IP Library Granted Patent US 10,922,917
Granted Patent B2
US 10,922,917 · App. 14/800,111 · Granted Feb 16, 2021

System and method for on-line game based on consumer wish list

Inventor: Frederick W. Skoler (Barrington, IL)
Assignee: Transform SR Brands LLC
G07F17/3227G06Q30/0242G06Q30/0253G07F17/3239G07F17/3255G07F17/3269G07F17/3286
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Quick Facts
Patent No.
US 10,922,917
App. No.
14/800,111
Granted
Feb 16, 2021
Kind
B2
Abstract

A system and method for assessing personal preferences and interests of end-users by engaging one or more end-users in a game in which the end-user may be given a chance to win a product item from a collection of product items selected by the end-user.

Claims (60)

1. A method of operating a system for assessing personal preferences and interests of end-users by engaging one or more end-users in a game in which the end-user may be given a chance to win a product item from a collection of product items selected by the end-user, the method comprising:

creating, in memory of a computer system configured to communicate with user devices of a plurality of end-users, a representation of each of one or more first games of chance, wherein each representation of a first game of chance comprises a respective starting point in time, a respective ending point in time, a respective maximum number of prizes to be awarded, and a respective set of criteria;

for each first game of chance of the one or more first games of chance, creating in memory of the computer system, a representation of a prize instance for each of the respective maximum number of prizes to be awarded, wherein the representation of each prize instance comprises a point in time assigned randomly within a time interval defined by the respective starting point in time and the respective ending point in time of the first game of chance, and an indicator representative of whether the prize instance is available to be awarded;

receiving an end-user request to participate in one first game of chance of the one or more first games of chance at a particular point in time, wherein the request comprises information identifying the end-user and information identifying a product item having associated characteristics;

determining whether the characteristics of the product item meet the criteria of any of the one or more first games of chance;

storing the information identifying the product item in the collection of product information of the end-user, if the characteristics of the product item do not meet the criteria of any of the one or more first games of chance;

selecting one first game of chance with the fewest criteria from the one or more first games of chance based upon the characteristics of the product item, if the characteristics of the product item meet the criteria of at least one of the one or more first games of chance; and

awarding the product item to the end-user, if the particular point in time is the same as or after the point in time assigned to at least one prize instance of the selected first game of chance and the indicator of the at least one prize instance indicates the at least one prize instance is available to be awarded,

wherein the collection of product information of the end-user comprises a collection of information for specific product items selected by the end-user while browsing a particular e-commerce web site, for persistent storage by the particular e-commerce web site after the end-user leaves the particular e-commerce web site.

2. The method according to claim 1 , wherein the set of criteria comprises one selected from the group of: a product price range, a product category, a product manufacturer, a product brand, and a product designer.

3. The method according to claim 1 , wherein the characteristics comprise one selected from the group of: a product price, a product category, a product manufacturer, a product brand, and a product designer.

4. The method according to claim 1 , wherein awarding the product item to the end-user comprises:

setting the indicator of the at least one prize instance so that the at least one prize instance is no longer available to be awarded; and

scheduling delivery of the product item to the end-user.

5. The method according to claim 1 , wherein the method comprises:

requesting information from the end-user regarding one or both of a reason for end-user selection of the product item and a relationship of the end-user to an intended recipient of the product item; and

updating one or both of personal interest and product preference information of the end-user maintained by the computer system, based upon the requested information.

6. The method according to claim 1 , wherein the method comprises:

determining whether the end-user has exhausted a set number of chances to win a prize within a set period of time; and

entering the end-user into a second game of chance that awards a prize by selecting a winner from those of the plurality of end-users that have entered the second game of chance.

7. A non-transitory computer-readable medium having stored thereon a plurality of instructions executable by at least one processor of a computer system configured to communicatively couple with communication devices of a plurality of end-users, the plurality of instructions to cause the at least one processor to perform the actions of a method of operating a system for assessing personal preferences and interests of end-users by engaging one or more end-users in a game in which the end-user may be given a chance to win a product item from a collection of product items selected by the end-user, the actions comprising:

creating, in memory of the computer system, a representation of each of one or more first games of chance, wherein each representation of a first game of chance comprises a respective starting point in time, a respective ending point in time, a respective maximum number of prizes to be awarded, and a respective set of criteria;

for each first game of chance of the one or more first games of chance, creating in memory of the computer system, a representation of a prize instance for each of the respective maximum number of prizes to be awarded, wherein the representation of each prize instance comprises a point in time assigned randomly within a time interval defined by the respective starting point in time and the respective ending point in time of the first game of chance, and an indicator representative of whether the prize instance is available to be awarded;

receiving an end-user request to participate in one first game of chance of the one or more first games of chance at a particular point in time, wherein the request comprises information identifying the end-user and information identifying a product item having associated characteristics;

determining whether the characteristics of the product item meet the criteria of any of the one or more first games of chance;

storing the information identifying the product item in the collection of product information of the end-user, if the characteristics of the product item do not meet the criteria of any of the one or more first games of chance;

selecting one first game of chance with the fewest criteria from the one or more first games of chance based upon the characteristics of the product item, if the characteristics of the product item meet the criteria of at least one of the one or more first games of chance; and

awarding the product item to the end-user, if the particular point in time is the same as or after the point in time assigned to at least one prize instance of the selected first game of chance and the indicator of the at least one prize instance indicates the at least one prize instance is available to be awarded,

wherein the actions comprise:

requesting information from the end-user regarding a relationship of the end-user to an intended recipient of the product item; and

updating one or both of personal interest and product preference information of the end-user maintained by the computer system, based upon the requested information.

8. The non-transitory computer-readable medium according to claim 7 , wherein the set of criteria comprises one selected from the group of: a product price range, a product category, a product manufacturer, a product brand, and a product designer.

9. The non-transitory computer-readable medium according to claim 7 , wherein the characteristics comprise one selected from the group of: a product price, a product category, a product manufacturer, a product brand, and a product designer.

10. The non-transitory computer-readable medium according to claim 7 , wherein the collection of product information of the end-user comprises a collection of information for specific product items selected by the end-user while browsing a particular e-commerce web site, for persistent storage by the particular e-commerce web site after leaving the particular e-commerce web site.

11. The non-transitory computer-readable medium according to claim 7 , wherein awarding the product item to the end-user comprises:

setting the indicator of the at least one prize instance so that the at least one prize instance is no longer available to be awarded; and

scheduling delivery of the product item to the end-user.

12. The non-transitory computer-readable medium according to claim 7 , wherein the actions comprise:

determining whether the end-user has exhausted a set number of chances to win a prize within a set period of time; and

entering the end-user into a second game of chance that awards a prize by selecting a winner from those of the plurality of end-users that have entered the second game of chance.

13. A system for assessing personal preferences and interests of end-users by engaging one or more end-users in a game in which the end-user may be given a chance to win a product item from a collection of product items selected by the end-user, the system comprising:

at least one processor of a computer system for communicatively coupling with communication devices of a plurality of end-users, the at least one processor operable to, at least:

create, in memory of a computer system configured to communicate with user devices of a plurality of end-users, a representation of each of one or more first games of chance, wherein each representation of a first game of chance comprises a respective starting point in time, a respective ending point in time, a respective maximum number of prizes to be awarded, and a respective set of criteria;

for each first game of chance of the one or more first games of chance, create in memory of the computer system, a representation of a prize instance for each of the respective maximum number of prizes to be awarded, wherein the representation of each prize instance comprises a point in time assigned randomly within a time interval defined by the respective starting point in time and the respective ending point in time of the first game of chance, and an indicator representative of whether the prize instance is available to be awarded;

receive an end-user request to participate in one first game of chance of the one or more first games of chance at a particular point in time, wherein the request comprises information identifying the end-user and information identifying a product item having associated characteristics;

determine whether the characteristics of the product item meet the criteria of any of the one or more first games of chance;

store the information identifying the product item in the collection of product information of the end-user, if the characteristics of the product item do not meet the criteria of any of the one or more first games of chance;

select one first game of chance with the fewest criteria from the one or more first games of chance based upon the characteristics of the product item, if the characteristics of the product item meet the criteria of at least one of the one or more first games of chance;

award the product item to the end-user, if the particular point in time is the same as or after the point in time assigned to at least one prize instance of the selected first game of chance and the indicator of the at least one prize instance indicates the at least one prize instance is available to be awarded;

request information from the end-user regarding a relationship of the end-user to an intended recipient of the product item; and

update one or both of personal interest and product preference information of the end-user maintained by the computer system, based upon the requested information.

14. The system according to claim 13 , wherein the set of criteria comprises one selected from the group of: a product price range, a product category, a product manufacturer, a product brand, and a product designer.

15. The system according to claim 13 , wherein the characteristics comprise one selected from the group of: a product price, a product category, a product manufacturer, a product brand, and a product designer.

16. The system according to claim 13 , wherein the collection of product information of the end-user comprises a collection of information for specific product items selected by the end-user while browsing a particular e-commerce web site, for persistent storage by the particular e-commerce web site after leaving the particular e-commerce web site.

17. The system according to claim 13 , wherein awarding the product item to the end-user comprises:

setting the indicator of the at least one prize instance so that the at least one prize instance is no longer available to be awarded; and

scheduling delivery of the product item to the end-user.

18. The system according to claim 13 , wherein the at least one processor is operable to, at least:

determine whether the end-user has exhausted a set number of chances to win a prize within a set period of time; and

entering the end-user into a second game of chance that awards a prize by selecting a winner from those of the plurality of end-users that have entered the second game of chance.

Assignments (14)
SECURITY INTEREST Recorded May 7, 2021
From: TRANSFORM SR BRANDS LLC
To: CANTOR FITZGERALD SECURITIES
Reel/Frame 056179/0863 →
SECURITY INTEREST Recorded May 15, 2020
From: TRANSFORM SR BRANDS LLC
To: JPP, LLC
Reel/Frame 053467/0062 →
RELEASE OF SECURITY INTEREST Recorded Mar 18, 2020
From: CITIBANK, N.A., AS AGENT
To: TRANSFORM SR BRANDS LLC
Reel/Frame 052188/0176 →
RELEASE OF SECURITY INTEREST Recorded Mar 17, 2020
From: CANTOR FITZGERALD SECURITIES
To: TRANSFORM SR BRANDS LLC
Reel/Frame 052184/0782 →
RELEASE OF SECURITY INTEREST Recorded Mar 17, 2020
From: BANK OF AMERICA, N.A.
To: TRANSFORM SR BRANDS LLC
Reel/Frame 052183/0879 →
SECURITY INTEREST Recorded Sep 20, 2019
From: TRANSFORM SR BRANDS LLC
To: CANTOR FITZGERALD SECURITIES
Reel/Frame 050451/0309 →
RELEASE OF SECURITY INTEREST Recorded Apr 22, 2019
From: CANTOR FITZGERALD SECURITIES, AS AGENT
To: TRANSFORM SR BRANDS LLC
Reel/Frame 049284/0149 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 27, 2019
From: SEARS BRANDS, L.L.C.
To: TRANSFORM SR BRANDS LLC
Reel/Frame 048710/0182 →
SECURITY INTEREST Recorded Feb 25, 2019
From: TRANSFORM SR BRANDS LLC
To: BANK OF AMERICA, N.A.
Reel/Frame 048433/0001 →
SECURITY INTEREST Recorded Feb 25, 2019
From: TRANSFORM SR BRANDS LLC
To: CITIBANK, N.A.
Reel/Frame 048424/0291 →
RELEASE OF SECURITY INTEREST Recorded Feb 15, 2019
From: JPP, LLC
To: SEARS BRANDS, L.L.C.
Reel/Frame 048352/0708 →
SECURITY INTEREST Recorded Feb 12, 2019
From: TRANSFORM SR BRANDS LLC
To: CANTOR FITZGERALD SECURITIES, AS AGENT
Reel/Frame 048308/0275 →
SECURITY INTEREST Recorded Jan 5, 2018
From: SEARS BRANDS, L.L.C.
To: JPP, LLC
Reel/Frame 045013/0355 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 31, 2015
From: SKOLER, FREDERICK W.
To: SEARS BRANDS, L.L.C.
Reel/Frame 036225/0685 →