IP Library Granted Patent US 9,361,753
Granted Patent B2
US 9,361,753 · App. 14/752,661 · Granted Jun 7, 2016

Method, system, and device for selecting and awarding bonus awards from an award server

Inventors: Jason Mayeroff (Reno, NV); Robert Ryan Morishita (Las Vegas, NV)
Assignee: KONAMI GAMING, INC.
G07F17/3237G07F17/326G07F17/3223G07F17/3225G07F17/3244G07F17/3262G07F17/3267
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Quick Facts
Patent No.
US 9,361,753
App. No.
14/752,661
Granted
Jun 7, 2016
Kind
B2
Abstract

A system includes a user device in communication with an award server. The user device executes a game application to earn a bonus award. However, the bonus award is not issued by the user device. Rather, the bonus award is stored at the award server. In one optional embodiment, the bonus award may be issued through a gaming device which receives the bonus award from the award server and executes a gambling game which may result in the issuance of the bonus award. Additionally or alternatively, the bonus award may be issued through a redemption device.

Claims (28)

1. A system, comprising:

a gaming device configured to receive a wager from a player, responsively playing a game, and generating an outcome of the game, the gaming device being further configured to award the player an award as a function of the outcome of the game and the wager;

a user device configured to display an outcome of a secondary game, the outcome of the secondary game including a secondary award earned at the user device; and,

an award server in communication with the user device and the gaming device and being configured to receive information associated with the secondary award and to store the award information in association with a player identifier, the gaming device being further to configured to detect a triggering condition during play of the game and issuing the secondary award to the player using the gaming device in response to detecting the triggering condition.

2. The system, as set forth in claim 1 , wherein the gaming device is further configured to receive player input and to communicate the player input to the award server, the award server being further configured to receive the player input and to establish an award indicium as a function of the player input and the second award.

3. The system, as set forth in claim 1 , wherein the user device is further configured to allow the player to select the award from a plurality of possible awards as a function of the outcome of the secondary game.

4. The system, as set forth in claim 3 , the user device being further configured to receive the plurality of possible awards from the award server and to display the plurality of possible awards on the display of the user device.

5. The system, as set forth in claim 1 , wherein gaming device is further configured to receive the player identifier from the award server, wherein the secondary award is issued by the gaming device only when the player associated with the player identifier is playing.

6. The system, as set forth in claim 1 , wherein the gaming machine is configured to play a plurality of games, wherein the secondary award is only triggered during a predetermined one or more of the plurality of games.

7. The system, as set forth in claim 1 , wherein the triggering condition occurs in the outcome of the game.

8. The system, as set forth in claim 1 , wherein the triggering condition is independent of the outcome of the game.

9. The system, as set forth in claim 1 , wherein the award server is further configured to receive a transfer request including a first player identifier and a second player identifier and to transfer a secondary award associated with the first player identifier to the second player identifier.

10. A method, including the steps of:

receiving, at a gaming device, a wager from a player, responsively playing a game, and generating an outcome of the game;

awarding the player an award as a function of the outcome of the game and the wager;

displaying, on a user device, an outcome of a secondary game, the outcome of the secondary game including a secondary award earned at the user device;

receiving, at an award server, information associated with the secondary award and storing the award information in association with a player identifier;

detecting a triggering condition during play of the game and issuing the secondary award to the player using the gaming device in response to detecting the triggering condition.

11. The method, as set forth in claim 10 , further including the steps of:

receiving player input at the user device and communicating the player input to the award server;

receiving the player input and establishing an award indicium as a function of the player input and the second award.

12. The method, as set forth in claim 11 , further including the step of allowing the player to select the award from a plurality of possible awards as a function of the outcome of the secondary game.

13. The method, as set forth in claim 12 , including the steps of receiving, at the user device the plurality of possible awards from the award server and displaying the plurality of possible awards on the display of the user device.

14. The method, as set forth in claim 11 , including the steps of receiving the player identifier from the award server, wherein the secondary award is issued by the gaming device only when the player associated with the player identifier is playing.

15. The method, as set forth in claim 11 , wherein the gaming machine is configured to play a plurality of games, wherein the secondary award is only triggered during a predetermined one or more of the plurality of games.

16. The method, as set forth in claim 11 , wherein the triggering condition occurs in the outcome of the game.

17. The method, as set forth in claim 11 , wherein the triggering condition is independent of the outcome of the game.

18. The method, as set forth in claim 10 , including the steps of receiving at the award server a transfer request including a first player identifier and a second player identifier and transferring a secondary award associated with the first player identifier to the second player identifier.

Assignments (2)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 26, 2015
From: MAYEROFF, JASON
To: KONAMI GAMING, INC.
Reel/Frame 035918/0211 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 26, 2015
From: MORISHITA, ROBERT RYAN
To: KONAMI GAMING, INC.
Reel/Frame 035918/0233 →
Continuity (9)
Continuation 14331210 · Jul 14, 2014
Continuation In Part 11900277 · Sep 10, 2007
Continuation In Part 14162629 · Jan 23, 2014
Continuation In Part 11827574 · Jul 11, 2007
Continuation In Part 11827574
Continuation In Part 10815304 · Mar 31, 2004
Continuation In Part 11804432 · May 18, 2007
Provisional Application 60464937 · Apr 22, 2003
Related Publication 20150302693A1 · Oct 22, 2015