IP Library Granted Patent US 10,311,679
Granted Patent B2
US 10,311,679 · App. 14/831,823 · Granted Jun 4, 2019

First person shooter, RPG and sports themed hybrid arcade-type, wager-based gaming techniques

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Quick Facts
Patent No.
US 10,311,679
App. No.
14/831,823
Granted
Jun 4, 2019
Kind
B2
Abstract

Various aspects described for implementing hybrid arcade/wager-based gaming techniques via computer networks, including one or more casino gaming networks. The hybrid arcade/wager-based game may include a non-wager based gaming portion and a wager-based gaming portion. One or more players are able to concurrently engage in continuous game play of the non-wager based gaming portion during execution of wager-based gaming events which are automatically triggered based on events which occur during play of the non-wager based gaming portion. In some embodiments, the outcomes of the wager-based gaming events are predetermined (before triggering of the wager-based game events) using a random number generator (RNG).

Claims (95)

1. A computer implemented method employed in a computer network, the computer network including a first electronic, wager-based gaming device, and a first random number generator engine, the first electronic gaming device including a first display and a first input device, the method comprising causing at least one processor to execute a plurality of instructions stored in at least one non-transient memory to:

display, at the first display, a first game graphical user interface configured to enable a player to engage in a first wager-based gaming session of a skill-based, wager-based game conducted at the first electronic gaming device, the first game graphical user interface including a skill-based game GUI portion configured to enable the player to engage in skill-based game play activities via interaction with the skill-based game GUI portion, the first game graphical user interface further including a wager-based game GUI portion configured to display content relating to wager-based gaming activities;

acquire a first wager-based event outcome from the first random number generator engine;

link the first wager-based event outcome to a first type of wager-based triggering event which may occur during game play activity at the skill-based game GUI portion;

detect, during the skill-based game play activities, an occurrence of the first type of wager-based triggering event at the skill-based game GUI portion;

automatically execute, in response to detection of the first wager-based triggering event, a first wager-based event at the wager-based game GUI portion;

automatically fund a first amount wagered on the first wager-based event using funds from an account balance;

reveal, after execution of the first wager-based event, the first wager-based event outcome as an outcome of the first wager-based event;

acquire a second wager-based event outcome from the first random number generator engine;

link the second wager-based event outcome to a second type of wager-based triggering event which may occur during game play activity at the skill-based game GUI portion;

detect, during the skill-based game play activities, an occurrence of the second type of wager-based triggering event at the skill-based game GUI portion;

automatically execute, in response to detection of the second wager-based triggering event, a second wager-based event at the wager-based game GUI portion;

automatically fund a second amount wagered on the second wager-based event using funds from the account balance; and

reveal, after execution of the second wager-based event, the second wager-based event outcome as an outcome of the second wager-based event.

2. The computer implemented method of claim 1 , wherein the first electronic gaming device includes a first bill or ticket acceptor, the system being further operable to cause the at least one processor to execute instructions stored in the at least one non-transient memory to:

establish at least a portion of the account balance using at least a portion of cash or credit received via the first bill or ticket acceptor.

3. The computer implemented method of claim 1 further comprising causing the at least one processor to execute instructions stored in the at least one non-transient memory to:

display a representation of the first wager-based event being executed at the wager-based game GUI portion during the wager-based gaming session;

display a representation of the second wager-based event being executed at the wager-based game GUI portion during the wager-based gaming session; and

enable the player to concurrently engage in skill-based game play activities at the skill-based game GUI portion during execution of the first and second wager-based events at the wager-based game GUI portion.

4. The computer implemented method of claim 1 further comprising causing the at least one processor to execute instructions stored in the at least one non-transient memory to:

automatically retrieve a first batch of predetermined RNG outcomes from the first random number generator engine;

select the first wager-based event outcome from the first batch of predetermined wager-based event outcomes; and

select the second wager-based event outcome from the first batch of predetermined wager-based event outcomes.

5. The computer implemented method of claim 1 further comprising causing the at least one processor to execute instructions stored in the at least one non-transient memory to:

display a first object in the skill-based GUI portion;

store in the at least one non-transient memory a first data structure including information linking the first predetermined wager-based event outcome with the first object;

detect a first in-game interaction with the first object, the first in-game interaction resulting from player input at the skill-based GUI portion;

identify the first in-game interaction with the first object as corresponding to the first type of wager-based triggering event;

initiate execution the first wager-based event at the wager-based game GUI portion based on the first in-game interaction with the first object; and

store in the at least one non-transient memory a second data structure including information linking the outcome of first wager-based event with the first predetermined wager-based event outcome.

6. The computer implemented method of claim 1 further comprising causing the at least one processor to execute instructions stored in the at least one non-transient memory to:

identify a first type of event or condition which may occur at the skill-based game GUI portion during the skill-based game play activities;

store in the at least one non-transient memory a first data structure including information linking the first predetermined wager-based event outcome with the first type of event or condition;

detect an occurrence of the first type of event or condition at the skill-based game GUI portion;

identify the detected first type of event or condition as corresponding to the first type of wager-based triggering event;

initiate execution the first wager-based event at the wager-based game GUI portion based on the occurrence of the first type of event or condition at the skill-based game GUI portion; and

store in the at least one non-transient memory a second data structure including information linking the outcome of first wager-based event with the first predetermined wager-based event outcome.

7. The computer implemented method of claim 1 wherein the occurrence of the first type of event or condition at the skill-based game GUI portion is triggered in response to the player's interaction with the skill-based game GUI portion during the wager-based gaming session.

8. A computer implemented system employed in a computer network, the computer network including a first electronic, wager-based gaming device, and a first random number generator engine, the first electronic gaming device including a first display and a first input device, the system comprising:

at least one processor;

at least one memory;

the at least one processor being operable to execute a plurality of instructions stored in at least one memory for causing at least one component of the computer network to:

display, at the first display, a first game graphical user interface configured to enable a player to engage in a first wager-based gaming session of a skill-based, wager-based game conducted at the first electronic gaming device, the first game graphical user interface including a skill-based game GUI portion configured to enable the player to engage in skill-based game play activities via interaction with the skill-based game GUI portion, the first game graphical user interface further including a wager-based game GUI portion configured to display content relating to wager-based gaming activities;

acquire a first wager-based event outcome from the first random number generator engine;

link the first wager-based event outcome to a first type of wager-based triggering event which may occur during game play activity at the skill-based game GUI portion;

detect, during the skill-based game play activities, an occurrence of the first type of wager-based triggering event at the skill-based game GUI portion;

automatically execute, in response to detection of the first wager-based triggering event, a first wager-based event at the wager-based game GUI portion;

automatically fund a first amount wagered on the first wager-based event using funds from an account balance;

reveal, after execution of the first wager-based event, the first wager-based event outcome as an outcome of the first wager-based event;

acquire a second wager-based event outcome from the first random number generator engine;

link the second wager-based event outcome to a second type of wager-based triggering event which may occur during game play activity at the skill-based game GUI portion;

detect, during the skill-based game play activities, an occurrence of the second type of wager-based triggering event at the skill-based game GUI portion;

automatically execute, in response to detection of the second wager-based triggering event, a second wager-based event at the wager-based game GUI portion;

automatically fund a second amount wagered on the second wager-based event using funds from the account balance; and

reveal, after execution of the second wager-based event, the second wager-based event outcome as an outcome of the second wager-based event.

9. The computer implemented system of claim 8 , wherein the first electronic gaming device includes a first bill or ticket acceptor, the system being further operable to cause the at least one processor to execute instructions stored in the at least one non-transient memory to:

establish at least a portion of the account balance using at least a portion of cash or credit received via the first bill or ticket acceptor.

10. The computer implemented system of claim 8 being further operable to cause the at least one processor to execute instructions stored in the at least one non-transient memory to:

display a representation of the first wager-based event being executed at the wager-based game GUI portion during the wager-based gaming session;

display a representation of the second wager-based event being executed at the wager-based game GUI portion during the wager-based gaming session; and

enable the player to concurrently engage in skill-based game play activities at the skill-based game GUI portion during execution of the first and second wager-based events at the wager-based game GUI portion.

11. The computer implemented system of claim 8 being further operable to cause the at least one processor to execute instructions stored in the at least one non-transient memory to:

automatically retrieve a first batch of predetermined RNG outcomes from the first random number generator engine;

select the first wager-based event outcome from the first batch of predetermined wager-based event outcomes; and

select the second wager-based event outcome from the first batch of predetermined wager-based event outcomes.

12. The computer implemented system of claim 8 being further operable to cause the at least one processor to execute instructions stored in the at least one non-transient memory to:

display a first object in the skill-based GUI portion;

store in the at least one non-transient memory a first data structure including information linking the first predetermined wager-based event outcome with the first object;

detect a first in-game interaction with the first object, the first in-game interaction resulting from player input at the skill-based GUI portion;

identify the first in-game interaction with the first object as corresponding to the first type of wager-based triggering event;

initiate execution the first wager-based event at the wager-based game GUI portion based on the first in-game interaction with the first object; and

store in the at least one non-transient memory a second data structure including information linking the outcome of first wager-based event with the first predetermined wager-based event outcome.

13. The computer implemented system of claim 8 being further operable to cause the at least one processor to execute instructions stored in the at least one non-transient memory to:

identify a first type of event or condition which may occur at the skill-based game GUI portion during the skill-based game play activities;

store in the at least one non-transient memory a first data structure including information linking the first predetermined wager-based event outcome with the first type of event or condition;

detect an occurrence of the first type of event or condition at the skill-based game GUI portion;

identify the detected first type of event or condition as corresponding to the first type of wager-based triggering event;

initiate execution the first wager-based event at the wager-based game GUI portion based on the occurrence of the first type of event or condition at the skill-based game GUI portion; and

store in the at least one non-transient memory a second data structure including information linking the outcome of first wager-based event with the first predetermined wager-based event outcome.

14. The computer implemented system of claim 8 wherein the occurrence of the first type of event or condition at the skill-based game GUI portion is triggered in response to the player's interaction with the skill-based game GUI portion during the wager-based gaming session.

15. A non-transitory computer usable medium for use in a computer network, the computer network including a first electronic, wager-based gaming device, and a first random number generator engine, the first electronic gaming device including a first display and a first input device, the computer usable medium having computer readable code embodied therein, the computer readable code comprising:

computer code for causing at least one processor to execute instructions to display, at the first display, a first game graphical user interface configured to enable a player to engage in a first wager-based gaming session of a skill-based, wager-based game conducted at the first electronic gaming device, the first game graphical user interface including a skill-based game GUI portion configured to enable the player to engage in skill-based game play activities via interaction with the skill-based game GUI portion, the first game graphical user interface further including a wager-based game GUI portion configured to display content relating to wager-based gaming activities;

computer code for causing at least one processor to execute instructions to acquire a first wager-based event outcome from the first random number generator engine;

computer code for causing at least one processor to execute instructions to link the first wager-based event outcome to a first type of wager-based triggering event which may occur during game play activity at the skill-based game GUI portion;

computer code for causing at least one processor to execute instructions to detect, during the skill-based game play activities, an occurrence of the first type of wager-based triggering event at the skill-based game GUI portion;

computer code for causing at least one processor to execute instructions to automatically execute, in response to detection of the first wager-based triggering event, a first wager-based event at the wager-based game GUI portion;

computer code for causing at least one processor to execute instructions to automatically fund a first amount wagered on the first wager-based event using funds from an account balance;

computer code for causing at least one processor to execute instructions to reveal, after execution of the first wager-based event, the first wager-based event outcome as an outcome of the first wager-based event;

computer code for causing at least one processor to execute instructions to acquire a second wager-based event outcome from the first random number generator engine;

computer code for causing at least one processor to execute instructions to link the second wager-based event outcome to a second type of wager-based triggering event which may occur during game play activity at the skill-based game GUI portion;

computer code for causing at least one processor to execute instructions to detect, during the skill-based game play activities, an occurrence of the second type of wager-based triggering event at the skill-based game GUI portion;

computer code for causing at least one processor to execute instructions to automatically execute, in response to detection of the second wager-based triggering event, a second wager-based event at the wager-based game GUI portion;

computer code for causing at least one processor to execute instructions to automatically fund a second amount wagered on the second wager-based event using funds from the account balance; and

computer code for causing at least one processor to execute instructions to reveal, after execution of the second wager-based event, the second wager-based event outcome as an outcome of the second wager-based event.

Assignments (4)
SECURITY INTEREST Recorded Jan 24, 2025
From: EMPIRE TECHNOLOGICAL GROUP LIMITED
To: FIFTH THIRD BANK, N.A.
Reel/Frame 070179/0634 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 21, 2024
From: AKKADIAN ENTERPRISES
To: EMPIRE TECHNOLOGICAL GROUP LIMITED
Reel/Frame 066644/0652 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 6, 2022
From: SYNERGY BLUE, LLC
To: AKKADIAN ENTERPRISES
Reel/Frame 060406/0192 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 24, 2015
From: WASHINGTON, GEORG; STANKEVICH, TOM; MAC AULEY, JUSTIN; SERRA, JOE
To: SYNERGY BLUE, LLC
Reel/Frame 036651/0904 →
Cited By (1)
US 12,427,422