IP Library Granted Patent US 9,230,404
Granted Patent B2
US 9,230,404 · App. 14/685,378 · Granted Jan 5, 2016

Side betting for enriched game play environment (single and/or multiplayer) for casino applications

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Quick Facts
Patent No.
US 9,230,404
App. No.
14/685,378
Granted
Jan 5, 2016
Kind
B2
Abstract

Systems for making a side bet in a hybrid game having a gambling game portion and an entertainment game portion are provided. The side bet is made in regards to the play of the entertainment portion of the hybrid game and can be made using a real world credit, a game world credit or a game world element. If the side bet is made using a real world credit, the real world credits used by the gambling game portion of the hybrid game and credited to a player are incremented or decremented. If the side bet is made using a game world element, the entertainment game portion of the hybrid game is updated based on the outcome of the side bet.

Claims (52)

1. A gaming system for processing a side bet in a hybrid game having an entertainment game and a gambling game, the gaming system comprising:

a real world controller connected to a game world controller, the real world controller constructed to:

receive, from the game world controller, a wager trigger; and

determine a gambling outcome for a wager of an amount of real world credit in accordance with a gambling proposition of the gambling game using the trigger;

an entertainment software controller connected to the game world controller by a network, the entertainment software controller constructed to:

provide the entertainment game to a player, the entertainment game having a game world and entertainment game objects used by the player in the context of the game world;

generate a game play outcome based on actions taken by the player in the context of the game world; and

communicate, to the game world controller, the actions taken by the player in the context of the game world; and

the game world controller connected to the real world controller and the entertainment software controller, wherein the game world controller is constructed to:

communicate, to the entertainment software controller, a proposal of a side bet to be presented to the player, wherein the side bet is associated with the game play outcome, has as a wager an amount of the entertainment game objects, and has a payout of entertainment game objects;

receive, from the entertainment software controller, the actions taken by the player in the context of the game world of the entertainment game of during the player's playing of the entertainment game;

trigger the wager of the amount of real world credits in the real world controller based on the actions taken by the player in the context of the game world of the entertainment game;

make the payout of entertainment game objects for the side bet using the game play outcome based on the actions taken by the player in the context of the game world; and

update a state of the entertainment game based on the payout of entertainment game objects of the side bet.

2. The gaming system of claim 1 , wherein the side bet is between the player of the hybrid game and the hybrid game.

3. The gaming system of claim 1 , wherein the side bet is between the player and another player of the hybrid game.

4. The gaming system of claim 1 , wherein the entertainment game objects are game world credits earned by the player by skillful play of the entertainment game by the player.

5. The gaming system of claim 1 , wherein the entertainment game objects are enabling elements that are consumed and accumulated by the player in the context of the entertainment game.

6. The gaming system of claim 1 , wherein the game world controller is connected to the real world controller by the network.

7. The gaming system of claim 1 , wherein the game world controller and the real world controller are constructed using a same data processing apparatus.

8. A gaming system for processing a side bet in a hybrid game having an entertainment game and a gambling game, the gaming system comprising:

an entertainment software controller connected to a game world controller by a network, the entertainment software controller constructed to:

provide the entertainment game to a player, the entertainment game having a game world and entertainment game objects used by the player in the context of the game world;

generate a game play outcome based on actions taken by the player in the context of the game world; and

communicate, to the game world controller, the actions taken by the player in the context of the game world; and

the game world controller connected to a real world controller and the entertainment software controller, wherein the game world controller is constructed to:

communicate, to the entertainment software controller, a proposal of a side bet to be presented to the player, wherein the side bet is associated with the game play outcome, has as a wager an amount of the entertainment game objects, and has a payout of entertainment game objects;

receive, from the entertainment software controller, the actions taken by the player in the context of the game world of the entertainment game of during the player's playing of the entertainment game;

trigger the wager of the amount of real world credits in the real world controller based on the actions taken by the player in the context of the game world of the entertainment game;

make the payout of entertainment game objects for the side bet using the game play outcome based on the actions taken by the player in the context of the game world; and

update a state of the entertainment game based on the payout of entertainment game objects of the side bet.

9. The gaming system of claim 8 , wherein the side bet is between the player of the hybrid game and the hybrid game.

10. The gaming system of claim 8 , wherein the side bet is between the player and another player of the hybrid game.

11. The gaming system of claim 8 , wherein the entertainment game objects are game world credits earned by the player by skillful play of the entertainment game by the player.

12. The gaming system of claim 8 , wherein the entertainment game objects are enabling elements that are consumed and accumulated by the player in the context of the entertainment game.

13. The gaming system of claim 8 , wherein the game world controller is connected to the real world controller by the network.

14. The gaming system of claim 8 , wherein the game world controller and the real world controller are constructed using a same data processing apparatus.

15. A gaming system for processing a side bet in a hybrid game having an entertainment game and a gambling game, the gaming system comprising:

a real world controller connected to a game world controller, the real world controller constructed to:

receive, from the game world controller, a wager trigger; and

determine a gambling outcome for a wager of an amount of real world credit in accordance with a gambling proposition of the gambling game using the trigger; and

the game world controller connected to the real world controller and an entertainment software controller, wherein the entertainment software controller provides the entertainment game to a player, the entertainment game having a game world and entertainment game objects used by the player in the context of the game world, wherein the game world controller is constructed to:

communicate, to the entertainment software controller, a proposal of a side bet to be presented to the player, wherein the side bet is associated with the game play outcome, has as a wager an amount of the entertainment game objects, and has a payout of entertainment game objects;

receive, from the entertainment software controller, actions taken by the player in the context of the game world of the entertainment game of during the player's playing of the entertainment game;

trigger the wager of the amount of real world credits in the real world controller based on the actions taken by the player in the context of the game world of the entertainment game;

make the payout of entertainment game objects for the side bet using the game play outcome based on the actions taken by the player in the context of the game world; and

update a state of the entertainment game based on the payout of entertainment game objects of the side bet.

16. The gaming system of claim 15 , wherein the side bet is between the player of the hybrid game and the hybrid game.

17. The gaming system of claim 15 , wherein the side bet is between the player and another player of the hybrid game.

18. The gaming system of claim 15 , wherein the entertainment game objects are game world credits earned by the player by skillful play of the entertainment game by the player.

19. The gaming system of claim 15 , wherein the entertainment game objects are enabling elements that are consumed and accumulated by the player in the context of the entertainment game.

20. The gaming system of claim 15 , wherein the game world controller is connected to the real world controller by the network.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →