein a plurality of users can interact with the IVE.

25. The method of claim 1 , further comprising:

training said user using IVE on said real-world robot using said virtual robot.

26. The method of claim 25 , wherein said IVE is used as a sandbox for learning robot programming or task plan specification using said virtual robot.

Assignments (2)
CONFIRMATORY LICENSE Recorded Mar 20, 2017
From: JOHNS HOPKINS UNIVERSITY
To: NATIONAL SCIENCE FOUNDATION
Reel/Frame 041653/0140 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 23, 2015
From: HAGER, GREGORY D.; GUERIN, KELLEHER
To: THE JOHNS HOPKINS UNIVERSITY
Reel/Frame 035476/0223 →
Continuity (1)
Related Publication 20160257000A1 · Sep 8, 2016