IP Library Granted Patent US 9,795,889
Granted Patent B2
US 9,795,889 · App. 14/668,904 · Granted Oct 24, 2017

Game program and information processing device

Inventor: Akihiro Suga (Tokyo, JP)
Assignee: DeNA Co., Ltd.
A63F13/822A63F13/533A63F13/537A63F13/825A63F2300/5553
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Quick Facts
Patent No.
US 9,795,889
App. No.
14/668,904
Granted
Oct 24, 2017
Kind
B2
Abstract

The game program that relates to the present invention directs a computer to execute a process that involves extracting all of the groups that can be constituted by combining a plurality of characters owned by the player from among a plurality of groups respectively composed of a plurality of pre-associated characters, a process that involves assembling a deck constituted by combining groups consecutively selected from all of the extracted groups, and a process that involves conducting a battle game during which the deck is engaged in battle by causing the deck to generate the special effects associated with each selected group.

Claims (20)

1. A non-transitory computer readable medium having machine-executable instructions for in-game graphic recognition, the machine-executable instructions directing a computer to perform:

group extraction during which, based on player information having configured therein a plurality of characters owned by a player and group information having configured therein a plurality of groups, wherein each group of the plurality of groups comprises a plurality of pre-associated characters, wherein the each group of the plurality of pre-associated characters is associated with special effects to be provided to parameters of a deck, wherein all of the groups that can be constituted by combining a plurality of characters owned by the player are extracted from among a plurality of groups;

deck assembly during which a deck constituted by combining consecutively selected groups is assembled by consecutively selecting groups from among all of the extracted groups in accordance with the player's selection operations each time a selection operation is performed by the player until the number of characters preset for the deck is reached, wherein the plurality of pre-associated characters of each group of the consecutively selected groups is included in the deck;

game progression during which a battle game, wherein the deck is engaged in a battle, is conducted by causing the deck to generate respectively the special effects associated with each selected group; and

screen data generation which

generates screen data used to display, on a game screen, a group display area that shows a list view of all or some of the extracted groups, and a deck display area that displays the deck assembled using groups selected in the group display area in accordance with the player's selection operations, and,

when the player's selection operations are performed in a continuous manner,

generates screen data used to display a deck assembled using groups already selected in accordance with the player's previous selection operations in the deck display area, as well as to display, in the group display area, other groups that include characters in common with the groups already selected in accordance with the player's previous selection operations,

and which is the screen data generation that generates screen data used to display the other groups capable of supplementing an insufficient character number in the group display area using other characters that are not common characters if the number of characters in the deck assembled using the groups already selected in accordance with the player's previous selection operations is smaller than the total number of characters preset for the deck.

2. The game program according to claim 1 , wherein the screen data generation generates screen data which, along with displaying a plurality of characters constituting the other groups in the group display area side by side, changes the way the characters constituting the other groups are displayed depending on whether the characters are the common characters or not the common characters.

3. The game program according to claim 1 , wherein the screen data generation generates screen data for display according to a level configured for each group when a list view of all or some of the extracted groups is shown in the group display area.

4. An information processing device equipped with:

a group extraction processing unit in which, based on player information having configured therein a plurality of characters owned by a player and group information having configured therein a plurality of groups, wherein each group of the plurality of groups comprises a plurality of pre-associated characters, wherein the each group of the plurality of pre-associated characters is associated with special effects to be provided to parameters of a deck, wherein all of the groups that can be constituted by combining a plurality of characters owned by the player are extracted from among a plurality of groups;

a deck assembly processing unit in which a deck constituted by combining consecutively selected groups is assembled by consecutively selecting groups from among all of the extracted groups in accordance with the player's selection operations each time a selection operation is performed by the player, until the number of characters preset for the deck is reached, wherein the plurality of pre-associated characters of each group of the consecutively selected groups is included in the deck;

a game progression processing unit in which a battle game, wherein the deck is engaged in a battle, is conducted by respectively causing the deck to generate the special effects associated with each selected group; and

a screen data generation processing unit which

generates screen data used to display, on a game screen, a group display area that shows a list view of all or some of the extracted groups, and a deck display area that displays the deck assembled using groups selected in the group display area in accordance with the player's selection operations, and,

when the player's selection operations are performed in a continuous manner,

generates screen data used to display a deck assembled using groups already selected in accordance with the player's previous selection operations in the deck display area, as well as to display, in the group display area, other groups that include characters in common with the groups already selected in accordance with the player's previous selection operations,

and which is a screen data generation processing unit that generates screen data used to display the other groups capable of supplementing an insufficient character number in the group display area using other characters that are not common characters if the number of characters in the deck assembled using the groups already selected in accordance with the player's previous selection operations is smaller than the total number of characters preset for the deck.

Assignments (2)
CHANGE OF ADDRESS Recorded Feb 10, 2022
From: DENA CO., LTD.
To: DENA CO., LTD.
Reel/Frame 059805/0970 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 25, 2015
From: SUGA, AKIHIRO
To: DENA CO., LTD.
Reel/Frame 035257/0603 →
Priority Claims (1)
JP 2014-076031 · Apr 2, 2014 · national
Continuity (1)
Related Publication 20150283466A1 · Oct 8, 2015