IP Library Granted Patent US 9,449,466
Granted Patent B2
US 9,449,466 · App. 14/679,885 · Granted Sep 20, 2016

Networked hybrid gaming system

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Quick Facts
Patent No.
US 9,449,466
App. No.
14/679,885
Granted
Sep 20, 2016
Kind
B2
Abstract

A networked gaming system is provided, including an entertainment software controller connected by a network to a game world controller, the entertainment software controller constructed to: present a first presentation of a skill-based game; transmit a player action of the skill-based game; receive a modified game status update; present a second presentation based on the modified update; the game world controller connected by the network to a game server, the game world controller constructed to: receive the player action; generate a wager; transmit the wager; receive a wager result; transmit, to a game server, the player action; receive a game state update based on the player action; generate the modified game state update; and transmit, to the entertainment software controller, the modified game state update; and the real world controller connected to the game world controller, and constructed to: receive the wager; and provide a wager result.

Claims (73)

1. A networked gaming system, comprising:

an entertainment software controller connected by a network to a game world controller, the entertainment software controller constructed to:

generate data for a first visual display for a first player presentation of a skill-based entertainment game;

present the first visual display of the first player presentation to a player;

transmit via a network a player action taken by the player during the player's skillful execution of the skill-based entertainment game using the player presentation;

receive, from the game world controller, a modified game status update;

generate data for a second visual display for a second player presentation for the player based on the modified update; and

present the second visual display of the second player presentation to the player;

the game world controller connected by the network to the entertainment software controller and a game server, the game world controller constructed to:

receive, from the entertainment software controller, the player action during the player's skillful execution of the entertainment game;

generate a wager of real world credits for a gambling game based on the received player action;

transmit, to a real world controller, the wager;

receive, from the real world controller, a wager result for the wager;

transmit, to a game server, the player action;

receive, from the game server, a game state update of the skill-based entertainment game based on the player action;

generate the modified game state update on the basis of the game state update and the wager result; and

transmit, to the entertainment software controller, the modified game state update; and

the real world controller connected to the game world controller, and constructed to:

receive the wager from the game world controller; and

provide a wager result from the wager made in the gambling game using a random number generator.

2. The networked hybrid game of claim 1 , wherein:

the game world controller is further constructed to:

generate a modified player action based on the player action and the received wagering result.

3. The networked hybrid game of claim 2 , wherein the modified player action provides an advantage to the player.

4. The networked hybrid game of claim 1 , wherein the modified game state provides an advantage to the player.

5. The networked hybrid game of claim 1 , wherein the modified game state provides an additional game object for the player.

6. The networked hybrid game of claim 1 , wherein the entertainment software controller is a game client.

7. The networked hybrid game of claim 1 , wherein the entertainment software controller is a browser.

8. A networked gaming system, comprising:

an entertainment software controller connected by a network to a game world controller, the entertainment software controller constructed to:

generate data for a first visual display for a first player presentation of a skill-based entertainment game;

present the first visual display of the first player presentation to a player;

transmit via a network a player action taken by the player during the player's skillful execution of the skill-based entertainment game using the player presentation;

receive, from the game world controller, a modified game status update;

generate data for a second visual display for a second player presentation for the player based on the modified update; and

present the second visual display of the second player presentation to the player; and

the game world controller connected by the network to the entertainment software controller and a game server, the game world controller constructed to:

receive, from the entertainment software controller, the player action during the player's skillful execution of the entertainment game;

generate a wager of real world credits for a gambling game based on the received player action;

transmit, to a real world controller, the wager;

receive, from the real world controller, a wager result based on a random number generator for the wager;

transmit, to a game server, the player action;

receive, from the game server, a game state update of the skill-based entertainment game based on the player action;

generate the modified game state update on the basis of the game state update and the wager result; and

transmit, to the entertainment software controller, the modified game state update.

9. The networked hybrid game of claim 8 , wherein:

the game world controller is further constructed to:

generate a modified player action based on the player action and the received wagering result.

10. The networked hybrid game of claim 9 , wherein the modified player action provides an advantage to the player.

11. The networked hybrid game of claim 8 , wherein the modified game state provides an advantage to the player.

12. The networked hybrid game of claim 8 , wherein the modified game state provides an additional game object for the player.

13. The networked hybrid game of claim 8 , wherein the entertainment software controller is a game client.

14. The networked hybrid game of claim 8 , wherein the entertainment software controller is a browser.

15. A networked gaming system, comprising:

a game world controller connected by a network to an entertainment software controller and a game server, the game world controller constructed to:

receive, from the entertainment software controller, a player action taken by a player during the player's skillful execution of an entertainment game using a visual display of a player presentation presented by the entertainment software controller;

generate a wager of real world credits for a gambling game based on the received player action;

transmit, to a real world controller, the wager;

receive, from the real world controller, a wager result for the wager;

transmit, to a game server, the player action;

receive, from the game server, a game state update of the skill-based entertainment game based on the player action;

generate a modified game state update on the basis of the game state update and the wager result; and

transmit, to the entertainment software controller, the modified game state update; and

the real world controller connected to the game world controller, and constructed to:

receive the wager from the game world controller; and

provide a wager result from the wager made in the gambling game using a random number generator.

16. The networked hybrid game of claim 15 , wherein:

the game world controller is further constructed to:

generate a modified player action based on the player action and the received wagering result.

17. The networked hybrid game of claim 16 , wherein the modified player action provides an advantage to the player.

18. The networked hybrid game of claim 15 , wherein the modified game state provides an advantage to the player.

19. The networked hybrid game of claim 15 , wherein the modified game state provides an additional game object for the player.

20. The networked hybrid game of claim 15 , wherein the entertainment software controller is a game client.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →