IP Library Granted Patent US 9,489,797
Granted Patent B2
US 9,489,797 · App. 14/842,684 · Granted Nov 8, 2016

Intermediate credit hybrid gaming system

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Quick Facts
Patent No.
US 9,489,797
App. No.
14/842,684
Granted
Nov 8, 2016
Kind
B2
Abstract

An intermediate credit hybrid game that awards a player an intermediate credit. The intermediate credit is awarded to the player on the based on an outcome of a wager that was made in a gambling game but triggered by the player's play of a skill-based entertainment game. The intermediate credit may be converted by the player into an in-game resource within the entertainment game.

Claims (65)

1. An intermediate credit hybrid gaming system, comprising:

a processing device, connected to a casino slot machine via a network, configured to:

execute an entertainment game of skill;

determine an occurrence of a utilization of an element by a player during skillful play of the entertainment game of skill;

communicate, to the casino slot machine via the network, a signal to execute a wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

receive, from the game word server, via the network, a signal including an outcome of a wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

display the outcome of the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game;

receive, from the casino slot machine, via the network, a signal including an amount of intermediate credit to award the player;

display the amount of intermediate credit to award the player; and

receive from the player an input of a selection of a conversion of the amount of intermediate credit into the element to be utilized by the player in the entertainment game;

a real world server, connected to the casino slot machine via a communication link, configured to:

receive, from the casino slot machine, via the communication link, a signal to execute a wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

determine the outcome of the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill; and

communicate, to the casino slot machine, via the communication link, the signal including the outcome of the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill; and

the casino slot machine, connected to the processing device via the network and connected to the real world server via the communication link, configured to:

continuously monitor the processing device's execution of the entertainment game of skill for a signal including the occurrence of the utilization of the element by the player during skillful play of the entertainment game of skill;

receive, from the processing device, via the network, the signal to execute the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

communicate, to the real world server, via the communication link, the signal to execute the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

receive, from the real world server, via the communication link, the signal including the outcome of the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

communicate, to the processing device, the signal including the outcome of the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

generate the amount of intermediate credit to award the player, wherein a determining of the amount of intermediate credit to award the player is based on the outcome of the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill; and

communicate, to the processing device, via the network, the signal including the amount of intermediate credit to award the player.

2. The intermediate credit hybrid gaming system of claim 1 wherein the casino slot machine is further configured to generate the amount of intermediate credit further using an amount of game world credit accumulated by the player.

3. The intermediate credit hybrid gaming system of claim 1 wherein the casino slot machine is further configured to generate the amount of intermediate credit further using one or more entertainment game variables.

4. The intermediate credit hybrid gaming system of claim 1 wherein the element when utilized by the player in the entertainment game triggers the determination of the result of the wager of real world credits.

5. The intermediate credit hybrid gaming system of claim 1 wherein the amount of intermediate credit can be used as a mechanism to fund tournament entry.

6. An intermediate credit hybrid gaming system, comprising:

a processing device, connected to a casino slot machine via a network, configured to:

execute an entertainment game of skill;

determine an occurrence of a utilization of an element by a player during skillful play of the entertainment game of skill;

communicate, to the casino slot machine via the network, a signal to execute a wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

receive, from the game word server, via the network, a signal including an outcome of a wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

display the outcome of the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game;

receive, from the casino slot machine, via the network, a signal including an amount of intermediate credit to award the player;

display the amount of intermediate credit to award the player; and

receive from the player an input of a selection of a conversion of the amount of intermediate credit into the element to be utilized by the player in the entertainment game; and

the casino slot machine, connected to the processing device via the network and connected to a real world server via a communication link, configured to:

continuously monitor the processing device's execution of the entertainment game of skill for a signal including the occurrence of the utilization of the element by the player during skillful play of the entertainment game of skill;

receive, from the processing device, via the network, the signal to execute the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

communicate, to the real world server, via the communication link, the signal to execute the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

receive, from the real world server, via the communication link, the signal including the outcome of the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

communicate, to the processing device, the signal including the outcome of the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

generate the amount of intermediate credit to award the player, wherein a determining of the amount of intermediate credit to award the player is based on the outcome of the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill; and

communicate, to the processing device, via the network, the signal including the amount of intermediate credit to award the player.

7. The intermediate credit hybrid gaming system of claim 6 wherein the casino slot machine is further configured to generate the amount of intermediate credit further using an amount of game world credit accumulated by the player.

8. The intermediate credit hybrid gaming system of claim 6 wherein the casino slot machine is further configured to generate the amount of intermediate credit further using one or more entertainment game variables.

9. The intermediate credit hybrid gaming system of claim 6 wherein the element when utilized by the player in the entertainment game triggers the determination of the result of the wager of real world credits.

10. The intermediate credit hybrid gaming system of claim 6 wherein the amount of intermediate credit can be used as a mechanism to fund tournament entry.

11. An intermediate credit hybrid gaming system, comprising:

a real world server, connected to a casino slot machine via a communication link, configured to:

receive, from the casino slot machine, via the communication link, a signal to execute a wager of real world credits triggered by a utilization of an element by a player during skillful play of an entertainment game of skill;

determine an outcome of a wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill; and

communicate, to the casino slot machine, via the communication link, a signal including the outcome of the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill; and

the casino slot machine, connected to a processing device via a network and connected to the real world server via the communication link, configured to:

continuously monitor a processing device's execution of the entertainment game of skill for a signal including an occurrence of a utilization of the element by the player during skillful play of the entertainment game of skill;

receive, from the processing device, via the network, a signal to execute a wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

communicate, to the real world server, via the communication link, the signal to execute the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

receive, from the real world server, via the communication link, the signal including the outcome of the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

communicate, to the processing device, the signal including the outcome of the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill;

generate an amount of intermediate credit to award the player, wherein a determining of the amount of intermediate credit to award the player is based on the outcome of the wager of real world credits triggered by the utilization of the element by the player during skillful play of the entertainment game of skill; and

communicate, to the processing device, via the network, a signal including the amount of intermediate credit to award the player.

12. The intermediate credit hybrid gaming system of claim 11 wherein the casino slot machine is further configured to generate the amount of intermediate credit further using an amount of game world credit accumulated by the player.

13. The intermediate credit hybrid gaming system of claim 11 wherein the casino slot machine is further configured to generate the amount of intermediate credit further using one or more entertainment game variables.

14. The intermediate credit hybrid gaming system of claim 11 wherein the element when utilized by the player in the entertainment game triggers the determination of the result of the wager of real world credits.

15. The intermediate credit hybrid gaming system of claim 11 wherein the amount of intermediate credit can be used as a mechanism to fund tournament entry.

Assignments (6)
SECURITY INTEREST Recorded Jul 2, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 053122/0001 →
SECURITY INTEREST Recorded Feb 19, 2020
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 051973/0476 →
SECURITY INTEREST Recorded Apr 10, 2018
From: GAMBLIT GAMING, LLC
To: SPV 47, LLC
Reel/Frame 045888/0454 →
TRANSFER OF SECURITY INTEREST Recorded May 23, 2017
From: ACAS, LLC (F/K/A AMERICAN CAPITAL, LTD.)
To: SPV 47, LLC
Reel/Frame 042554/0313 →
CONVERSION OF HOLDER OF SECURITY INTEREST Recorded May 11, 2017
From: AMERICAN CAPITAL, LTD
To: ACAS, LLC
Reel/Frame 042447/0187 →
SECURITY INTEREST Recorded Dec 30, 2016
From: GAMBLIT GAMING, LLC
To: AMERICAN CAPITAL, LTD.
Reel/Frame 041226/0652 →