IP Library Granted Patent US 9,550,113
Granted Patent B2
US 9,550,113 · App. 14/658,413 · Granted Jan 24, 2017

Dynamic adjustment of game controller sensitivity based on audio analysis

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Quick Facts
Patent No.
US 9,550,113
App. No.
14/658,413
Granted
Jan 24, 2017
Kind
B2
Abstract

An electronic device may receive a plurality of channels of game and/or chat audio during play of a game. The electronic device may detect one or more sounds on one or more of the audio channels during the monitoring of the plurality of audio channels. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.

Claims (40)

1. A system comprising:

audio processing circuitry that is operable to perform an analysis of audio output by a gaming console; and

game controller sensitivity circuitry that is operable to adjust, based on said analysis of said audio output by said gaming console, sensitivity of a game controller coupled to said gaming console.

2. The system of claim 1 , wherein said analysis comprises a determination of directionality of a sound in said audio.

3. The system of claim 2 , wherein said adjustment of said sensitivity of said game controller comprises:

setting of said sensitivity of said controller to a higher level when said directionality indicates a source of said sound is behind a game player's character; and

setting of said sensitivity of said controller to a lower level when said directionality indicates said source of said sound is in front of a game player's character.

4. The system of claim 2 , wherein said adjustment of said sensitivity of said game controller comprises:

an increase of said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from a game player's character; and

a decrease of said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to a game player's character.

5. The system of claim 2 , wherein said adjustment of said sensitivity of said game controller comprises:

an increase of said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from centered in front of a game player's character; and

a decrease of said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to centered in front of said game player's character.

6. The system of claim 1 , wherein said analysis comprises a determination of one or more of: a pitch, a tone, and a frequency present in said audio.

7. The system of claim 1 , wherein said analysis comprises a determination of intensity of said audio.

8. The system of claim 1 , wherein:

said analysis comprises a determination of a speed of a source of a sound in said audio; and

said sensitivity of said game controller is adjusted to track said speed of said source of said sound.

9. The system of claim 1 , wherein said game controller sensitivity circuitry is operable to communicate with said game controller directly or via said game console.

10. The system of claim 1 , wherein game controller sensitivity circuitry is operable to adjust said sensitivity of said game controller occurs dynamically while said game controller is in use.

11. The system of claim 1 , wherein said adjusting said sensitivity of said game controller occurs dynamically while said game controller is in use.

12. A method comprising:

performing, by audio processing circuitry, an analysis of audio output by a gaming console; and

adjusting, by game controller sensitivity circuitry based on said analysis of said audio output by said gaming console, sensitivity of a game controller coupled to said gaming console.

13. The method of claim 12 , wherein said analysis comprises a determination of directionality of a sound in said audio.

14. The method of claim 13 , wherein said adjusting said sensitivity of said game controller comprises:

setting said sensitivity of said controller to a higher level when said directionality indicates a source of said sound is behind a game player's character; and

setting said sensitivity of said controller to a lower level when said directionality indicates said source of said sound is in front of a game player's character.

15. The method of claim 13 , wherein said adjusting said sensitivity of said game controller comprises:

increasing said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from a game player's character; and

decreasing said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to a game player's character.

16. The method of claim 13 , wherein said adjusting said sensitivity of said game controller comprises:

increasing said sensitivity of said controller as said directionality indicates a source of said sounds is getting further from centered in front of a game player's character; and

decreasing said sensitivity of said controller as said directionality indicates said source of said sounds is getting closer to centered in front of said game player's character.

17. The method of claim 12 , wherein said performing said analysis comprises determining one or more of: a pitch, a tone, and a frequency present in said audio.

18. The method of claim 12 , wherein said performing said analysis comprises determining intensity of said audio.

19. The method of claim 12 , wherein:

said performing said analysis comprises determining a speed of a source of a sound in said audio; and

adjusting said sensitivity of said game controller to track said speed of said source of said sound.

20. The method of claim 12 , wherein said game controller sensitivity circuitry communicates with said game controller directly or via said game console.

Assignments (9)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
SECURITY INTEREST Recorded Apr 30, 2026
From: VOYETRA TURTLE BEACH INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 075311/0625 →
RELEASE OF SECURITY INTEREST Recorded Aug 14, 2025
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072470/0260 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →
TERMINATION AND RELEASE OF INTELLECTUAL PROPERTY SECURITY AGREEMENTS Recorded Dec 19, 2018
From: CRYSTAL FINANCIAL LLC
To: VOYETRA TURTLE BEACH, INC.
Reel/Frame 047954/0518 →
SECURITY INTEREST Recorded Mar 29, 2018
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 045776/0648 →
SECURITY INTEREST Recorded Mar 13, 2018
From: VOYETRA TURTLE BEACH, INC.
To: CRYSTAL FINANCIAL LLC, AS AGENT
Reel/Frame 045573/0653 →