IP Library Granted Patent US 10,226,695
Granted Patent B2
US 10,226,695 · App. 14/687,028 · Granted Mar 12, 2019

Independent game and chat volume control

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Quick Facts
Patent No.
US 10,226,695
App. No.
14/687,028
Granted
Mar 12, 2019
Kind
B2
Abstract

Methods and systems are provided for independent audio volume control. For example, an audio component (e.g., implemented in an element of an audio setup) may control generation and/or outputting of a combined-game-and-chat audio signals. The audio component may receive user input comprising one or both of: a setting for a desired volume of a chat audio component of the combined-game-and-chat audio signal, and a setting for a desired volume of a game audio component of the combined-game-and-chat audio signal. The audio component may determine, based on the user input, a corresponding mix setting for mixing together of the chat audio component and the game audio component in an audio source to generate the combined-game-and-chat audio signal and a corresponding volume setting applicable at an audio output element; provide the mix setting to the audio source; and provide the volume setting to the audio output element.

Claims (32)

1. A system comprising:

a circuit that is used in controlling generation and/or outputting of a combined-game-and-chat audio signal, wherein said circuit is operable to:

receive user input comprising one or both of: a setting for a desired volume of a chat audio component of said combined-game-and-chat audio signal, and a setting for a desired volume of a game audio component of said combined-game-and-chat audio signal;

determine, based on said user input, a corresponding mix setting for mixing together of said chat audio component and said game audio component in an audio source to generate said combined-game-and-chat audio signal;

determine based on said user input, a corresponding volume setting applicable at an audio output element;

provide said mix setting to said audio source;

provide said volume setting to said audio output element; and

applying a pre-set or dynamically determined delay to said providing of said volume setting to said audio output element, wherein said delay is set or determined to account for application of said mix setting at said audio source.

2. The system of claim 1 , wherein said circuit is operable to determine said mix setting based on a data set characterizing said audio source.

3. The system of claim 2 , wherein said data set relates to characteristics of said mixing of said chat audio component and said game audio component in said audio source, and/or characteristics of said combined-game-and-chat audio signals in relation to said mixing.

4. The system of claim 2 , wherein said data set is pre-programmed or determined based on testing of said audio source.

5. The system of claim 1 , wherein said circuit is operable to adaptively provide one or both of said mix setting and said volume setting.

6. The system of claim 5 , wherein said circuit is operable to adaptively provide one or both of said mix setting and said volume setting by using a plurality of ramp up or down steps, to effectuate gradual or stepped changes.

7. The system of claim 1 , wherein said circuit is operable to provide said volume setting such that volume adjustments based on said volume setting are time synchronized to mixing changes based on said mix setting.

8. The system of claim 1 , wherein said audio output element is a headset.

9. The system of claim 1 , wherein said audio source is a game console, and said audio output element is a game console audio peripheral.

10. A method comprising

in a system comprising an audio source that is operable to a combined-game-and-chat audio signal and at least one audio output element that is operable to output said combined-game-and-chat audio signal:

receiving user input comprising one or both of: a setting for a desired volume of a chat audio component of said combined-game-and-chat audio signal, and a setting for a desired volume of a game audio component of said combined-game-and-chat audio signal;

determining, based on said user input, a corresponding mix setting for mixing together of said chat audio component and said game audio component in an audio source to generate said combined-game-and-chat audio signal;

determining based on said user input, a corresponding volume setting applicable at an audio output element;

providing said mix setting to said audio source;

providing said volume setting to said audio output element; and

applying a pre-set or dynamically determined delay to said providing of said volume setting to said audio output element, wherein said delay is set or determined to account for application of said mix setting at said audio source.

11. The method of claim 10 , comprising determining said mix setting based on a data set characterizing said audio source.

12. The method of claim 11 , wherein said data set relates to characteristics of mixing of said chat audio component and said game audio component in said audio source, and/or characteristics of said combined-game-and-chat audio signals in relation to said mixing.

13. The method of claim 11 , wherein said data set is pre-programmed or determined based on testing of said audio source.

14. The method of claim 10 , comprising adaptively providing one or both of said mix setting and said volume setting.

15. The method of claim 14 , comprising adaptively providing one or both of said mix setting and said volume setting by using a plurality of ramp up or down steps, to effectuate gradual or stepped changes.

16. The method of claim 10 , comprising providing said volume setting such that volume adjustments based on said volume setting are time synchronized to mixing changes based on said mix setting.

17. The method of claim 10 , wherein said audio output element is a headset.

18. The method of claim 10 , wherein said audio source is a game console, and said audio output element is a game console audio peripheral.

Assignments (10)
RELEASE OF SECURITY INTEREST Recorded May 1, 2026
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 075315/0067 →
SECURITY INTEREST Recorded Apr 30, 2026
From: VOYETRA TURTLE BEACH INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 075311/0625 →
RELEASE OF SECURITY INTEREST Recorded Aug 14, 2025
From: BANK OF AMERICA, N.A.
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072470/0260 →
ASSIGNMENT OF SECURITY AGREEMENT Recorded Aug 4, 2025
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT
Reel/Frame 072338/0059 →
RELEASE OF SECURITY INTEREST Recorded Aug 1, 2025
From: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
To: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.; PERFORMANCE DESIGNED PRODUCTS LLC
Reel/Frame 072337/0391 →
SECURITY INTEREST Recorded Mar 14, 2024
From: VOYETRA TURTLE BEACH, INC.; TURTLE BEACH CORPORATION; PERFORMANCE DESIGNED PRODUCTS LLC
To: BLUE TORCH FINANCE LLC, AS THE COLLATERAL AGENT
Reel/Frame 066797/0517 →
TERMINATION AND RELEASE OF INTELLECTUAL PROPERTY SECURITY AGREEMENTS Recorded Dec 19, 2018
From: CRYSTAL FINANCIAL LLC
To: VOYETRA TURTLE BEACH, INC.
Reel/Frame 047954/0518 →
SECURITY INTEREST Recorded Mar 29, 2018
From: TURTLE BEACH CORPORATION; VOYETRA TURTLE BEACH, INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 045776/0648 →
SECURITY INTEREST Recorded Mar 13, 2018
From: VOYETRA TURTLE BEACH, INC.
To: CRYSTAL FINANCIAL LLC, AS AGENT
Reel/Frame 045573/0653 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 7, 2015
From: KURUBA BUCHANNAGARI, SHOBHA DEVI; ROBERTSON, KEVIN; WARREN, SCOTT
To: VOYETRA TURTLE BEACH, INC.
Reel/Frame 035587/0451 →