IP Library Granted Patent US 9,330,533
Granted Patent B2
US 9,330,533 · App. 14/666,022 · Granted May 3, 2016

Anti-cheating system

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Quick Facts
Patent No.
US 9,330,533
App. No.
14/666,022
Granted
May 3, 2016
Kind
B2
Abstract

An anti-cheating system includes a real world controller constructed to provide a randomly generated payout of real world credits for a wager of an amount of real world credits; an entertainment software controller constructed to provide outcomes upon a player's skillful execution of an entertainment game; a game world controller connecting the real world controller to the entertainment software controller using a communication link, the game world controller constructed to: manage the entertainment software controller and communicate gameplay gambling event occurrences to the real world controller; analyze player performance information to determine whether cheating is occurring by evaluating whether the player's current gameplay performance is beyond a statistical limit of randomness inherent in the hybrid game by comparing the player's current gameplay performance with historical gameplay using an outlier test; and communicate a command to penalize the player during play of the hybrid game.

Claims (36)

1. An anti-cheating system, comprising:

a real world controller constructed to provide a randomly generated payout of real world credits for a wager of an amount of real world credits in a gambling game of a hybrid game;

an entertainment software controller constructed to execute an entertainment game of the hybrid game, providing outcomes upon a player's skillful execution of the entertainment game to earn an amount of game world credits;

a game world controller connecting the real world controller to the entertainment software controller using a communication link, the game world controller constructed to:

manage the entertainment software controller and communicate gameplay gambling event occurrences to the real world controller based upon the player's skillful execution of the entertainment game that trigger the wager of the amount of real world credits;

analyze player performance information to determine whether cheating is occurring by evaluating whether the player's current gameplay performance is beyond a statistical limit of randomness inherent in the hybrid game by comparing the player's current gameplay performance with historical gameplay using an outlier test, wherein the player performance information is indicative of the player's current gameplay performance at the hybrid game; and

communicate a command to penalize the player during play of the hybrid game based upon a determination that cheating has occurred from the analyzed player performance information.

2. The anti-cheating system of claim 1 , wherein the player performance information comprising gameplay data associated with the player's historical performance at the hybrid game over a plurality of gameplay sessions.

3. The anti-cheating system of claim 1 , wherein the historical gameplay performance information comprising gameplay data associated with historical performance of players at the hybrid game over a plurality of gameplay sessions.

4. The anti-cheating system of claim 1 , wherein the command to penalize the player comprising a command to suspend a player account of the player determined to be cheating.

5. The anti-cheating system of claim 1 , wherein the command to penalize at least one player is determined based upon a value of at least one counter that is incremented upon each instance of cheating.

6. The anti-cheating system of claim 1 , wherein the penalization of the player comprises a preventative measure.

7. The anti-cheating system of claim 1 , wherein the player's current gameplay performance is determined by a ratio of the amount of accrued game world credit to the amount of committed real world credit.

8. An anti-cheating system, comprising:

an entertainment software controller constructed to execute an entertainment game of a hybrid game, providing outcomes upon a player's skillful execution of the entertainment game to earn an amount of game world credits; and

a game world controller connecting a real world controller to the entertainment software controller using a communication link, the game world controller constructed to:

manage the entertainment software controller and communicate gameplay gambling event occurrences to the real world controller based upon the player's skillful execution of the entertainment game that trigger a wager of an amount of real world credits;

analyze player performance information to determine whether cheating is occurring by evaluating whether the player's current gameplay performance is beyond a statistical limit of randomness inherent in the hybrid game by comparing the player's current gameplay performance with historical gameplay using an outlier test, wherein the player performance information is indicative of the player's current gameplay performance at the hybrid game; and

communicate a command to penalize the player during play of the hybrid game based upon a determination that cheating has occurred from the analyzed player performance information.

9. The anti-cheating system of claim 8 , wherein the player performance information comprising gameplay data associated with the player's historical performance at the hybrid game over a plurality of gameplay sessions.

10. The anti-cheating system of claim 8 , wherein the historical gameplay performance information comprising gameplay data associated with historical performance of players at the hybrid game over a plurality of gameplay sessions.

11. The anti-cheating system of claim 8 , wherein the command to penalize the player comprises a command to suspend a player account of the player determined to be cheating.

12. The anti-cheating system of claim 8 , wherein the command to penalize at least one player is determined based upon a value of at least one counter that is incremented upon each instance of cheating.

13. The anti-cheating system of claim 8 , wherein the penalization of the player comprises a preventative measure.

14. The anti-cheating system of claim 8 , wherein the player's current gameplay performance is determined by a ratio of the amount of accrued game world credit to the amount of committed real world credit.

15. An anti-cheating system, comprising:

a real world controller constructed to provide a randomly generated payout of real world credits for a wager of an amount of real world credits in a gambling game of a hybrid game; and

a game world controller connecting the real world controller to an entertainment software controller using a communication link, the game world controller constructed to:

manage the entertainment software controller and communicate gameplay gambling event occurrences to the real world controller based upon a player's skillful execution of an entertainment game of the hybrid game that trigger the wager of the amount of real world credits;

analyze player performance information to determine whether cheating is occurring by evaluating whether the player's current gameplay performance is beyond a statistical limit of randomness inherent in the hybrid game by comparing the player's current gameplay performance with historical gameplay using an outlier test, wherein the player performance information is indicative of the player's current gameplay performance at the hybrid game; and

communicate a command to penalize the player during play of the hybrid game based upon a determination that cheating has occurred from the analyzed player performance information.

16. The anti-cheating system of claim 15 , wherein the player performance information comprises gameplay data associated with the player's historical performance at the hybrid game over a plurality of gameplay sessions.

17. The anti-cheating system of claim 15 , wherein the historical gameplay performance information comprises gameplay data associated with historical performance of players at the hybrid game over a plurality of gameplay sessions.

18. The anti-cheating system of claim 15 , wherein the command to penalize the player comprises a command to suspend a player account of the player determined to be cheating.

19. The anti-cheating system of claim 15 , wherein the command to penalize at least one player is determined based upon a value of at least one counter that is incremented upon each instance of cheating.

20. The anti-cheating system of claim 15 , wherein the player's current gameplay performance is determined by a ratio of the amount of accrued game world credit to the amount of committed real world credit.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →